(+)witherskeleton_head_rotation
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@ -26,8 +26,8 @@ local skeleton = {
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pathfinding = 1,
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group_attack = true,
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head_swivel = "Head_Control",
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bone_eye_height = 2.35,
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curiosity = .1,
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bone_eye_height = 2.38,
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curiosity = 6,
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visual = "mesh",
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mesh = "mobs_mc_skeleton.b3d",
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textures = { {
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@ -24,11 +24,14 @@ mcl_mobs:register_mob("mobs_mc:witherskeleton", {
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35},
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visual = "mesh",
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mesh = "mobs_mc_witherskeleton.b3d",
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head_swivel = "head.control",
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bone_eye_height = 2.38,
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curiosity = 60,
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textures = {
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{
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"mobs_mc_empty.png", -- armor
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"mobs_mc_wither_skeleton.png", -- wither skeleton
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"default_tool_stonesword.png", -- sword
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"mobs_mc_wither_skeleton.png", -- wither skeleton
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}
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},
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visual_size = {x=1.2, y=1.2},
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