Add exhaustion for swimming
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@ -2,8 +2,12 @@
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PlayerPlus by TenPlus1
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]]
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-- Player state for public API
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playerplus = {}
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-- Internal player state
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local playerplus_internal = {}
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-- get node but use fallback for nil or unknown
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local function node_ok(pos, fallback)
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@ -139,9 +143,20 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Spawn bubble particles when underwater
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-- Underwater: Spawn bubble particles, cause exhaustion
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if minetest.get_item_group(playerplus[name].nod_head, "water") ~= 0 then
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local lastPos = playerplus_internal[name].lastPos
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if lastPos then
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local dist = vector.distance(lastPos, pos)
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playerplus_internal[name].swimDistance = playerplus_internal[name].swimDistance + dist
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if playerplus_internal[name].swimDistance >= 1 then
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local superficial = math.floor(playerplus_internal[name].swimDistance)
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SWIM * superficial)
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playerplus_internal[name].swimDistance = playerplus_internal[name].swimDistance - superficial
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end
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end
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minetest.add_particlespawner({
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amount = 10,
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time = 0.15,
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@ -182,7 +197,7 @@ minetest.register_globalstep(function(dtime)
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expirationtime = 1,
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size = 8,
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texture = "default_barrier.png",
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playername = player:get_player_name()
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playername = name
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})
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end
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end
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@ -190,6 +205,9 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Update internal values
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playerplus_internal[name].lastPos = pos
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end
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end)
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@ -198,14 +216,22 @@ end)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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playerplus[name] = {}
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playerplus[name].nod_head = ""
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playerplus[name].nod_feet = ""
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playerplus[name].nod_stand = ""
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playerplus[name] = {
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nod_head = "",
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nod_feet = "",
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nod_stand = "",
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}
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playerplus_internal[name] = {
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lastPos = nil,
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swimDistance = 0,
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}
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end)
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-- clear when player leaves
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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playerplus[ player:get_player_name() ] = nil
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playerplus[name] = nil
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playerplus_internal[name] = nil
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end)
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