Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2
This commit is contained in:
commit
97bd3777e1
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@ -12,15 +12,14 @@ local function detach_driver(self)
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if not self._driver then
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return
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end
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mcl_player.player_attached[self._driver] = nil
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local player = minetest.get_player_by_name(self._driver)
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if self._driver:is_player() then
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mcl_player.player_attached[self._driver:get_player_name()] = nil
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self._driver:set_detach()
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self._driver:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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mcl_player.player_set_animation(self._driver, "stand" , 30)
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end
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self._driver = nil
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self._start_pos = nil
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if player then
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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mcl_player.player_set_animation(player, "stand" , 30)
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end
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end
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local function activate_tnt_minecart(self, timer)
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@ -62,7 +61,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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on_rightclick = on_rightclick,
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_driver = nil, -- player who sits in and controls the minecart (only for minecart!)
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_driver = nil, -- player (or mob) who sits in and controls the minecart (only for minecart!)
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_punched = false, -- used to re-send _velocity and position
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_velocity = {x=0, y=0, z=0}, -- only used on punch
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_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
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@ -97,31 +96,12 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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end
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function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:get_pos()
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if not self._railtype then
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local node = minetest.get_node(vector.floor(pos)).name
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self._railtype = minetest.get_item_group(node, "connect_to_raillike")
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end
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if not puncher or not puncher:is_player() then
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local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self._railtype)
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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self._velocity = vector.multiply(cart_dir, 3)
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self._old_pos = nil
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self._punched = true
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return
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end
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-- Punch+sneak: Pick up minecart (unless TNT was ignited)
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if puncher:get_player_control().sneak and not self._boomtimer then
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-- Punch: Pick up minecart (unless TNT was ignited)
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if self._boomtimer then return end
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if self._driver then
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if self._old_pos then
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self.object:set_pos(self._old_pos)
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end
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detach_driver(self)
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end
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local pos = self.object:get_pos()
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-- Disable detector rail
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local rou_pos = vector.round(pos)
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@ -147,61 +127,70 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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end
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self.object:remove()
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return
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end
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local vel = self.object:get_velocity()
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if puncher:get_player_name() == self._driver then
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if math.abs(vel.x + vel.z) > 7 then
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return
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end
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end
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local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir())
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punch_dir.y = 0
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local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self._railtype)
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
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local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
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self._velocity = vector.multiply(cart_dir, f)
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self._old_pos = nil
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self._punched = true
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end
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cart.on_activate_by_rail = on_activate_by_rail
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function cart:on_step(dtime)
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local ctrl, player = nil, nil
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if self._driver then
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player = minetest.get_player_by_name(self._driver)
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if player then
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local update = {}
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local vel = self.object:get_velocity()
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local pos, rou_pos, node
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pos = self.object:get_pos()
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rou_pos = vector.round(pos)
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node = minetest.get_node(rou_pos)
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local g = minetest.get_item_group(node.name, "connect_to_raillike")
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if self._driver and self._driver:is_player() then
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player = self._driver
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ctrl = player:get_player_control()
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-- player detach
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if ctrl.sneak then
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detach_driver(self)
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return
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end
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if g == self._railtype then
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if ctrl.right then
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local c = vector.multiply(minetest.yaw_to_dir(self._driver:get_look_horizontal()-1.57), 0.2)
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self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
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end
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if ctrl.left then
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local c = vector.multiply(minetest.yaw_to_dir(self._driver:get_look_horizontal()+1.57), 0.2)
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self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
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end
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if ctrl.up then
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local c = vector.multiply(self._driver:get_look_dir(), 0.2)
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self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
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end
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if ctrl.down then
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local c = vector.multiply(self._driver:get_look_dir(), 0.2)
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self.object:set_velocity(vector.subtract(vel, {x=c.x, y=0, z=c.z}))
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end
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end
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end
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local vel = self.object:get_velocity()
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local update = {}
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if self._last_float_check == nil then
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self._last_float_check = 0
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else
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self._last_float_check = self._last_float_check + dtime
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end
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local pos, rou_pos, node
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-- Drop minecart if it isn't on a rail anymore
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if self._last_float_check >= mcl_minecarts.check_float_time then
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pos = self.object:get_pos()
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rou_pos = vector.round(pos)
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node = minetest.get_node(rou_pos)
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local g = minetest.get_item_group(node.name, "connect_to_raillike")
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for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.3)) do
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if object ~= self.object then
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local mob = object:get_luaentity()
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if mob then mob = mob._cmi_is_mob == true end
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if mob and (not self._driver) and not object:get_attach() then
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self._driver = object
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object:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0})
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mobs:set_animation(self.object, "stand")
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return
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end
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end
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end
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if g ~= self._railtype and self._railtype ~= nil then
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-- Detach driver
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if player then
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@ -300,8 +289,12 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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end
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end
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if self._punched then
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if update.vel then
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vel = vector.add(vel, self._velocity)
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if vel.x>8 then vel.x = 8 end
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if vel.x<-8 then vel.x = -8 end
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if vel.z>8 then vel.z = 8 end
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if vel.z<-8 then vel.z = -8 end
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self.object:set_velocity(vel)
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self._old_dir.y = 0
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elseif vector.equals(vel, {x=0, y=0, z=0}) and (not has_fuel) then
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@ -626,17 +619,14 @@ register_minecart(
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"mcl_minecarts_minecart_normal.png",
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{"mcl_minecarts:minecart"},
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function(self, clicker)
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local name = clicker:get_player_name()
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if not clicker or not clicker:is_player() then
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return
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end
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local player_name = clicker:get_player_name()
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if self._driver and player_name == self._driver then
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if not clicker or not clicker:is_player() then return end
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if clicker == self._driver then
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detach_driver(self)
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elseif not self._driver then
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self._driver = player_name
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else
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local name = clicker:get_player_name()
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self._driver = clicker
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self._start_pos = self.object:get_pos()
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mcl_player.player_attached[player_name] = true
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mcl_player.player_attached[name] = true
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clicker:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0})
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mcl_player.player_attached[name] = true
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minetest.after(0.2, function(name)
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@ -647,6 +637,7 @@ register_minecart(
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mcl_tmp_message.message(clicker, S("Sneak to dismount"))
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end
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end, name)
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clicker:set_look_horizontal(self.object:get_yaw())
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end
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end, activate_normal_minecart
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)
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@ -412,6 +412,7 @@ local init_trades = function(self, inv)
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offered_stack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"})
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else
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mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true)
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mcl_enchanting.unload_enchantments(offered_stack)
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end
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end
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@ -457,7 +458,9 @@ local set_trade = function(trader, player, inv, concrete_tradenum)
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player_tradenum[name] = concrete_tradenum
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local trade = trades[concrete_tradenum]
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inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
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inv:set_stack("offered", 1, ItemStack(trade.offered))
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local offered = ItemStack(trade.offered)
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mcl_enchanting.load_enchantments(offered)
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inv:set_stack("offered", 1, offered)
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if trade.wanted[2] then
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local wanted2 = ItemStack(trade.wanted[2])
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inv:set_stack("wanted", 2, wanted2)
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@ -124,8 +124,8 @@ mcl_enchanting.enchantments.curse_of_vanishing = {
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inv_tool_tab = true,
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}
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-- unimplemented
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--[[mcl_enchanting.enchantments.depth_strider = {
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-- implemented in mcl_playerplus
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mcl_enchanting.enchantments.depth_strider = {
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name = S("Depth Strider"),
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max_level = 3,
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primary = {},
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@ -141,7 +141,7 @@ mcl_enchanting.enchantments.curse_of_vanishing = {
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power_range_table = {{10, 25}, {20, 35}, {30, 45}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}]]--
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}
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-- implemented via on_enchant
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mcl_enchanting.enchantments.efficiency = {
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@ -9,14 +9,21 @@ function mcl_enchanting.get_enchantments(itemstack)
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return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
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end
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function mcl_enchanting.set_enchantments(itemstack, enchantments)
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itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
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function mcl_enchanting.unload_enchantments(itemstack)
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local itemdef = itemstack:get_definition()
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if not mcl_enchanting.is_book(itemstack:get_name()) then
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if itemdef.tool_capabilities then
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itemstack:get_meta():set_tool_capabilities(itemdef.tool_capabilities)
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end
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for enchantment, level in pairs(enchantments) do
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local meta = itemstack:get_meta()
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if meta:get_string("name") == "" then
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meta:set_string("description", "")
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end
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end
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function mcl_enchanting.load_enchantments(itemstack, enchantments)
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if not mcl_enchanting.is_book(itemstack:get_name()) then
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mcl_enchanting.unload_enchantments(itemstack)
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for enchantment, level in pairs(enchantments or mcl_enchanting.get_enchantments(itemstack)) do
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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if enchantment_def.on_enchant then
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enchantment_def.on_enchant(itemstack, level)
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@ -26,6 +33,11 @@ function mcl_enchanting.set_enchantments(itemstack, enchantments)
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tt.reload_itemstack_description(itemstack)
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end
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function mcl_enchanting.set_enchantments(itemstack, enchantments)
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itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
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mcl_enchanting.load_enchantments(itemstack)
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end
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function mcl_enchanting.get_enchantment(itemstack, enchantment)
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return mcl_enchanting.get_enchantments(itemstack)[enchantment] or 0
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end
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@ -197,6 +197,18 @@ minetest.register_globalstep(function(dtime)
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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end
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-- Swimming? Check if boots are enchanted with depth strider
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if minetest.get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
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local boots = player:get_inventory():get_stack("armor", 5)
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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if depth_strider > 0 then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", (depth_strider / 3) + 0.75)
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end
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else
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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end
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-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
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-- without group disable_suffocation=1)
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local ndef = minetest.registered_nodes[node_head]
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