Fix no exhaustion caused by being on top of water
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@ -16,7 +16,7 @@ mcl_hunger.EXHAUST_DIG = 5 -- after digging node
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mcl_hunger.EXHAUST_JUMP = 50 -- jump
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mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- TODO: jump while sprinting
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mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
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mcl_hunger.EXHAUST_SWIM = 10 -- TODO: player movement in water
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mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
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mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
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mcl_hunger.EXHAUST_DAMAGE = 100 -- TODO (mostly done): taking damage (protected by armor)
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mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
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@ -143,9 +143,8 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Underwater: Spawn bubble particles, cause exhaustion
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if minetest.get_item_group(playerplus[name].nod_head, "water") ~= 0 then
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-- Swimming: Cause exhaustion
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if minetest.get_item_group(playerplus[name].nod_head, "liquid") ~= 0 or minetest.get_item_group(playerplus[name].nod_feet, "liquid") ~= 0 or minetest.get_item_group(playerplus[name].nod_stand, "liquid") ~= 0 then
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local lastPos = playerplus_internal[name].lastPos
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if lastPos then
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local dist = vector.distance(lastPos, pos)
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@ -156,6 +155,10 @@ minetest.register_globalstep(function(dtime)
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playerplus_internal[name].swimDistance = playerplus_internal[name].swimDistance - superficial
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end
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end
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end
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-- Underwater: Spawn bubble particles
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if minetest.get_item_group(playerplus[name].nod_head, "water") ~= 0 then
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minetest.add_particlespawner({
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amount = 10,
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