mcl_stairs: Add woodlike cornerstair mode
This commit is contained in:
parent
644387c0ad
commit
85975a2d26
|
@ -187,25 +187,44 @@ end
|
|||
--[[
|
||||
mcl_stairs.cornerstair.add(name, stairtiles)
|
||||
|
||||
* "name" is the name of the node to make corner stairs for.
|
||||
* "stairtiles" is an optional table of tiles to override textures for inner and outer stairs.
|
||||
* "stairtiles" format is:
|
||||
NOTE: This function is used internally. If you register a stair, this function is already called, no
|
||||
need to call it again!
|
||||
|
||||
{tiles_def_for_outer_stair, tiles_def_for_inner_stair}
|
||||
|
||||
Note: This function is called when you register a stair, no need to call it again!
|
||||
Usage:
|
||||
* name is the name of the node to make corner stairs for.
|
||||
* stairtiles is optional, can specify textures for inner and outer stairs. 3 data types are accepted:
|
||||
* string: one of:
|
||||
* "default": Use same textures as original node
|
||||
* "woodlike": Take first frame of the original tiles, then take a triangle piece
|
||||
of the texture, rotate it by 90° and overlay it over the original texture
|
||||
* table: Specify textures explicitly. Table of tiles to override textures for
|
||||
inner and outer stairs. Table format:
|
||||
{ tiles_def_for_outer_stair, tiles_def_for_inner_stair }
|
||||
* nil: Equivalent to "default"
|
||||
]]
|
||||
|
||||
function mcl_stairs.cornerstair.add(name, stairtiles)
|
||||
local node_def = minetest.registered_nodes[name]
|
||||
local outer_tiles
|
||||
local inner_tiles
|
||||
if stairtiles then
|
||||
outer_tiles = stairtiles[1]
|
||||
inner_tiles = stairtiles[2]
|
||||
else
|
||||
if stairtiles == "woodlike" then
|
||||
local t = node_def.tiles[1]
|
||||
outer_tiles = {
|
||||
t.."^("..t.."^[transformR90^mcl_stairs_turntexture.png^[makealpha:255,0,255)",
|
||||
t.."^("..t.."^mcl_stairs_turntexture.png^[transformR270^[makealpha:255,0,255)",
|
||||
t
|
||||
}
|
||||
inner_tiles = {
|
||||
t.."^("..t.."^[transformR90^(mcl_stairs_turntexture.png^[transformR180)^[makealpha:255,0,255)",
|
||||
t.."^("..t.."^[transformR270^(mcl_stairs_turntexture.png^[transformR90)^[makealpha:255,0,255)",
|
||||
t
|
||||
}
|
||||
elseif stairtiles == nil or stairtiles == "default" then
|
||||
outer_tiles = node_def.tiles
|
||||
inner_tiles = node_def.tiles
|
||||
else
|
||||
outer_tiles = stairtiles[1]
|
||||
inner_tiles = stairtiles[2]
|
||||
end
|
||||
local outer_groups = table.copy(node_def.groups)
|
||||
outer_groups.not_in_creative_inventory = 1
|
||||
|
|
|
@ -3,21 +3,6 @@
|
|||
-- slabs actually take slightly longer to be dug than their stair counterparts.
|
||||
-- Note sure if it is a good idea to preserve this oddity.
|
||||
|
||||
local function make_corner_texture(subname)
|
||||
local t = minetest.registered_nodes["mcl_core:"..subname].tiles[1]
|
||||
return {
|
||||
{
|
||||
t.."^("..t.."^[transformR90^mcl_stairs_turntexture.png^[makealpha:255,0,255)",
|
||||
t.."^("..t.."^mcl_stairs_turntexture.png^[transformR270^[makealpha:255,0,255)",
|
||||
t
|
||||
},
|
||||
{
|
||||
t.."^("..t.."^[transformR90^(mcl_stairs_turntexture.png^[transformR180)^[makealpha:255,0,255)",
|
||||
t.."^("..t.."^[transformR270^(mcl_stairs_turntexture.png^[transformR90)^[makealpha:255,0,255)",
|
||||
t
|
||||
}
|
||||
}
|
||||
end
|
||||
local woods = {
|
||||
{ "wood", "default_wood.png", "Oak Wood Stairs", "Oak Wood Slab", "Double Oak Wood Slab" },
|
||||
{ "junglewood", "default_junglewood.png", "Jungle Wood Stairs", "Jungle Wood Slab", "Double Jungle Wood Slab" },
|
||||
|
@ -35,7 +20,7 @@ for w=1, #woods do
|
|||
wood[3],
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
2,
|
||||
make_corner_texture(wood[1]))
|
||||
"woodlike")
|
||||
mcl_stairs.register_slab(wood[1], "mcl_core:"..wood[1],
|
||||
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
|
||||
{wood[2]},
|
||||
|
|
Loading…
Reference in New Issue
Block a user