Remove redundant wood stair register
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@ -3,7 +3,7 @@
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-- slabs actually take slightly longer to be dug than their stair counterparts.
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-- Note sure if it is a good idea to preserve this oddity.
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local function make_wood_corner_texture(subname)
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local function make_corner_texture(subname)
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local t = minetest.registered_nodes["mcl_core:"..subname].tiles[1]
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return {
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{
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@ -35,7 +35,7 @@ for w=1, #woods do
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wood[3],
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mcl_sounds.node_sound_wood_defaults(),
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2,
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make_wood_corner_texture(wood[1]))
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make_corner_texture(wood[1]))
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mcl_stairs.register_slab(wood[1], "mcl_core:"..wood[1],
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
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{wood[2]},
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@ -129,25 +129,3 @@ mcl_stairs.register_stair_and_slab_simple("prismarine", "mcl_ocean:prismarine",
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mcl_stairs.register_stair_and_slab_simple("prismarine_brick", "mcl_ocean:prismarine_brick", "Prismarine Brick Stairs", "Prismarine Brick Slab", "Double Prismarine Brick Slab")
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mcl_stairs.register_stair_and_slab_simple("prismarine_dark", "mcl_ocean:prismarine_dark", "Dark Prismarine Stairs", "Dark Prismarine Slab", "Double Dark Prismarine Slab")
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for _,v in ipairs({
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"wood",
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"junglewood",
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"sprucewood",
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"acaciawood",
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"birchwood",
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"darkwood"
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}) do
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local t = minetest.registered_nodes["mcl_core:"..v].tiles[1]
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mcl_stairs.cornerstair.add("mcl_stairs:stair_"..v, {
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{
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t.."^("..t.."^[transformR90^mcl_stairs_turntexture.png^[makealpha:255,0,255)",
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t.."^("..t.."^mcl_stairs_turntexture.png^[transformR270^[makealpha:255,0,255)",
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t
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},
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{
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t.."^("..t.."^[transformR90^(mcl_stairs_turntexture.png^[transformR180)^[makealpha:255,0,255)",
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t.."^("..t.."^[transformR270^(mcl_stairs_turntexture.png^[transformR90)^[makealpha:255,0,255)",
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t
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}
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})
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end
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