Clear bad omen when raid complete
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@ -106,8 +106,9 @@ function mcl_raids.promote_to_raidcaptain(c) -- object
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l._banner = nil
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mcl_raids.drop_obanner(pos)
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if cmi_cause.type == "punch" and cmi_cause.puncher:is_player() then
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local lv = mcl_potions.player_get_effect(cmi_cause.puncher, "bad_omen").factor
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if not lv then lv = 0 end
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local lv = mcl_potions.player_get_effect(cmi_cause.puncher, "bad_omen")
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if not lv then lv = 0
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else lv = lv.factor end
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lv = math.max(5,lv + 1)
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mcl_potions.bad_omen_func(cmi_cause.puncher,lv,6000)
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end
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@ -281,6 +282,7 @@ mcl_events.register_event("raid",{
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on_complete = function(self)
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--minetest.log("RAID complete")
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awards.unlock(self.player,"mcl:hero_of_the_village")
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mcl_potions.player_clear_effect(minetest.get_player_by_name(self.player),"bad_omen")
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end,
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})
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@ -524,6 +524,11 @@ function mcl_potions.player_get_effect(player, effect_name)
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return EF[effect_name][player]
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end
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function mcl_potions.player_clear_effect(player,effect)
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EF[effect][player] = nil
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potions_set_icons(player)
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end
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minetest.register_on_leaveplayer( function(player)
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mcl_potions._save_player_effects(player)
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mcl_potions._clear_cached_player_data(player) -- clearout the buffer to prevent looking for a player not there
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