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-- Font: 04.jp.org
-- load characters map
local chars_file = io.open ( minetest.get_modpath ( " signs " ) .. " /characters " , " r " )
local charmap = { }
local max_chars = 16
if not chars_file then
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minetest.log ( " error " , " [signs] : character map file not found " )
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else
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while true do
local char = chars_file : read ( " *l " )
if char == nil then
break
end
local img = chars_file : read ( " *l " )
chars_file : read ( " *l " )
charmap [ char ] = img
end
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end
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-- CONSTANTS
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local SIGN_WIDTH = 110
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local SIGN_PADDING = 8
local LINE_LENGTH = 16
local NUMBER_OF_LINES = 4
local LINE_HEIGHT = 14
local CHAR_WIDTH = 5
local string_to_array = function ( str )
local tab = { }
for i = 1 , string.len ( str ) do
table.insert ( tab , string.sub ( str , i , i ) )
end
return tab
end
local string_to_word_array = function ( str )
local tab = { }
local current = 1
tab [ 1 ] = " "
for _ , char in ipairs ( string_to_array ( str ) ) do
if char ~= " " then
tab [ current ] = tab [ current ] .. char
else
current = current + 1
tab [ current ] = " "
end
end
return tab
end
local create_lines = function ( text )
local line = " "
local line_num = 1
local tab = { }
for _ , word in ipairs ( string_to_word_array ( text ) ) do
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if string.len ( line ) + string.len ( word ) <= LINE_LENGTH and word ~= " | " then
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if line ~= " " then
line = line .. " " .. word
else
line = word
end
else
table.insert ( tab , line )
if word ~= " | " then
line = word
else
line = " "
end
line_num = line_num + 1
if line_num > NUMBER_OF_LINES then
return tab
end
end
end
table.insert ( tab , line )
return tab
end
local generate_line = function ( s , ypos )
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local i = 1
local parsed = { }
local width = 0
local chars = 0
while chars < max_chars and i <= # s do
local file = nil
if charmap [ s : sub ( i , i ) ] ~= nil then
file = charmap [ s : sub ( i , i ) ]
i = i + 1
elseif i < # s and charmap [ s : sub ( i , i + 1 ) ] ~= nil then
file = charmap [ s : sub ( i , i + 1 ) ]
i = i + 2
else
minetest.log ( " warning " , " [signs] Unknown symbol in ' " .. s .. " ' at " .. i .. " (probably " .. s : sub ( i , i ) .. " ) " )
i = i + 1
end
if file ~= nil then
width = width + CHAR_WIDTH
table.insert ( parsed , file )
chars = chars + 1
end
end
width = width - 1
local texture = " "
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local xpos = math.floor ( ( SIGN_WIDTH - 2 * SIGN_PADDING - width ) / 2 + SIGN_PADDING )
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for i = 1 , # parsed do
texture = texture .. " : " .. xpos .. " , " .. ypos .. " = " .. parsed [ i ] .. " .png "
xpos = xpos + CHAR_WIDTH + 1
end
return texture
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end
local generate_texture = function ( lines )
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local texture = " [combine: " .. SIGN_WIDTH .. " x " .. SIGN_WIDTH
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local ypos = 12
for i = 1 , # lines do
texture = texture .. generate_line ( lines [ i ] , ypos )
ypos = ypos + LINE_HEIGHT
end
return texture
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end
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local n = 7 / 16 - 1 / 128
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local signs = {
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{ delta = { x = 0 , y = 0 , z = n } , yaw = 0 } ,
{ delta = { x = n , y = 0 , z = 0 } , yaw = math.pi / - 2 } ,
{ delta = { x = 0 , y = 0 , z = - n } , yaw = math.pi } ,
{ delta = { x = - n , y = 0 , z = 0 } , yaw = math.pi / 2 } ,
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}
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local m = 1 / 16 + 1 / 128
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local signs_yard = {
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{ delta = { x = 0 , y = 0 , z = - m } , yaw = 0 } ,
{ delta = { x = - m , y = 0 , z = 0 } , yaw = math.pi / - 2 } ,
{ delta = { x = 0 , y = 0 , z = m } , yaw = math.pi } ,
{ delta = { x = m , y = 0 , z = 0 } , yaw = math.pi / 2 } ,
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}
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local sign_groups = { handy = 1 , axey = 1 , flammable = 1 , deco_block = 1 , material_wood = 1 }
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local construct_sign = function ( pos )
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local meta = minetest.get_meta ( pos )
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meta : set_string ( " formspec " , " field[text;;${text}] " )
end
local destruct_sign = function ( pos )
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local objects = minetest.get_objects_inside_radius ( pos , 0.5 )
for _ , v in ipairs ( objects ) do
if v : get_entity_name ( ) == " signs:text " then
v : remove ( )
end
end
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end
local update_sign = function ( pos , fields , sender )
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local meta = minetest.get_meta ( pos )
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local owner = meta : get_string ( " owner " )
local text = meta : get_string ( " text " )
if fields and sender : get_player_name ( ) == owner or text == " " and fields then
meta : set_string ( " text " , fields.text )
meta : set_string ( " owner " , sender : get_player_name ( ) or " " )
end
text = meta : get_string ( " text " )
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local objects = minetest.get_objects_inside_radius ( pos , 0.5 )
for _ , v in ipairs ( objects ) do
if v : get_entity_name ( ) == " signs:text " then
v : set_properties ( { textures = { generate_texture ( create_lines ( text ) ) } } )
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return
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end
end
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-- if there is no entity
local sign_info
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if minetest.get_node ( pos ) . name == " signs:sign_yard " then
sign_info = signs_yard [ minetest.get_node ( pos ) . param2 + 1 ]
elseif minetest.get_node ( pos ) . name == " signs:sign_wall " then
sign_info = signs [ minetest.get_node ( pos ) . param2 + 1 ]
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end
if sign_info == nil then
return
end
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local text = minetest.add_entity ( { x = pos.x + sign_info.delta . x ,
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y = pos.y + sign_info.delta . y ,
z = pos.z + sign_info.delta . z } , " signs:text " )
text : setyaw ( sign_info.yaw )
end
minetest.register_node ( " signs:sign_wall " , {
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description = " Sign " ,
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_doc_items_longdesc = " Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them. " ,
_doc_items_usagehelp = " Place the sign at the side to build a wall sign, place it on top of another block to build a sign with a sign post. Rightclick the sign to edit its text. " ,
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inventory_image = " default_sign.png " ,
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walkable = false ,
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is_ground_content = false ,
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wield_image = " default_sign.png " ,
node_placement_prediction = " " ,
paramtype = " light " ,
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sunlight_propagates = true ,
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paramtype2 = " facedir " ,
drawtype = " nodebox " ,
node_box = { type = " fixed " , fixed = { - 7 / 16 , - 1 / 16 , 7 / 16 , 7 / 16 , 7 / 16 , 0.498 } } ,
tiles = { " signs_top.png " , " signs_bottom.png " , " signs_side.png " , " signs_side.png " , " signs_back.png " , " signs_front.png " } ,
groups = sign_groups ,
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stack_max = 16 ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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on_place = function ( itemstack , placer , pointed_thing )
local above = pointed_thing.above
local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node ( under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
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end
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local dir = { x = under.x - above.x ,
y = under.y - above.y ,
z = under.z - above.z }
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-- Only build when it's legal
local abovenodedef = minetest.registered_nodes [ minetest.get_node ( above ) . name ]
if not abovenodedef or abovenodedef.buildable_to == false then
return itemstack
end
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local wdir = minetest.dir_to_wallmounted ( dir )
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local placer_pos = placer : getpos ( )
if placer_pos then
dir = {
x = above.x - placer_pos.x ,
y = above.y - placer_pos.y ,
z = above.z - placer_pos.z
}
end
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local fdir = minetest.dir_to_facedir ( dir )
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local sign_info
if wdir == 0 then
--how would you add sign to ceiling?
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return itemstack
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elseif wdir == 1 then
minetest.add_node ( above , { name = " signs:sign_yard " , param2 = fdir } )
sign_info = signs_yard [ fdir + 1 ]
else
minetest.add_node ( above , { name = " signs:sign_wall " , param2 = fdir } )
sign_info = signs [ fdir + 1 ]
end
local text = minetest.add_entity ( {
x = above.x + sign_info.delta . x ,
y = above.y + sign_info.delta . y ,
z = above.z + sign_info.delta . z } , " signs:text " )
text : setyaw ( sign_info.yaw )
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if not minetest.setting_getbool ( " creative_mode " ) then
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itemstack : take_item ( )
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end
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minetest.sound_play ( { name = " default_place_node_hard " , gain = 1.0 } , { pos = under } )
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return itemstack
end ,
on_construct = function ( pos )
construct_sign ( pos )
end ,
on_destruct = function ( pos )
destruct_sign ( pos )
end ,
on_receive_fields = function ( pos , formname , fields , sender )
update_sign ( pos , fields , sender )
end ,
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on_punch = function ( pos , node , puncher )
update_sign ( pos )
end ,
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_mcl_hardness = 1 ,
_mcl_blast_resistance = 5 ,
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} )
minetest.register_node ( " signs:sign_yard " , {
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paramtype = " light " ,
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sunlight_propagates = true ,
walkable = false ,
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is_ground_content = false ,
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paramtype2 = " facedir " ,
drawtype = " nodebox " ,
node_box = { type = " fixed " , fixed = {
{ - 7 / 16 , - 1 / 16 , - 1 / 16 , 7 / 16 , 7 / 16 , 0 } ,
{ - 1 / 16 , - 0.5 , - 1 / 16 , 1 / 16 , - 1 / 16 , 0 } ,
{ - 1 / 16 , 7 / 16 , - 1 / 16 , 1 / 16 , 0.5 , 0 } ,
} } ,
selection_box = { type = " fixed " , fixed = { - 7 / 16 , - 0.5 , - 1 / 16 , 7 / 16 , 0.5 , 0 } } ,
tiles = { " signs_top.png " , " signs_bottom.png " , " signs_side.png " , " signs_side.png " , " signs_back.png " , " signs_front.png " } ,
groups = sign_groups ,
drop = " signs:sign_wall " ,
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stack_max = 16 ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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on_construct = function ( pos )
construct_sign ( pos )
end ,
on_destruct = function ( pos )
destruct_sign ( pos )
end ,
on_receive_fields = function ( pos , formname , fields , sender )
update_sign ( pos , fields , sender )
end ,
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on_punch = function ( pos , node , puncher )
update_sign ( pos )
end ,
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_mcl_hardness = 1 ,
_mcl_blast_resistance = 5 ,
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} )
minetest.register_entity ( " signs:text " , {
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collisionbox = { 0 , 0 , 0 , 0 , 0 , 0 } ,
visual = " upright_sprite " ,
textures = { } ,
on_activate = function ( self )
local meta = minetest.get_meta ( self.object : getpos ( ) )
local text = meta : get_string ( " text " )
self.object : set_properties ( { textures = { generate_texture ( create_lines ( text ) ) } } )
end
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} )
if minetest.setting_get ( " log_mods " ) then
minetest.log ( " action " , " signs loaded " )
end
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minetest.register_craft ( {
type = " fuel " ,
recipe = " signs:sign_wall " ,
burntime = 10 ,
} )
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minetest.register_craft ( {
output = ' signs:sign_wall 3 ' ,
recipe = {
{ ' group:wood ' , ' group:wood ' , ' group:wood ' } ,
{ ' group:wood ' , ' group:wood ' , ' group:wood ' } ,
{ ' ' , ' mcl_core:stick ' , ' ' } ,
}
} )
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if minetest.get_modpath ( " doc " ) then
doc.add_entry_alias ( " nodes " , " signs:sign_wall " , " nodes " , " signs:sign_yard " )
end