Make it possible to pick up fish with river water bucket
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@ -53,7 +53,8 @@ local axolotl = {
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fear_height = 4,
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on_rightclick = function(self, clicker)
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if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
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local bn = clicker:get_wielded_item():get_name()
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if bn == "mcl_buckets:bucket_water" or bn == "mcl_buckets:bucket_river_water" then
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if clicker:set_wielded_item("mcl_buckets:bucket_axolotl") then
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local it = clicker:get_wielded_item()
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local m = it:get_meta()
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@ -102,7 +102,8 @@ local cod = {
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end
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end,
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on_rightclick = function(self, clicker)
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if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
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local bn = clicker:get_wielded_item():get_name()
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if bn == "mcl_buckets:bucket_water" or bn == "mcl_buckets:bucket_river_water" then
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self.object:remove()
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clicker:set_wielded_item("mcl_buckets:bucket_cod")
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awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
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@ -58,7 +58,8 @@ local salmon = {
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runaway = true,
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fear_height = 4,
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on_rightclick = function(self, clicker)
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if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
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local bn = clicker:get_wielded_item():get_name()
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if bn == "mcl_buckets:bucket_water" or bn == "mcl_buckets:bucket_river_water" then
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self.object:remove()
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clicker:set_wielded_item("mcl_buckets:bucket_salmon")
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awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
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@ -103,7 +103,8 @@ local tropical_fish = {
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runaway = true,
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fear_height = 4,
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on_rightclick = function(self, clicker)
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if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
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local bn = clicker:get_wielded_item():get_name()
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if bn == "mcl_buckets:bucket_water" or bn == "mcl_buckets:bucket_river_water" then
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if clicker:set_wielded_item("mcl_buckets:bucket_tropical_fish") then
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local it = clicker:get_wielded_item()
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local m = it:get_meta()
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@ -23,7 +23,11 @@ local function on_place_fish(itemstack, placer, pointed_thing)
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if props ~= "" then
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o:set_properties(minetest.deserialize(props))
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end
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minetest.set_node(pos,{name = "mcl_core:water_source"})
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local water = "mcl_core:water_source"
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if n.name == "mclx_core:river_water_source" then
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water = n.name
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end
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minetest.set_node(pos,{name = water})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:set_name("mcl_buckets:bucket_empty")
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end
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