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-- REDSTONE TORCH AND BLOCK OF REDSTONE
local S = minetest.get_translator ( " mesecons_torch " )
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local TORCH_COOLOFF = 120 -- Number of seconds it takes for a burned-out torch to reactivate
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local rotate_torch_rules = function ( rules , param2 )
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if param2 == 1 then
return rules
elseif param2 == 5 then
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return mesecon.rotate_rules_right ( rules )
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elseif param2 == 2 then
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return mesecon.rotate_rules_right ( mesecon.rotate_rules_right ( rules ) ) --180 degrees
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elseif param2 == 4 then
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return mesecon.rotate_rules_left ( rules )
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elseif param2 == 0 then
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return rules
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else
return rules
end
end
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local torch_get_output_rules = function ( node )
if node.param2 == 1 then
return {
{ x = - 1 , y = 0 , z = 0 } ,
{ x = 1 , y = 0 , z = 0 } ,
{ x = 0 , y = 1 , z = 0 , spread = true } ,
{ x = 0 , y = 0 , z = - 1 } ,
{ x = 0 , y = 0 , z = 1 } ,
}
else
return rotate_torch_rules ( {
{ x = 1 , y = 0 , z = 0 } ,
{ x = 0 , y = - 1 , z = 0 } ,
{ x = 0 , y = 1 , z = 0 , spread = true } ,
{ x = 0 , y = 1 , z = 0 } ,
{ x = 0 , y = 0 , z = - 1 } ,
{ x = 0 , y = 0 , z = 1 } ,
} , node.param2 )
end
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end
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local torch_get_input_rules = function ( node )
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if node.param2 == 1 then
return { { x = 0 , y = - 1 , z = 0 } }
else
return rotate_torch_rules ( { { x = - 1 , y = 0 , z = 0 } } , node.param2 )
end
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end
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local torch_overheated = function ( pos )
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minetest.sound_play ( " fire_extinguish_flame " , { pos = pos , gain = 0.02 , max_hear_distance = 6 } , true )
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minetest.add_particle ( {
pos = { x = pos.x , y = pos.y + 0.2 , z = pos.z } ,
velocity = { x = 0 , y = 0.6 , z = 0 } ,
expirationtime = 1.2 ,
size = 1.5 ,
texture = " tnt_smoke.png " ,
} )
local timer = minetest.get_node_timer ( pos )
timer : start ( TORCH_COOLOFF )
end
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local torch_action_on = function ( pos , node )
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local overheat
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if node.name == " mesecons_torch:mesecon_torch_on " then
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overheat = mesecon.do_overheat ( pos )
if overheat then
minetest.swap_node ( pos , { name = " mesecons_torch:mesecon_torch_overheated " , param2 = node.param2 } )
else
minetest.swap_node ( pos , { name = " mesecons_torch:mesecon_torch_off " , param2 = node.param2 } )
end
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mesecon.receptor_off ( pos , torch_get_output_rules ( node ) )
elseif node.name == " mesecons_torch:mesecon_torch_on_wall " then
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overheat = mesecon.do_overheat ( pos )
if overheat then
minetest.swap_node ( pos , { name = " mesecons_torch:mesecon_torch_overheated_wall " , param2 = node.param2 } )
else
minetest.swap_node ( pos , { name = " mesecons_torch:mesecon_torch_off_wall " , param2 = node.param2 } )
end
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mesecon.receptor_off ( pos , torch_get_output_rules ( node ) )
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end
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if overheat then
torch_overheated ( pos )
end
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end
local torch_action_off = function ( pos , node )
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local overheat
if node.name == " mesecons_torch:mesecon_torch_off " or node.name == " mesecons_torch:mesecon_torch_overheated " then
overheat = mesecon.do_overheat ( pos )
if overheat then
minetest.swap_node ( pos , { name = " mesecons_torch:mesecon_torch_overheated " , param2 = node.param2 } )
else
minetest.swap_node ( pos , { name = " mesecons_torch:mesecon_torch_on " , param2 = node.param2 } )
mesecon.receptor_on ( pos , torch_get_output_rules ( node ) )
end
elseif node.name == " mesecons_torch:mesecon_torch_off_wall " or node.name == " mesecons_torch:mesecon_torch_overheated_wall " then
overheat = mesecon.do_overheat ( pos )
if overheat then
minetest.swap_node ( pos , { name = " mesecons_torch:mesecon_torch_overheated_wall " , param2 = node.param2 } )
else
minetest.swap_node ( pos , { name = " mesecons_torch:mesecon_torch_on_wall " , param2 = node.param2 } )
mesecon.receptor_on ( pos , torch_get_output_rules ( node ) )
end
end
if overheat then
torch_overheated ( pos )
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end
end
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minetest.register_craft ( {
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output = ' mesecons_torch:mesecon_torch_on ' ,
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recipe = {
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{ " mesecons:redstone " } ,
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{ " mcl_core:stick " } , }
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} )
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mcl_torches.register_torch ( " mesecon_torch_off " , S ( " Redstone Torch (off) " ) ,
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nil ,
nil ,
" jeija_torches_off.png " ,
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" mcl_torches_torch_floor.obj " , " mcl_torches_torch_wall.obj " ,
{ " jeija_torches_off.png " } ,
0 ,
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{ dig_immediate = 3 , dig_by_water = 1 , redstone_torch = 2 , mesecon_ignore_opaque_dig = 1 , not_in_creative_inventory = 1 } ,
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mcl_sounds.node_sound_wood_defaults ( ) ,
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{
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mesecons = {
receptor = {
state = mesecon.state . off ,
rules = torch_get_output_rules ,
} ,
effector = {
state = mesecon.state . on ,
rules = torch_get_input_rules ,
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action_off = torch_action_off ,
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} ,
} ,
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drop = " mesecons_torch:mesecon_torch_on " ,
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_doc_items_create_entry = false ,
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}
)
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mcl_torches.register_torch ( " mesecon_torch_overheated " , S ( " Redstone Torch (overheated) " ) ,
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nil ,
nil ,
" jeija_torches_off.png " ,
" mcl_torches_torch_floor.obj " , " mcl_torches_torch_wall.obj " ,
{ " jeija_torches_off.png " } ,
0 ,
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{ dig_immediate = 3 , dig_by_water = 1 , redstone_torch = 2 , mesecon_ignore_opaque_dig = 1 , not_in_creative_inventory = 1 } ,
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mcl_sounds.node_sound_wood_defaults ( ) ,
{
drop = " mesecons_torch:mesecon_torch_on " ,
_doc_items_create_entry = false ,
on_timer = function ( pos , elapsed )
if not mesecon.is_powered ( pos ) then
local node = minetest.get_node ( pos )
torch_action_off ( pos , node )
end
end ,
}
)
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mcl_torches.register_torch ( " mesecon_torch_on " , S ( " Redstone Torch " ) ,
S ( " A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything. " ) ,
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S ( " Redstone torches can be placed at the side and on the top of full solid opaque blocks. " ) ,
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" jeija_torches_on.png " ,
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" mcl_torches_torch_floor.obj " , " mcl_torches_torch_wall.obj " ,
{ " jeija_torches_on.png " } ,
7 ,
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{ dig_immediate = 3 , dig_by_water = 1 , redstone_torch = 1 , mesecon_ignore_opaque_dig = 1 } ,
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mcl_sounds.node_sound_wood_defaults ( ) ,
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{
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on_destruct = function ( pos , oldnode )
local node = minetest.get_node ( pos )
torch_action_on ( pos , node )
end ,
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mesecons = {
receptor = {
state = mesecon.state . on ,
rules = torch_get_output_rules
} ,
effector = {
state = mesecon.state . off ,
rules = torch_get_input_rules ,
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action_on = torch_action_on ,
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} ,
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} ,
_tt_help = S ( " Provides redstone power when it's not powered itself " ) ,
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}
)
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minetest.register_node ( " mesecons_torch:redstoneblock " , {
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description = S ( " Block of Redstone " ) ,
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_tt_help = S ( " Provides redstone power " ) ,
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_doc_items_longdesc = S ( " A block of redstone permanently supplies redstone power to its surrounding blocks. " ) ,
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tiles = { " redstone_redstone_block.png " } ,
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stack_max = 64 ,
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groups = { pickaxey = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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is_ground_content = false ,
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mesecons = { receptor = {
state = mesecon.state . on ,
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rules = mesecon.rules . alldirs ,
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} } ,
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_mcl_blast_resistance = 6 ,
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_mcl_hardness = 5 ,
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} )
minetest.register_craft ( {
output = " mesecons_torch:redstoneblock " ,
recipe = {
{ ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' } ,
{ ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' } ,
{ ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' , ' mesecons:wire_00000000_off ' } ,
}
} )
minetest.register_craft ( {
output = ' mesecons:wire_00000000_off 9 ' ,
recipe = {
{ ' mesecons_torch:redstoneblock ' } ,
}
} )
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if minetest.get_modpath ( " doc " ) then
doc.add_entry_alias ( " nodes " , " mesecons_torch:mesecon_torch_on " , " nodes " , " mesecons_torch:mesecon_torch_off " )
doc.add_entry_alias ( " nodes " , " mesecons_torch:mesecon_torch_on " , " nodes " , " mesecons_torch:mesecon_torch_off_wall " )
end