Lower drop rate of TNT to 25 %
So it becomes consistent with Minecraft 1.12.
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@ -180,7 +180,7 @@ function TNT:on_step(dtime)
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self.blinkstatus = not self.blinkstatus
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end
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if self.timer > tnt.BOOMTIMER then
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mcl_explosions.explode(self.object:get_pos(), 4, { drop_chance = 1.0 }, self.object)
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mcl_explosions.explode(self.object:get_pos(), 4, {}, self.object)
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self.object:remove()
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end
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end
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