Add special particles for throwable water bottles
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20455a259f
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@ -27,7 +27,12 @@ minetest.register_globalstep(function(dtime)
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vals.timer = vals.timer - lingering_timer
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local d = 4 * (vals.timer / 30.0)
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local texture
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if vals.is_water then
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texture = "mcl_potions_droplet.png"
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else
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texture = "mcl_potions_sprite.png"
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end
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minetest.add_particlespawner({
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amount = 10 * d^2,
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time = 1,
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@ -43,10 +48,10 @@ minetest.register_globalstep(function(dtime)
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maxsize = 4,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..vals.color..":127",
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texture = texture.."^[colorize:"..vals.color..":127",
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})
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-- Extingish fire if water bottle
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-- Extinguish fire if water bottle
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if vals.is_water then
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if mcl_potions._extinguish_nearby_fire(pos) then
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vals.timer = vals.timer / 2
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@ -129,6 +134,16 @@ function mcl_potions.register_lingering(name, descr, color, def)
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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add_lingering_effect(pos, color, def, name == "water")
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local texture, minacc, maxacc
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if name == "water" then
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texture = "mcl_potions_droplet.png"
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minacc = {x=-0.2, y=-0.05, z=-0.2}
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maxacc = {x=0.2, y=0.05, z=0.2}
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else
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texture = "mcl_potions_sprite.png"
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minacc = {x=-0.2, y=0, z=-0.2}
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maxacc = {x=0.2, y=.05, z=0.2}
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end
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minetest.add_particlespawner({
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amount = 40,
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time = 1,
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@ -136,15 +151,15 @@ function mcl_potions.register_lingering(name, descr, color, def)
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maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
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minvel = {x=-0.5, y=0, z=-0.5},
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maxvel = {x=0.5, y=0.5, z=0.5},
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minacc = {x=-0.2, y=0, z=-0.2},
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maxacc = {x=0.2, y=.05, z=0.2},
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minacc = minacc,
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maxacc = maxacc,
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minexptime = 1,
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maxexptime = 2,
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minsize = 1,
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maxsize = 2,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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texture = texture.."^[colorize:"..color..":127",
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})
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if name == "water" then
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mcl_potions._extinguish_nearby_fire(pos)
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@ -1,4 +1,5 @@
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local S = minetest.get_translator("mcl_potions")
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local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
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local splash_image = function(colorstring, opacity)
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if not opacity then
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@ -63,6 +64,14 @@ function mcl_potions.register_splash(name, descr, color, def)
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local redux_map = {7/8,0.5,0.25}
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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local texture, acc
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if name == "water" then
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texture = "mcl_potions_droplet.png"
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acc = {x=0, y=-GRAVITY, z=0}
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else
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texture = "mcl_potions_sprite.png"
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acc = {x=0, y=0, z=0}
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end
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minetest.add_particlespawner({
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amount = 50,
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time = 0.1,
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@ -70,15 +79,15 @@ function mcl_potions.register_splash(name, descr, color, def)
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maxpos = {x=pos.x+d, y=pos.y+0.5+d, z=pos.z+d},
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minvel = {x=-2, y=0, z=-2},
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maxvel = {x=2, y=2, z=2},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minacc = acc,
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maxacc = acc,
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minexptime = 0.5,
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maxexptime = 1.25,
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minsize = 1,
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maxsize = 2,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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texture = texture.."^[colorize:"..color..":127"
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})
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if name == "water" then
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BIN
mods/ITEMS/mcl_potions/textures/mcl_potions_droplet.png
Normal file
BIN
mods/ITEMS/mcl_potions/textures/mcl_potions_droplet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 85 B |
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