Villagers can now claim any type of bed.

This commit is contained in:
ancientmarinerdev 2022-11-07 23:25:41 +00:00 committed by cora
parent 1dfc71c76c
commit 814ad39c09

View File

@ -648,6 +648,71 @@ function get_activity(tod)
end end
local function find_closest_bed (self)
local p = self.object:get_pos()
--local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), spawnable_bed)
--if nn then
-- mcl_log("Red beds: " .. #nn)
--end
local unclaimed_beds = {}
local nn2 = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), {"group:bed"})
if nn2 then
mcl_log("All bed parts: " .. #nn2)
for a,b in pairs(nn2) do
mcl_log("b: " .. minetest.pos_to_string(b))
local bed_node = minetest.get_node(b)
local bed_meta = minetest.get_meta(b)
local bed_name = bed_node.name
--mcl_log("bed_node name: " .. bed_name)
local is_bed_bottom = string.find(bed_name,"_bottom")
local owned_by = bed_meta:get_string("villager")
if owned_by and owned_by == self._id then
mcl_log("Weird. I own this, but don't know it.")
bed_meta:set_string("villager", nil)
end
if is_bed_bottom and owned_by == "" then
table.insert(unclaimed_beds, b)
mcl_log("is an unowned bed bottom")
else
mcl_log("Not bottom or is claimed, remove. Owned: ".. owned_by)
end
end
end
local distance_to_closest_block = nil
local closest_block = nil
if unclaimed_beds then
mcl_log("All unclaimed bed bottoms: " .. #unclaimed_beds)
for i,b in pairs(unclaimed_beds) do
mcl_log("b: " .. minetest.pos_to_string(b))
local distance_to_block = vector.distance(p, b)
mcl_log("Distance to block ".. i .. ": ".. distance_to_block)
if not distance_to_closest_block or distance_to_closest_block > distance_to_block then
mcl_log("This block is closer than the last.")
closest_block = b
distance_to_closest_block = distance_to_block
end
local bed_node = minetest.get_node(b)
local bed_name = bed_node.name
mcl_log("bed_node name: " .. bed_name)
end
end
return closest_block
end
local function find_closest_unclaimed_block (p, requested_block_types) local function find_closest_unclaimed_block (p, requested_block_types)
local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), requested_block_types) local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), requested_block_types)
@ -681,7 +746,10 @@ local function check_bed (entity)
end end
local n = minetest.get_node(b) local n = minetest.get_node(b)
if n and n.name ~= "mcl_beds:bed_red_bottom" then
local is_bed_bottom = string.find(n.name,"_bottom")
mcl_log("" .. tostring(is_bed_bottom))
if n and not is_bed_bottom then
mcl_log("Where did my bed go?!") mcl_log("Where did my bed go?!")
entity._bed = nil --the stormtroopers have killed uncle owen entity._bed = nil --the stormtroopers have killed uncle owen
return false return false
@ -749,28 +817,32 @@ local function take_bed (entity)
local p = entity.object:get_pos() local p = entity.object:get_pos()
local closest_block = find_closest_unclaimed_block (p, spawnable_bed) --local closest_block = find_closest_unclaimed_block (p, spawnable_bed)
local closest_block = find_closest_bed (entity)
if closest_block then if closest_block then
local m = minetest.get_meta(closest_block)
mcl_log("Can we path to bed: "..minetest.pos_to_string(closest_block) ) mcl_log("Can we path to bed: "..minetest.pos_to_string(closest_block) )
local gp = mcl_mobs:gopath(entity, closest_block,function(self) local distance_to_block = vector.distance(p, closest_block)
if self then mcl_log("Distance: " .. distance_to_block)
self.order = SLEEP if distance_to_block < 2 then
if entity.order ~= SLEEP then
mcl_log("Sleepy time" ) mcl_log("Sleepy time" )
else entity.order = SLEEP
mcl_log("Can't sleep, no self in the callback" ) local m = minetest.get_meta(closest_block)
end
end)
if gp then
mcl_log("Nice bed. I'll defintely take it as I can path")
m:set_string("villager", entity._id) m:set_string("villager", entity._id)
entity._bed = closest_block entity._bed = closest_block
else
mcl_log("Set as sleep already..." )
end
else
local gp = mcl_mobs:gopath(entity, closest_block,function(self) end)
if gp then
mcl_log("Nice bed. I'll defintely take it as I can path")
else else
mcl_log("Awww. I can't find my bed.") mcl_log("Awww. I can't find my bed.")
end end
end end
end
end end
local function has_golem(pos) local function has_golem(pos)
@ -1879,7 +1951,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
end end
end end
if has_player then if has_player then
minetest.log("verbose", "[mobs_mc] Player near villager found!") --minetest.log("verbose", "[mobs_mc] Player near villager found!")
stand_still(self) stand_still(self)
else else
--minetest.log("verbose", "[mobs_mc] No player near villager found!") --minetest.log("verbose", "[mobs_mc] No player near villager found!")