Fix kelp dropping always 1 item only
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@ -154,6 +154,10 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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return itemstack
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end
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local get_kelp_height = function(param2)
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return math.floor(param2 / 16)
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end
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minetest.register_craftitem("mcl_ocean:kelp", {
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description = S("Kelp"),
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_tt_help = S("Grows in water on dirt, sand, gravel"),
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@ -218,7 +222,19 @@ for s=1, #surfaces do
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after_dig_node = function(pos)
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minetest.set_node(pos, {name=surfaces[s][2]})
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end,
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drop = "mcl_ocean:kelp",
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on_dig = function(pos, node, digger)
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-- Drop kelp as item; item count depends on height
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local dname = ""
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if digger then
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dname = digger:get_player_name()
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end
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local creative = minetest.is_creative_enabled(dname)
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if not creative then
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, "mcl_ocean:kelp "..get_kelp_height(node.param2))
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end
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minetest.node_dig(pos, node, digger)
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end,
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drop = "", -- drops are handled in on_dig
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_mcl_falling_node_alternative = alt,
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_mcl_hardness = 0,
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_mcl_blast_resistance = 0,
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