Fix fishbucket _on_dispense
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@ -28,7 +28,7 @@ local function on_place_fish(itemstack, placer, pointed_thing)
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water = n.name
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water = n.name
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end
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end
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minetest.set_node(pos,{name = water})
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minetest.set_node(pos,{name = water})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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if not placer or minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:set_name("mcl_buckets:bucket_empty")
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itemstack:set_name("mcl_buckets:bucket_empty")
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end
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end
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end
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end
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@ -49,16 +49,9 @@ for techname, fishname in pairs(fish_names) do
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on_place = on_place_fish,
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on_place = on_place_fish,
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on_secondary_use = on_place_fish,
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on_secondary_use = on_place_fish,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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if not buildable then return stack end
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if not buildable then return stack end
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local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
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return on_place_fish(stack, nil, {above=droppos})
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if result then -- Fail placement of liquid if result is false
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place_liquid(droppos, get_node_place(def.source_place, droppos))
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end
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if take_bucket then
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stack:set_name("mcl_buckets:bucket_empty")
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end
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return stack
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end,
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end,
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})
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})
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