Add sculk veins, generate shriekers and sensors
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6da1491f14
commit
256d6bded7
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@ -1,7 +1,8 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local spread_to = {"mcl_core:stone","mcl_core:dirt","mcl_core:sand","mcl_core:dirt_with_grass","group:grass_block","mcl_core:andesite","mcl_core:diorite","mcl_core:granite"}
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local range = 16
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local range = 8
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local function get_node_xp(pos)
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local meta = minetest.get_meta(pos)
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return meta:get_int("xp")
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@ -25,7 +26,7 @@ local function sculk_on_destruct(pos)
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end
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minetest.register_node("mcl_sculk:sculk", {
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description = ("Sculk"),
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description = S("Sculk"),
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tiles = {
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{ name = "mcl_sculk_sculk.png",
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animation = {
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@ -36,9 +37,9 @@ minetest.register_node("mcl_sculk:sculk", {
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}, },
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},
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drop = "",
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groups = {handy = 1, hoey = 1, building_block=1,},
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groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 1,
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-- sounds = ,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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is_ground_content = false,
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on_destruct = sculk_on_destruct,
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_mcl_blast_resistance = 0.2,
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@ -46,16 +47,47 @@ minetest.register_node("mcl_sculk:sculk", {
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_mcl_silk_touch_drop = true,
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})
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minetest.register_node("mcl_sculk:vein", {
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description = S("Sculk Vein"),
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_doc_items_longdesc = S("Sculk vein."),
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drawtype = "signlike",
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tiles = {"mcl_sculk_vein.png"},
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inventory_image = "mcl_sculk_vein.png",
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wield_image = "mcl_sculk_vein.png",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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buildable_to = true,
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selection_box = {
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type = "wallmounted",
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},
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stack_max = 64,
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groups = {
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handy = 1, axey = 1, shearsy = 1, swordy = 1, deco_block = 1,
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dig_by_piston = 1, destroy_by_lava_flow = 1, sculk = 1,
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},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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drop = "",
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_mcl_shears_drop = true,
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node_placement_prediction = "",
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-- Restrict placement of vines
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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on_rotate = false,
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})
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minetest.register_node("mcl_sculk:catalyst", {
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description = ("Sculk Catalyst"),
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description = S("Sculk Catalyst"),
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tiles = {
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"mcl_sculk_catalyst_top.png",
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"mcl_sculk_catalyst_bottom.png",
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"mcl_sculk_catalyst_side.png"
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},
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drop = "",
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-- sounds = ,
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groups = {handy = 1, hoey = 1, building_block=1,},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 1,
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is_ground_content = false,
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on_destruct = sculk_on_destruct,
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@ -66,15 +98,15 @@ minetest.register_node("mcl_sculk:catalyst", {
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})
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minetest.register_node("mcl_sculk:sensor", {
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description = ("Sculk Sensor"),
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description = S("Sculk Sensor"),
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tiles = {
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"mcl_sculk_sensor_top.png",
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"mcl_sculk_sensor_bottom.png",
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"mcl_sculk_sensor_side.png"
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},
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drop = "",
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-- sounds = ,
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groups = {handy = 1, hoey = 1, building_block=1,},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 1,
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is_ground_content = false,
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on_destruct = sculk_on_destruct,
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@ -84,15 +116,15 @@ minetest.register_node("mcl_sculk:sensor", {
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_mcl_silk_touch_drop = true,
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})
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minetest.register_node("mcl_sculk:shrieker", {
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description = ("Sculk Shrieker"),
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description = S("Sculk Shrieker"),
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tiles = {
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"mcl_sculk_shrieker_top.png",
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"mcl_sculk_shrieker_bottom.png",
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"mcl_sculk_shrieker_side.png"
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},
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drop = "",
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-- sounds = ,
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groups = {handy = 1, hoey = 1, building_block=1,},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 1,
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is_ground_content = false,
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on_destruct = sculk_on_destruct,
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@ -117,13 +149,21 @@ local function has_air(pos)
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end
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end
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local function has_nonsculk(pos)
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for _,v in pairs(adjacents) do
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local p = vector.add(pos,v)
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if minetest.get_item_group(minetest.get_node(p).name,"sculk") <= 0 and minetest.get_item_group(minetest.get_node(p).name,"solid") > 0 then return p end
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end
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end
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local old_on_step = minetest.registered_entities["mcl_experience:orb"].on_step
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minetest.registered_entities["mcl_experience:orb"].on_step = function(self,dtime)
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local p = self.object:get_pos()
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local n = minetest.get_node(vector.offset(p,0,-1,0))
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local n = minetest.find_node_near(p,2,{"mcl_sculk:sculk"})
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local nu = minetest.get_node(vector.offset(p,0,-1,0))
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local ret = old_on_step(self,dtime)
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if n.name == "mcl_sculk:sculk" and not self._sculkdrop then
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if n and not self._sculkdrop then
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local c = minetest.find_node_near(p,range,{"mcl_sculk:catalyst"})
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if c then
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local nnn = minetest.find_nodes_in_area(vector.offset(p,-range,-range,-range),vector.offset(p,range,range,range),spread_to)
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@ -137,14 +177,33 @@ minetest.registered_entities["mcl_experience:orb"].on_step = function(self,dtime
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return vector.distance(p, a) < vector.distance(p, b)
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end)
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if nn and #nn > 0 and self._xp > 0 then
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local r = math.min(math.random(#nn),self._xp)
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for i=1,r do
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minetest.set_node(nn[i],{name = "mcl_sculk:sculk"})
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set_node_xp(nn[i],math.floor(self._xp / r))
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local d = math.random(100)
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if d <= 1 then
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minetest.set_node(nn[1],{name = "mcl_sculk:shrieker"})
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set_node_xp(nn[1],math.min(1,self._xp - 10))
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self.object:remove()
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return ret
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elseif d <= 9 then
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minetest.set_node(nn[1],{name = "mcl_sculk:sensor"})
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set_node_xp(nn[1],math.min(1,self._xp - 5))
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self.object:remove()
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return ret
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else
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local r = math.min(math.random(#nn),self._xp)
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for i=1,r do
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minetest.set_node(nn[i],{name = "mcl_sculk:sculk" })
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set_node_xp(nn[i],math.floor(self._xp / r))
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end
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for i=1,r do
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local p = has_nonsculk(nn[i])
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if p and has_air(p) then
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minetest.set_node(vector.offset(p,0,1,0),{name = "mcl_sculk:vein", param2 = 1})
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end
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end
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set_node_xp(nn[1],get_node_xp(nn[1]) + self._xp % r)
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self.object:remove()
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return ret
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end
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set_node_xp(nn[1],get_node_xp(nn[1]) + self._xp % r)
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self.object:remove()
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return ret
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end
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end
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end
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@ -1,3 +1,3 @@
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name = mcl_sculk
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author = cora
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depends = mcl_experience
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depends = mcl_core, mcl_sounds, mcl_experience
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BIN
mods/ITEMS/mcl_sculk/textures/mcl_sculk_vein.png
Normal file
BIN
mods/ITEMS/mcl_sculk/textures/mcl_sculk_vein.png
Normal file
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