More redstone rule consistency
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@ -19,7 +19,7 @@ mesecon.on_placenode = function(pos, node)
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local rule = vector.subtract(pos, s)
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mesecon.turnon(pos, rule)
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end
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--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
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mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
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elseif mesecon.is_conductor_on(node) then
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minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
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end
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@ -82,9 +82,9 @@ mesecon.on_dignode = function(pos, node)
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local npos = neighbors[n].pos
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local nlink = neighbors[n].link
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local nnode = minetest.get_node(npos)
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if mesecon.is_conductor_on(nnode) and not mesecon.is_powered(npos) then
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if mesecon.is_conductor_on(nnode) then
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mesecon.receptor_off(npos, mesecon.conductor_get_rules(nnode))
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elseif mesecon.is_effector_on(nnode.name) and not mesecon.is_powered(npos) then
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elseif mesecon.is_effector_on(nnode.name) then
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mesecon.changesignal(npos, nnode, nlink, mesecon.state.off, 1)
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mesecon.deactivate(npos, nnode, nlink, 1)
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end
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