move hudbar stuff outside initial statement.
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@ -638,10 +638,6 @@ function mcl_potions.poison_func(player, factor, duration)
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is_poisoned[player] = {step = factor, dur = duration, timer = 0}
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is_poisoned[player] = {step = factor, dur = duration, timer = 0}
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if player:is_player() then
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potions_set_hudbar(player)
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end
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else
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else
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local victim = is_poisoned[player]
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local victim = is_poisoned[player]
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@ -651,6 +647,11 @@ function mcl_potions.poison_func(player, factor, duration)
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victim.timer = 0
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victim.timer = 0
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end
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end
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if player:is_player() then
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potions_set_hudbar(player)
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end
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end
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end
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@ -660,10 +661,6 @@ function mcl_potions.regeneration_func(player, factor, duration)
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is_regenerating[player] = {step = factor, dur = duration, timer = 0}
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is_regenerating[player] = {step = factor, dur = duration, timer = 0}
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if player:is_player() then
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potions_set_hudbar(player)
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end
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else
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else
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local victim = is_regenerating[player]
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local victim = is_regenerating[player]
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@ -673,6 +670,11 @@ function mcl_potions.regeneration_func(player, factor, duration)
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victim.timer = 0
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victim.timer = 0
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end
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end
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if player:is_player() then
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potions_set_hudbar(player)
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end
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end
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end
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