Allow potion effects to remain after player logs off.
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0a5cb628c5
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af1ab424fc
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@ -26,7 +26,7 @@ end
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local is_player, entity
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local is_player, entity, meta
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minetest.register_globalstep(function(dtime)
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@ -40,6 +40,10 @@ minetest.register_globalstep(function(dtime)
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if is_invisible[player].timer >= is_invisible[player].dur then
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mcl_potions.make_invisible(player, false)
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is_invisible[player] = nil
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if player:is_player() then
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meta = player:get_meta()
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meta:set_string("_is_invisible", minetest.serialize(is_invisible[player]))
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end
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end
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end
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@ -72,6 +76,8 @@ minetest.register_globalstep(function(dtime)
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if is_poisoned[player].timer >= is_poisoned[player].dur then
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is_poisoned[player] = nil
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if is_player then
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meta = player:get_meta()
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meta:set_string("_is_poisoned", minetest.serialize(is_poisoned[player]))
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potions_set_hudbar(player)
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end
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end
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@ -106,6 +112,8 @@ minetest.register_globalstep(function(dtime)
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if is_regenerating[player].timer >= is_regenerating[player].dur then
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is_regenerating[player] = nil
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if is_player then
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meta = player:get_meta()
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meta:set_string("_is_regenerating", minetest.serialize(is_regenerating[player]))
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potions_set_hudbar(player)
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end
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end
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@ -126,6 +134,8 @@ minetest.register_globalstep(function(dtime)
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end
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if is_water_breathing[player].timer >= is_water_breathing[player].dur then
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meta = player:get_meta()
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meta:set_string("_is_water_breathing", minetest.serialize(is_water_breathing[player]))
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is_water_breathing[player] = nil
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end
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@ -147,6 +157,8 @@ minetest.register_globalstep(function(dtime)
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if is_leaping[player].timer >= is_leaping[player].dur then
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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is_leaping[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_leaping", minetest.serialize(is_leaping[player]))
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end
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else
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@ -167,6 +179,8 @@ minetest.register_globalstep(function(dtime)
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if is_swift[player].timer >= is_swift[player].dur then
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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is_swift[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_swift", minetest.serialize(is_swift[player]))
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end
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else
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@ -190,6 +204,8 @@ minetest.register_globalstep(function(dtime)
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if is_cat[player].timer >= is_cat[player].dur then
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is_cat[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_cat", minetest.serialize(is_cat[player]))
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end
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else
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@ -211,6 +227,8 @@ minetest.register_globalstep(function(dtime)
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if is_fire_proof[player].timer >= is_fire_proof[player].dur then
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is_fire_proof[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_fire_proof", minetest.serialize(is_fire_proof[player]))
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end
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else
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@ -230,6 +248,8 @@ minetest.register_globalstep(function(dtime)
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if is_weak[player].timer >= is_weak[player].dur then
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is_weak[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_weak", minetest.serialize(is_weak[player]))
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end
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else
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@ -249,6 +269,8 @@ minetest.register_globalstep(function(dtime)
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if is_strong[player].timer >= is_strong[player].dur then
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is_strong[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_strong", minetest.serialize(is_strong[player]))
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end
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else
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@ -295,78 +317,113 @@ end, true)
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function mcl_potions._reset_player_effects(player)
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if is_invisible[player] then
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mcl_potions.make_invisible(player, false)
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is_invisible[player] = nil
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else --ensure player isn't invisible if he shouldn't be
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mcl_potions.make_invisible(player, false)
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end
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if not player:is_player() then return end
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meta = player:get_meta()
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if is_poisoned[player] then
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mcl_potions.make_invisible(player, false)
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is_invisible[player] = nil
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is_poisoned[player] = nil
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is_regenerating[player] = nil
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is_strong[player] = nil
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is_weak[player] = nil
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is_water_breathing[player] = nil
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is_poisoned[player] = nil
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is_leaping[player] = nil
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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if player:is_player() then
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potions_set_hudbar(player)
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end
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is_swift[player] = nil
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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end
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is_cat[player] = nil
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player:override_day_night_ratio(nil)
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if is_regenerating[player] then
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is_fire_proof[player] = nil
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is_regenerating[player] = nil
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if player:is_player() then
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potions_set_hudbar(player)
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end
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end
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if is_strong[player] then
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is_strong[player] = nil
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end
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if is_weak[player] then
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is_weak[player] = nil
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end
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if is_water_breathing[player] then
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is_water_breathing[player] = nil
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end
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if is_leaping[player] then
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is_leaping[player] = nil
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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else -- ensure no effects are stuck from previous potions
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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end
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if is_swift[player] then
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is_swift[player] = nil
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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else -- ensure no effects are stuck from previous potions
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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end
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if is_cat[player] then
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player:override_day_night_ratio(nil)
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is_cat[player] = nil
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else -- ensure no effects are stuck from previous potions
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player:override_day_night_ratio(nil)
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end
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if is_fire_proof[player] then
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is_fire_proof[player] = nil
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end
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potions_set_hudbar(player)
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end
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minetest.register_on_leaveplayer( function(player) mcl_potions._reset_player_effects(player) end)
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minetest.register_on_dieplayer( function(player) mcl_potions._reset_player_effects(player) end)
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-- TODO It's not MC-like to remove all potion effects when a player leaves or returns, but...it keeps
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-- the server from crashing when it loops for a player that isn't online and by resetting on join, it
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-- avoids effects present that shouldn't be
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minetest.register_on_joinplayer( function(player) mcl_potions._reset_player_effects(player) end)
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function mcl_potions._save_player_effects(player)
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if not player:is_player() then return end
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meta = player:get_meta()
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meta:set_string("_is_invisible", minetest.serialize(is_invisible[player]))
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meta:set_string("_is_poisoned", minetest.serialize(is_poisoned[player]))
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meta:set_string("_is_regenerating", minetest.serialize(is_regenerating[player]))
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meta:set_string("_is_strong", minetest.serialize(is_strong[player]))
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meta:set_string("_is_weak", minetest.serialize(is_weak[player]))
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meta:set_string("_is_water_breathing", minetest.serialize(is_water_breathing[player]))
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meta:set_string("_is_leaping", minetest.serialize(is_leaping[player]))
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meta:set_string("_is_swift", minetest.serialize(is_swift[player]))
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meta:set_string("_is_cat", minetest.serialize(is_cat[player]))
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meta:set_string("_is_fire_proof", minetest.serialize(is_fire_proof[player]))
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end
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function mcl_potions._load_player_effects(player)
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if not player:is_player() then return end
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meta = player:get_meta()
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if minetest.deserialize(meta:get_string("_is_invisible")) then
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is_invisible[player] = minetest.deserialize(meta:get_string("_is_invisible"))
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mcl_potions.make_invisible(player, true)
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end
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if minetest.deserialize(meta:get_string("_is_poisoned")) then
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is_poisoned[player] = minetest.deserialize(meta:get_string("_is_poisoned"))
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end
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if minetest.deserialize(meta:get_string("_is_regenerating")) then
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is_regenerating[player] = minetest.deserialize(meta:get_string("_is_regenerating"))
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end
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if minetest.deserialize(meta:get_string("_is_strong")) then
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is_strong[player] = minetest.deserialize(meta:get_string("_is_strong"))
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end
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if minetest.deserialize(meta:get_string("_is_weak")) then
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is_weak[player] = minetest.deserialize(meta:get_string("_is_weak"))
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end
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if minetest.deserialize(meta:get_string("_is_water_breathing")) then
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is_water_breathing[player] = minetest.deserialize(meta:get_string("_is_water_breathing"))
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end
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if minetest.deserialize(meta:get_string("_is_leaping")) then
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is_leaping[player] = minetest.deserialize(meta:get_string("_is_leaping"))
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end
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if minetest.deserialize(meta:get_string("_is_swift")) then
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is_swift[player] = minetest.deserialize(meta:get_string("_is_swift"))
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end
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if minetest.deserialize(meta:get_string("_is_cat")) then
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is_cat[player] = minetest.deserialize(meta:get_string("_is_cat"))
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end
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if minetest.deserialize(meta:get_string("_is_fire_proof")) then
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is_fire_proof[player] = minetest.deserialize(meta:get_string("_is_fire_proof"))
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end
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potions_set_hudbar(player)
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end
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minetest.register_on_leaveplayer( function(player)
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mcl_potions._save_player_effects(player)
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mcl_potions._reset_player_effects(player) -- clearout the buffer to prevent looking for a player not there
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end)
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minetest.register_on_dieplayer( function(player)
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mcl_potions._reset_player_effects(player)
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end)
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minetest.register_on_joinplayer( function(player)
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mcl_potions._reset_player_effects(player) -- make sure there are no wierd holdover effects
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mcl_potions._load_player_effects(player)
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end)
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function mcl_potions.is_obj_hit(self, pos)
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@ -411,7 +468,7 @@ function mcl_potions.make_invisible(player, toggle)
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elseif is_invisible[player] then -- show player
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player:set_properties({visual_size = is_invisible[player].old_size})
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player:set_nametag_attributes({color = {a = 255}})
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player:set_nametag_attributes({color = {r = 255, g = 255, b = 255, a = 255}})
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end
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