Clean up mcl_sculk
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256d6bded7
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7b1de473c3
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@ -2,7 +2,17 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local spread_to = {"mcl_core:stone","mcl_core:dirt","mcl_core:sand","mcl_core:dirt_with_grass","group:grass_block","mcl_core:andesite","mcl_core:diorite","mcl_core:granite"}
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local spread_to = {"mcl_core:stone","mcl_core:dirt","mcl_core:sand","mcl_core:dirt_with_grass","group:grass_block","mcl_core:andesite","mcl_core:diorite","mcl_core:granite"}
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local range = 8
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local RANGE = 8
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local adjacents = {
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(0,1,0),
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vector.new(0,-1,0),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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}
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local function get_node_xp(pos)
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local function get_node_xp(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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return meta:get_int("xp")
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return meta:get_int("xp")
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@ -25,6 +35,74 @@ local function sculk_on_destruct(pos)
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end
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end
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end
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end
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local function has_air(pos)
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for _,v in pairs(adjacents) do
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if minetest.get_item_group(minetest.get_node(vector.add(pos,v)).name,"solid") <= 0 then return true end
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end
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end
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local function has_nonsculk(pos)
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for _,v in pairs(adjacents) do
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local p = vector.add(pos,v)
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if minetest.get_item_group(minetest.get_node(p).name,"sculk") <= 0 and minetest.get_item_group(minetest.get_node(p).name,"solid") > 0 then return p end
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end
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end
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local old_on_step = minetest.registered_entities["mcl_experience:orb"].on_step
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minetest.registered_entities["mcl_experience:orb"].on_step = function(self,dtime)
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local p = self.object:get_pos()
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local n = minetest.find_node_near(p,2,{"mcl_sculk:sculk"})
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local nu = minetest.get_node(vector.offset(p,0,-1,0))
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local ret = old_on_step(self,dtime)
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if n and not self._sculkdrop then
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local c = minetest.find_node_near(p,RANGE,{"mcl_sculk:catalyst"})
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if c then
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local nnn = minetest.find_nodes_in_area(vector.offset(p,-RANGE,-RANGE,-RANGE),vector.offset(p,RANGE,RANGE,RANGE),spread_to)
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local nn={}
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for _,v in pairs(nnn) do
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if has_air(v) then
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table.insert(nn,v)
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end
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end
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table.sort(nn,function(a, b)
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return vector.distance(p, a) < vector.distance(p, b)
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end)
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if nn and #nn > 0 and self._xp > 0 then
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local d = math.random(100)
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--[[ --enable to generate shriekers and sensors
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if d <= 1 then
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minetest.set_node(nn[1],{name = "mcl_sculk:shrieker"})
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set_node_xp(nn[1],math.min(1,self._xp - 10))
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self.object:remove()
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return ret
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elseif d <= 9 then
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minetest.set_node(nn[1],{name = "mcl_sculk:sensor"})
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set_node_xp(nn[1],math.min(1,self._xp - 5))
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self.object:remove()
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return ret
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else --]]
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local r = math.min(math.random(#nn),self._xp)
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for i=1,r do
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minetest.set_node(nn[i],{name = "mcl_sculk:sculk" })
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set_node_xp(nn[i],math.floor(self._xp / r))
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end
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for i=1,r do
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local p = has_nonsculk(nn[i])
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if p and has_air(p) then
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minetest.set_node(vector.offset(p,0,1,0),{name = "mcl_sculk:vein", param2 = 1})
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end
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end
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set_node_xp(nn[1],get_node_xp(nn[1]) + self._xp % r)
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self.object:remove()
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return ret
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--end
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end
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end
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end
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return ret
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end
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minetest.register_node("mcl_sculk:sculk", {
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minetest.register_node("mcl_sculk:sculk", {
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description = S("Sculk"),
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description = S("Sculk"),
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tiles = {
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tiles = {
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@ -97,6 +175,7 @@ minetest.register_node("mcl_sculk:catalyst", {
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_mcl_silk_touch_drop = true,
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_mcl_silk_touch_drop = true,
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})
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})
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--[[
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minetest.register_node("mcl_sculk:sensor", {
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minetest.register_node("mcl_sculk:sensor", {
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description = S("Sculk Sensor"),
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description = S("Sculk Sensor"),
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tiles = {
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tiles = {
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@ -133,79 +212,4 @@ minetest.register_node("mcl_sculk:shrieker", {
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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_mcl_silk_touch_drop = true,
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})
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})
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--]]
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local adjacents = {
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(0,1,0),
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vector.new(0,-1,0),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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}
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local function has_air(pos)
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for _,v in pairs(adjacents) do
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if minetest.get_item_group(minetest.get_node(vector.add(pos,v)).name,"solid") <= 0 then return true end
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end
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end
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local function has_nonsculk(pos)
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for _,v in pairs(adjacents) do
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local p = vector.add(pos,v)
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if minetest.get_item_group(minetest.get_node(p).name,"sculk") <= 0 and minetest.get_item_group(minetest.get_node(p).name,"solid") > 0 then return p end
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end
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end
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local old_on_step = minetest.registered_entities["mcl_experience:orb"].on_step
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minetest.registered_entities["mcl_experience:orb"].on_step = function(self,dtime)
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local p = self.object:get_pos()
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local n = minetest.find_node_near(p,2,{"mcl_sculk:sculk"})
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local nu = minetest.get_node(vector.offset(p,0,-1,0))
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local ret = old_on_step(self,dtime)
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if n and not self._sculkdrop then
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local c = minetest.find_node_near(p,range,{"mcl_sculk:catalyst"})
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if c then
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local nnn = minetest.find_nodes_in_area(vector.offset(p,-range,-range,-range),vector.offset(p,range,range,range),spread_to)
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local nn={}
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for _,v in pairs(nnn) do
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if has_air(v) then
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table.insert(nn,v)
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end
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end
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table.sort(nn,function(a, b)
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return vector.distance(p, a) < vector.distance(p, b)
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end)
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if nn and #nn > 0 and self._xp > 0 then
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local d = math.random(100)
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if d <= 1 then
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minetest.set_node(nn[1],{name = "mcl_sculk:shrieker"})
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set_node_xp(nn[1],math.min(1,self._xp - 10))
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self.object:remove()
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return ret
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elseif d <= 9 then
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minetest.set_node(nn[1],{name = "mcl_sculk:sensor"})
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set_node_xp(nn[1],math.min(1,self._xp - 5))
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self.object:remove()
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return ret
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else
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local r = math.min(math.random(#nn),self._xp)
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for i=1,r do
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minetest.set_node(nn[i],{name = "mcl_sculk:sculk" })
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set_node_xp(nn[i],math.floor(self._xp / r))
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end
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for i=1,r do
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local p = has_nonsculk(nn[i])
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if p and has_air(p) then
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minetest.set_node(vector.offset(p,0,1,0),{name = "mcl_sculk:vein", param2 = 1})
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end
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end
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set_node_xp(nn[1],get_node_xp(nn[1]) + self._xp % r)
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self.object:remove()
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return ret
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end
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end
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end
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end
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return ret
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end
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