Can place kelp also in downwards-flowing water
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51fea93905
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@ -41,6 +41,30 @@ local function grow_param2_step(param2, snap_into_grid)
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return param2, param2 ~= old_param2
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end
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local function kelp_check_place(pos_above, node_above, def_above)
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if minetest.get_item_group(node_above.name, "water") == 0 then
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return false
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end
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local can_place = false
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if (def_above.liquidtype == "source") then
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can_place = true
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elseif (def_above.liquidtype == "flowing") then
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-- Check if bit 3 (downwards flowing) is set
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can_place = (math.floor(node_above.param2 / 8) % 2) == 1
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if not can_place then
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-- If not, also check node above (this is needed due a weird quirk in the definition of
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-- "downwards flowing" liquids in Minetest)
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local node_above_above = minetest.get_node({x=pos_above.x,y=pos_above.y+1,z=pos_above.z})
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local naa_def = minetest.registered_nodes[node_above_above.name]
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can_place = naa_def.liquidtype == "source"
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if not can_place then
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can_place = (naa_def.liquidtype == "flowing") and ((math.floor(node_above_above.param2 / 8) % 2) == 1)
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end
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end
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end
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return can_place
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end
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local function kelp_on_place(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or not placer then
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return itemstack
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@ -96,11 +120,12 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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-- Placed on side or below node, abort
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return itemstack
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end
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-- New kelp top must also be submerged in water source
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local _, top_node = get_kelp_top(pos_under, node_under)
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submerged = get_submerged(top_node)
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if submerged ~= "source" then
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-- Not submerged in water source, abort
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-- New kelp top must also be submerged in water
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local top_pos, top_node = get_kelp_top(pos_under, node_under)
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local top_def = minetest.registered_nodes[top_node.name]
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submerged = kelp_check_place(top_pos, top_node, top_def)
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if not submerged then
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-- Not submerged in water, abort
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return itemstack
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end
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else
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@ -109,11 +134,10 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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-- Placed on side or below node, abort
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return itemstack
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end
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-- Kelp can be placed inside a water source on top of a surface node
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local g_above_water = minetest.get_item_group(node_above.name, "water")
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if not (g_above_water ~= 0 and def_above.liquidtype == "source") then
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-- Kelp can be placed inside a water source or water flowing downwards on top of a surface node
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local can_place = kelp_check_place(pos_above, node_above, def_above)
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if not can_place then
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return itemstack
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-- TODO: Also allow placement into downwards flowing liquid
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end
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node_under.param2 = minetest.registered_items[node_under.name].place_param2 or 16
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end
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