Abort events when no player is near
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@ -120,6 +120,18 @@ function check_events(dtime)
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end
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end
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end
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end
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end
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end
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for idx,ae in pairs(active_events) do
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local player_near = false
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for _,pl in pairs(minetest.get_connected_players()) do
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if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 256 then player_near = true end
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end
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if ae.pos and not player_near then
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if ae.fail and ae:fail() ~= true then
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mcl_log("[mcl_events] Event "..e.readable_name.." at "..minetest.pos_to_string(vector.round(p.pos)).." aborted - no players near." )
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active_events[idx] = nil
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end
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end
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end
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end
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end
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minetest.register_globalstep(check_events)
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minetest.register_globalstep(check_events)
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