(+)zombie_pigman_head_rotation
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@ -25,13 +25,17 @@ local pigman = {
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group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
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damage = 9,
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reach = 2,
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head_swivel = "head.control",
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bone_eye_height = 2.4,
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head_eye_height = 1.4,
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curiosity = 15,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_zombie_pigman.b3d",
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textures = { {
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"mobs_mc_zombie_pigman.png", --pigman
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"blank.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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} },
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visual_size = {x=3, y=3},
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sounds = {
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