Merge pull request 'mcl_playerplus fixes' (#2906) from playerplus into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2906 Reviewed-by: epCode <epcode@noreply.git.minetest.land> Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
commit
1dfc71c76c
|
@ -707,10 +707,11 @@ function mcl_util.set_properties(obj,props)
|
|||
end
|
||||
end
|
||||
|
||||
function mcl_util.set_bone_position(obj,b,p,r) --bone,position,rotation
|
||||
local oldp,oldr=obj:get_bone_position(b)
|
||||
if vector.equals(vector.round(oldp),vector.round(p)) and vector.equals(vector.round(oldr),vector.round(r)) then
|
||||
return
|
||||
function mcl_util.set_bone_position(obj, bone, pos, rot)
|
||||
local current_pos, current_rot = obj:get_bone_position(bone)
|
||||
local pos_equal = not pos or vector.equals(vector.round(current_pos), vector.round(pos))
|
||||
local rot_equal = not rot or vector.equals(vector.round(current_rot), vector.round(rot))
|
||||
if not pos_equal or not rot_equal then
|
||||
obj:set_bone_position(bone, pos or current_pos, rot or current_rot)
|
||||
end
|
||||
obj:set_bone_position(b,p,r)
|
||||
end
|
||||
|
|
|
@ -121,8 +121,8 @@ end
|
|||
local node_stand, node_stand_below, node_head, node_feet, node_head_top
|
||||
local is_swimming
|
||||
|
||||
local set_bone_position_conditional = mcl_util.set_bone_position
|
||||
local set_properties_conditional = mcl_util.set_properties
|
||||
local set_bone_pos = mcl_util.set_bone_position
|
||||
local set_properties = mcl_util.set_properties
|
||||
|
||||
local function get_overall_velocity(vector)
|
||||
local v = math.sqrt(vector.x^2 + vector.y^2 + vector.z^2)
|
||||
|
@ -145,6 +145,31 @@ local elytra_vars = {
|
|||
rocket_speed = 5.5,
|
||||
}
|
||||
|
||||
local player_props_elytra = {
|
||||
collisionbox = { -0.35, 0, -0.35, 0.35, 0.8, 0.35 },
|
||||
eye_height = 0.5,
|
||||
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
|
||||
}
|
||||
local player_props_riding = {
|
||||
collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
|
||||
eye_height = 1.5,
|
||||
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
|
||||
}
|
||||
local player_props_sneaking = {
|
||||
collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
|
||||
eye_height = 1.35,
|
||||
nametag_color = { r = 225, b = 225, a = 0, g = 225 }
|
||||
}
|
||||
local player_props_swimming = {
|
||||
collisionbox = { -0.312, 0, -0.312, 0.312, 0.8, 0.312 },
|
||||
eye_height = 0.5,
|
||||
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
|
||||
}
|
||||
local player_props_normal = {
|
||||
collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
|
||||
eye_height = 1.5,
|
||||
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
|
||||
}
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
|
@ -208,7 +233,7 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
|
||||
and not player:get_attach()
|
||||
and not parent
|
||||
and (elytra.active or (is_just_jumped and player_velocity.y < -0))
|
||||
and ((not minetest.registered_nodes[fly_node].walkable) or fly_node == "ignore")
|
||||
|
||||
|
@ -273,84 +298,101 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
if wielded_def and wielded_def._mcl_toollike_wield then
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(0,4.7,3.1), vector.new(-90,225,90))
|
||||
set_bone_pos(player, "Wield_Item", vector.new(0, 4.7, 3.1), vector.new(-90, 225, 90))
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:bow") then
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(1,4,0), vector.new(90,130,115))
|
||||
set_bone_pos(player, "Wield_Item", vector.new(1, 4, 0), vector.new(90, 130, 115))
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:crossbow_loaded") then
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(0,5.2,1.2), vector.new(0,180,73))
|
||||
set_bone_pos(player, "Wield_Item", vector.new(0, 5.2, 1.2), vector.new(0, 180, 73))
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:crossbow") then
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(0,5.2,1.2), vector.new(0,180,45))
|
||||
set_bone_pos(player, "Wield_Item", vector.new(0, 5.2, 1.2), vector.new(0, 180, 45))
|
||||
elseif wielded_def.inventory_image == "" then
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(0,6,2), vector.new(180,-45,0))
|
||||
set_bone_pos(player,"Wield_Item", vector.new(0, 6, 2), vector.new(180, -45, 0))
|
||||
else
|
||||
set_bone_position_conditional(player,"Wield_Item", vector.new(0,5.3,2), vector.new(90,0,0))
|
||||
set_bone_pos(player, "Wield_Item", vector.new(0, 5.3, 2), vector.new(90, 0, 0))
|
||||
end
|
||||
|
||||
-- controls right and left arms pitch when shooting a bow or blocking
|
||||
if mcl_shields.is_blocking(player) == 2 then
|
||||
set_bone_position_conditional(player, "Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0), vector.new(20, -20, 0))
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, vector.new(20, -20, 0))
|
||||
elseif mcl_shields.is_blocking(player) == 1 then
|
||||
set_bone_position_conditional(player, "Arm_Left_Pitch_Control", vector.new(3, 5.785, 0), vector.new(20, 20, 0))
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, vector.new(20, 20, 0))
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB then
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
local right_arm_rot = vector.new(pitch + 90, -30, pitch * -1 * .35)
|
||||
local left_arm_rot = vector.new(pitch + 90, 43, pitch * .35)
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, right_arm_rot)
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, left_arm_rot)
|
||||
-- controls right and left arms pitch when holing a loaded crossbow
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:crossbow_loaded") then
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
local right_arm_rot = vector.new(pitch + 90, -30, pitch * -1 * .35)
|
||||
local left_arm_rot = vector.new(pitch + 90, 43, pitch * .35)
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, right_arm_rot)
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, left_arm_rot)
|
||||
-- controls right and left arms pitch when loading a crossbow
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:crossbow_") then
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(45,-20,25))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(55,20,-45))
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, vector.new(45, -20, 25))
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, vector.new(55, 20, -45))
|
||||
-- when punching
|
||||
elseif control.LMB and not parent then
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||
set_bone_pos(player,"Arm_Right_Pitch_Control", nil, vector.new(pitch, 0, 0))
|
||||
set_bone_pos(player,"Arm_Left_Pitch_Control", nil, vector.zero())
|
||||
-- when holding an item.
|
||||
elseif wielded:get_name() ~= "" then
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,0,0))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, vector.new(20, 0, 0))
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, vector.zero())
|
||||
-- resets arms pitch
|
||||
else
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||
set_bone_pos(player, "Arm_Left_Pitch_Control", nil, vector.zero())
|
||||
set_bone_pos(player, "Arm_Right_Pitch_Control", nil, vector.zero())
|
||||
end
|
||||
|
||||
if elytra.active then
|
||||
-- set head pitch and yaw when flying
|
||||
set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch-degrees(dir_to_pitch(player_velocity))+50,player_vel_yaw - yaw,0))
|
||||
local head_rot = vector.new(pitch - degrees(dir_to_pitch(player_velocity)) + 50, player_vel_yaw - yaw, 0)
|
||||
set_bone_pos(player,"Head_Control", nil, head_rot)
|
||||
|
||||
-- sets eye height, and nametag color accordingly
|
||||
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
set_properties(player, player_props_elytra)
|
||||
|
||||
-- control body bone when flying
|
||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new((75-degrees(dir_to_pitch(player_velocity))) , -player_vel_yaw + yaw, 0))
|
||||
local body_rot = vector.new((75 - degrees(dir_to_pitch(player_velocity))), -player_vel_yaw + yaw, 0)
|
||||
set_bone_pos(player, "Body_Control", nil, body_rot)
|
||||
elseif parent then
|
||||
set_properties(player, player_props_riding)
|
||||
|
||||
local parent_yaw = degrees(parent:get_yaw())
|
||||
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
local head_rot = vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0)
|
||||
set_bone_pos(player, "Head_Control", nil, head_rot)
|
||||
set_bone_pos(player,"Body_Control", nil, vector.zero())
|
||||
elseif control.sneak then
|
||||
-- controls head pitch when sneaking
|
||||
set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, player_vel_yaw - yaw))
|
||||
local head_rot = vector.new(pitch, player_vel_yaw - yaw, player_vel_yaw - yaw)
|
||||
set_bone_pos(player, "Head_Control", nil, head_rot)
|
||||
|
||||
-- sets eye height, and nametag color accordingly
|
||||
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
set_properties(player, player_props_sneaking)
|
||||
|
||||
-- sneaking body conrols
|
||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
set_bone_pos(player, "Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
|
||||
-- set head pitch and yaw when swimming
|
||||
is_swimming = true
|
||||
set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch-degrees(dir_to_pitch(player_velocity))+20,player_vel_yaw - yaw,0))
|
||||
local head_rot = vector.new(pitch - degrees(dir_to_pitch(player_velocity)) + 20, player_vel_yaw - yaw, 0)
|
||||
set_bone_pos(player, "Head_Control", nil, head_rot)
|
||||
|
||||
-- sets eye height, and nametag color accordingly
|
||||
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
set_properties(player, player_props_swimming)
|
||||
|
||||
-- control body bone when swimming
|
||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new((75-degrees(dir_to_pitch(player_velocity))) , -player_vel_yaw + yaw, 0))
|
||||
local body_rot = vector.new((75 + degrees(dir_to_pitch(player_velocity))), player_vel_yaw - yaw, 180)
|
||||
set_bone_pos(player,"Body_Control", nil, body_rot)
|
||||
elseif get_item_group(mcl_playerinfo[name].node_head, "solid") == 0
|
||||
and get_item_group(mcl_playerinfo[name].node_head_top, "solid") == 0 then
|
||||
-- sets eye height, and nametag color accordingly
|
||||
is_swimming = false
|
||||
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
set_properties(player, player_props_normal)
|
||||
|
||||
set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
set_bone_pos(player,"Head_Control", nil, vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||
set_bone_pos(player,"Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
end
|
||||
|
||||
elytra.last_yaw = player:get_look_horizontal()
|
||||
|
@ -507,7 +549,7 @@ minetest.register_globalstep(function(dtime)
|
|||
--[[ Swimming: Cause exhaustion.
|
||||
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
|
||||
Head alone does not count. We respect that for now. ]]
|
||||
if not player:get_attach() and (get_item_group(node_feet, "liquid") ~= 0 or
|
||||
if not parent and (get_item_group(node_feet, "liquid") ~= 0 or
|
||||
get_item_group(node_stand, "liquid") ~= 0) then
|
||||
local lastPos = mcl_playerplus_internal[name].lastPos
|
||||
if lastPos then
|
||||
|
@ -597,6 +639,13 @@ minetest.register_on_joinplayer(function(player)
|
|||
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
||||
}
|
||||
mcl_playerplus.elytra[player] = {active = false, rocketing = 0, speed = 0}
|
||||
|
||||
-- Minetest bug: get_bone_position() returns all zeros vectors.
|
||||
-- Workaround: call set_bone_position() one time first.
|
||||
player:set_bone_position("Head_Control", vector.new(0, 6.75, 0))
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3, 5.785, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0, 6.75, 0))
|
||||
end)
|
||||
|
||||
-- clear when player leaves
|
||||
|
|
Loading…
Reference in New Issue
Block a user