Propagate redstone power through opaque blocks
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@ -81,13 +81,6 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
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for _, rulename in ipairs(rulenames) do
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mesecon.turnon(np, rulename)
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end
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if rule.spread then
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if minetest.get_item_group(minetest.get_node(np).name, "opaque") == 1 then
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for _, neighbor in ipairs(mesecon.mcl_get_neighbors(np)) do
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mesecon.turnon(neighbor.pos, vector.add(rule, neighbor.link))
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end
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end
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end
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end
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mesecon.vm_commit()
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@ -117,19 +110,6 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
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mesecon.vm_abort()
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end
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end
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if rule.spread then
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if minetest.get_item_group(minetest.get_node(np).name, "opaque") == 1 then
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for _, neighbor in ipairs(mesecon.mcl_get_neighbors(np)) do
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mesecon.vm_begin()
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mesecon.changesignal(neighbor.pos, minetest.get_node(neighbor.pos), vector.add(rule, neighbor.link), mesecon.state.off, 2)
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if (mesecon.turnoff(neighbor.pos, vector.add(rule, neighbor.link))) then
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mesecon.vm_commit()
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else
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mesecon.vm_abort()
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end
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end
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end
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end
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end
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end)
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@ -403,12 +403,24 @@ function mesecon.turnon(pos, link)
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mesecon.activate(f.pos, node, f.link, depth)
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end
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end
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if node and f.link.spread and minetest.get_item_group(node.name, "opaque") == 1 then
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-- Call turnon on neighbors
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-- Warning: A LOT of nodes need to be looked at for this to work
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for _, r in ipairs(mesecon.rule2meta(f.link, mesecon.rules.mcl_alldirs_spread)) do
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local np = vector.add(f.pos, r)
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for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
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local nlink = table.copy(l)
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nlink.spread = false
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table.insert(frontiers, {pos = np, link = nlink})
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end
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end
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end
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depth = depth + 1
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end
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end
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-- Turn on an equipotential section starting at `pos`, which outputs in the direction of `link`.
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-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
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-- Breadth-first search. Map is abstracted away in a voxelmanip.
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-- Follow all all conductor paths replacing conductors that were already
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-- looked at, deactivating / changing all effectors along the way.
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@ -464,6 +476,10 @@ function mesecon.turnoff(pos, link)
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depth = depth
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})
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end
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if node and f.link.spread and minetest.get_item_group(node.name, "opaque") == 1 then
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-- TODO: Call turnoff on neighbors
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end
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depth = depth + 1
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end
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@ -491,7 +507,9 @@ function mesecon.rules_link_rule_all(output, rule)
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for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
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-- Check if input accepts from output
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if vector.equals(vector.add(input, inputrule), output) then
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table.insert(rules, inputrule)
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local newrule = table.copy(inputrule)
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newrule.spread = rule.spread
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table.insert(rules, newrule)
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end
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end
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@ -511,7 +529,10 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
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for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
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if vector.equals(vector.add(output, outputrule), input) then
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table.insert(rules, mesecon.invertRule(outputrule))
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local newrule = table.copy(outputrule)
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newrule = mesecon.invertRule(newrule)
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newrule.spread = rule.spread
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table.insert(rules, newrule)
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end
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end
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return rules
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@ -198,7 +198,12 @@ function mesecon.set_bit(binary,bit,value)
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end
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function mesecon.invertRule(r)
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return vector.multiply(r, -1)
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local spread = r.spread
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r = vector.multiply(r, -1)
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if spread then
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r.spread = true
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end
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return r
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end
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function mesecon.tablecopy(table) -- deep table copy
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