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mcl_minecarts = { }
mcl_minecarts.modpath = minetest.get_modpath ( " mcl_minecarts " )
mcl_minecarts.speed_max = 10
dofile ( mcl_minecarts.modpath .. " /functions.lua " )
dofile ( mcl_minecarts.modpath .. " /rails.lua " )
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-- Table for item-to-entity mapping. Keys: itemstring, Values: Corresponding entity ID
local entity_mapping = { }
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local function register_entity ( entity_id , mesh , textures , drop , on_rightclick )
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local cart = {
physical = false ,
collisionbox = { - 10 / 16. , - 0.5 , - 10 / 16 , 10 / 16 , 0.25 , 10 / 16 } ,
visual = " mesh " ,
mesh = mesh ,
visual_size = { x = 1 , y = 1 } ,
textures = textures ,
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on_rightclick = on_rightclick ,
_driver = nil , -- player who sits in and controls the minecart (only for minecart!)
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_punched = false , -- used to re-send _velocity and position
_velocity = { x = 0 , y = 0 , z = 0 } , -- only used on punch
_start_pos = nil , -- Used to calculate distance for “On A Rail” achievement
_old_dir = { x = 0 , y = 0 , z = 0 } ,
_old_pos = nil ,
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_old_vel = { x = 0 , y = 0 , z = 0 } ,
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_old_switch = 0 ,
_railtype = nil ,
}
function cart : on_activate ( staticdata , dtime_s )
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local data = minetest.deserialize ( staticdata )
if type ( data ) == " table " then
self._railtype = data._railtype
end
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self.object : set_armor_groups ( { immortal = 1 } )
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end
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function cart : on_punch ( puncher , time_from_last_punch , tool_capabilities , direction )
local pos = self.object : getpos ( )
if not self._railtype then
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local node = minetest.get_node ( vector.floor ( pos ) ) . name
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self._railtype = minetest.get_item_group ( node , " connect_to_raillike " )
end
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if not puncher or not puncher : is_player ( ) then
local cart_dir = mcl_minecarts : get_rail_direction ( pos , { x = 1 , y = 0 , z = 0 } , nil , nil , self._railtype )
if vector.equals ( cart_dir , { x = 0 , y = 0 , z = 0 } ) then
return
end
self._velocity = vector.multiply ( cart_dir , 3 )
self._old_pos = nil
self._punched = true
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return
end
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if puncher : get_player_control ( ) . sneak then
if self._driver then
if self._old_pos then
self.object : setpos ( self._old_pos )
end
mcl_player.player_attached [ self._driver ] = nil
local player = minetest.get_player_by_name ( self._driver )
if player then
player : set_detach ( )
end
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end
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-- Disable detector rail
local rou_pos = vector.round ( pos )
local node = minetest.get_node ( rou_pos )
if node.name == " mcl_minecarts:detector_rail_on " then
local newnode = { name = " mcl_minecarts:detector_rail " , param2 = node.param2 }
minetest.swap_node ( rou_pos , newnode )
mesecon.receptor_off ( rou_pos )
end
-- Drop items and remove cart entity
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if not minetest.settings : get_bool ( " creative_mode " ) then
for d = 1 , # drop do
minetest.add_item ( self.object : getpos ( ) , drop [ d ] )
end
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end
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self.object : remove ( )
return
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end
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local vel = self.object : getvelocity ( )
if puncher : get_player_name ( ) == self._driver then
if math.abs ( vel.x + vel.z ) > 7 then
return
end
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end
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local punch_dir = mcl_minecarts : velocity_to_dir ( puncher : get_look_dir ( ) )
punch_dir.y = 0
local cart_dir = mcl_minecarts : get_rail_direction ( pos , punch_dir , nil , nil , self._railtype )
if vector.equals ( cart_dir , { x = 0 , y = 0 , z = 0 } ) then
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return
end
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time_from_last_punch = math.min ( time_from_last_punch , tool_capabilities.full_punch_interval )
local f = 3 * ( time_from_last_punch / tool_capabilities.full_punch_interval )
self._velocity = vector.multiply ( cart_dir , f )
self._old_pos = nil
self._punched = true
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end
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function cart : on_step ( dtime )
local vel = self.object : getvelocity ( )
local update = { }
if self._punched then
vel = vector.add ( vel , self._velocity )
self.object : setvelocity ( vel )
self._old_dir . y = 0
elseif vector.equals ( vel , { x = 0 , y = 0 , z = 0 } ) then
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return
end
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local dir , last_switch = nil , nil
local pos = self.object : getpos ( )
if self._old_pos and not self._punched then
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local flo_pos = vector.floor ( pos )
local flo_old = vector.floor ( self._old_pos )
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if vector.equals ( flo_pos , flo_old ) then
return
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-- Prevent querying the same node over and over again
end
-- Update detector rails
local rou_pos = vector.round ( pos )
local rou_old = vector.round ( self._old_pos )
local node = minetest.get_node ( rou_pos )
local node_old = minetest.get_node ( rou_old )
if node.name == " mcl_minecarts:detector_rail " then
local newnode = { name = " mcl_minecarts:detector_rail_on " , param2 = node.param2 }
minetest.swap_node ( rou_pos , newnode )
mesecon.receptor_on ( rou_pos )
end
if node_old.name == " mcl_minecarts:detector_rail_on " then
local newnode = { name = " mcl_minecarts:detector_rail " , param2 = node_old.param2 }
minetest.swap_node ( rou_old , newnode )
mesecon.receptor_off ( rou_old )
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end
end
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local ctrl , player = nil , nil
if self._driver then
player = minetest.get_player_by_name ( self._driver )
if player then
ctrl = player : get_player_control ( )
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end
end
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-- Stop cart if velocity vector flips
if self._old_vel and self._old_vel . y == 0 and
( self._old_vel . x * vel.x < 0 or self._old_vel . z * vel.z < 0 ) then
self._old_vel = { x = 0 , y = 0 , z = 0 }
self._old_pos = pos
self.object : setvelocity ( vector.new ( ) )
self.object : setacceleration ( vector.new ( ) )
return
end
self._old_vel = vector.new ( vel )
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if self._old_pos then
local diff = vector.subtract ( self._old_pos , pos )
for _ , v in ipairs ( { " x " , " y " , " z " } ) do
if math.abs ( diff [ v ] ) > 1.1 then
local expected_pos = vector.add ( self._old_pos , self._old_dir )
dir , last_switch = mcl_minecarts : get_rail_direction ( pos , self._old_dir , ctrl , self._old_switch , self._railtype )
if vector.equals ( dir , { x = 0 , y = 0 , z = 0 } ) then
dir = false
pos = vector.new ( expected_pos )
update.pos = true
end
break
end
end
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end
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if vel.y == 0 then
for _ , v in ipairs ( { " x " , " z " } ) do
if vel [ v ] ~= 0 and math.abs ( vel [ v ] ) < 0.9 then
vel [ v ] = 0
update.vel = true
end
end
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end
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local cart_dir = mcl_minecarts : velocity_to_dir ( vel )
local max_vel = mcl_minecarts.speed_max
if not dir then
dir , last_switch = mcl_minecarts : get_rail_direction ( pos , cart_dir , ctrl , self._old_switch , self._railtype )
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end
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local new_acc = { x = 0 , y = 0 , z = 0 }
if vector.equals ( dir , { x = 0 , y = 0 , z = 0 } ) then
vel = { x = 0 , y = 0 , z = 0 }
update.vel = true
else
-- If the direction changed
if dir.x ~= 0 and self._old_dir . z ~= 0 then
vel.x = dir.x * math.abs ( vel.z )
vel.z = 0
pos.z = math.floor ( pos.z + 0.5 )
update.pos = true
end
if dir.z ~= 0 and self._old_dir . x ~= 0 then
vel.z = dir.z * math.abs ( vel.x )
vel.x = 0
pos.x = math.floor ( pos.x + 0.5 )
update.pos = true
end
-- Up, down?
if dir.y ~= self._old_dir . y then
vel.y = dir.y * math.abs ( vel.x + vel.z )
pos = vector.round ( pos )
update.pos = true
end
-- Slow down or speed up
local acc = dir.y * - 1.8
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local speed_mod = minetest.registered_nodes [ minetest.get_node ( pos ) . name ] . _rail_acceleration
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if speed_mod and speed_mod ~= 0 then
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acc = acc + speed_mod
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else
acc = acc - 0.4
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end
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new_acc = vector.multiply ( dir , acc )
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end
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self.object : setacceleration ( new_acc )
self._old_pos = vector.new ( pos )
self._old_dir = vector.new ( dir )
self._old_switch = last_switch
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-- Limits
for _ , v in ipairs ( { " x " , " y " , " z " } ) do
if math.abs ( vel [ v ] ) > max_vel then
vel [ v ] = mcl_minecarts : get_sign ( vel [ v ] ) * max_vel
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new_acc [ v ] = 0
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update.vel = true
end
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end
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-- Give achievement when player reached a distance of 1000 nodes from the start position
if self._driver and ( vector.distance ( self._start_pos , pos ) >= 1000 ) then
awards.unlock ( self._driver , " mcl:onARail " )
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end
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if update.pos or self._punched then
local yaw = 0
if dir.x < 0 then
yaw = 0.5
elseif dir.x > 0 then
yaw = 1.5
elseif dir.z < 0 then
yaw = 1
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end
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self.object : setyaw ( yaw * math.pi )
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end
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if self._punched then
self._punched = false
end
if not ( update.vel or update.pos ) then
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return
end
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local anim = { x = 0 , y = 0 }
if dir.y == - 1 then
anim = { x = 1 , y = 1 }
elseif dir.y == 1 then
anim = { x = 2 , y = 2 }
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end
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self.object : set_animation ( anim , 1 , 0 )
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self.object : setvelocity ( vel )
if update.pos then
self.object : setpos ( pos )
end
update = nil
end
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function cart : get_staticdata ( )
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return minetest.serialize ( { _railtype = self._railtype } )
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end
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minetest.register_entity ( entity_id , cart )
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end
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-- Place a minecart at pointed_thing
mcl_minecarts.place_minecart = function ( itemstack , pointed_thing )
if not pointed_thing.type == " node " then
return
end
local railpos , node
if mcl_minecarts : is_rail ( pointed_thing.under ) then
railpos = pointed_thing.under
node = minetest.get_node ( pointed_thing.under )
elseif mcl_minecarts : is_rail ( pointed_thing.above ) then
railpos = pointed_thing.above
node = minetest.get_node ( pointed_thing.above )
else
return
end
-- Activate detector rail
if node.name == " mcl_minecarts:detector_rail " then
local newnode = { name = " mcl_minecarts:detector_rail_on " , param2 = node.param2 }
minetest.swap_node ( railpos , newnode )
mesecon.receptor_on ( railpos )
end
local entity_id = entity_mapping [ itemstack : get_name ( ) ]
local cart = minetest.add_entity ( railpos , entity_id )
local railtype = minetest.get_item_group ( node.name , " connect_to_raillike " )
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local le = cart : get_luaentity ( )
if le ~= nil then
le._railtype = railtype
end
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local cart_dir = mcl_minecarts : get_rail_direction ( railpos , { x = 1 , y = 0 , z = 0 } , nil , nil , railtype )
cart : setyaw ( minetest.dir_to_yaw ( cart_dir ) )
if not minetest.settings : get_bool ( " creative_mode " ) then
itemstack : take_item ( )
end
return itemstack
end
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local register_craftitem = function ( itemstring , entity_id , description , longdesc , usagehelp , icon , creative )
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entity_mapping [ itemstring ] = entity_id
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local groups = { minecart = 1 , transport = 1 }
if creative == false then
groups.not_in_creative_inventory = 1
end
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local def = {
stack_max = 1 ,
on_place = function ( itemstack , placer , pointed_thing )
if not pointed_thing.type == " node " then
return
end
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node ( pointed_thing.under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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return mcl_minecarts.place_minecart ( itemstack , pointed_thing )
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end ,
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_on_dispense = function ( stack , pos , droppos , dropnode , dropdir )
-- Place minecart as entity on rail. If there's no rail, just drop it.
local placed
if minetest.get_item_group ( dropnode.name , " rail " ) ~= 0 then
-- FIXME: This places minecarts even if the spot is already occupied
local pointed_thing = { under = droppos , above = { x = droppos.x , y = droppos.y + 1 , z = droppos.z } }
placed = mcl_minecarts.place_minecart ( stack , pointed_thing )
end
if placed == nil then
-- Drop item
minetest.add_item ( droppos , stack )
end
end ,
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groups = groups ,
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}
def.description = description
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def._doc_items_longdesc = longdesc
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def._doc_items_usagehelp = usagehelp
def.inventory_image = icon
def.wield_image = icon
minetest.register_craftitem ( itemstring , def )
end
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--[[
Register a minecart
* itemstring : Itemstring of minecart item
* entity_id : ID of minecart entity
* description : Item name / description
* longdesc : Long help text
* usagehelp : Usage help text
* mesh : Minecart mesh
* textures : Minecart textures table
* icon : Item icon
* drop : Dropped items after destroying minecart
* on_rightclick : Called after rightclick
* on_activate_by_rail : Called when above activator rail
* creative : If false , don ' t show in Creative Inventory
] ]
local function register_minecart ( itemstring , entity_id , description , longdesc , usagehelp , mesh , textures , icon , drop , on_rightclick , on_activate_by_rail , creative )
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register_entity ( entity_id , mesh , textures , drop , on_rightclick )
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register_craftitem ( itemstring , entity_id , description , longdesc , usagehelp , icon , creative )
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if minetest.get_modpath ( " doc_identifier " ) ~= nil then
doc.sub . identifier.register_object ( entity_id , " craftitems " , itemstring )
end
end
-- Minecart
register_minecart (
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" mcl_minecarts:minecart " ,
" mcl_minecarts:minecart " ,
" Minecart " ,
" Minecarts can be used for a quick transportion on rails. " .. " \n " ..
" Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type. " ,
" You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving. " .. " \n " ..
" To obtain the minecart, punch it while holding down the sneak key. " ,
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" mcl_minecarts_minecart.b3d " ,
{ " mcl_minecarts_minecart.png " } ,
" mcl_minecarts_minecart_normal.png " ,
{ " mcl_minecarts:minecart " } ,
function ( self , clicker )
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local name = clicker : get_player_name ( )
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if not clicker or not clicker : is_player ( ) then
return
end
local player_name = clicker : get_player_name ( )
if self._driver and player_name == self._driver then
self._driver = nil
self._start_pos = nil
clicker : set_detach ( )
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local player = minetest.get_player_by_name ( name )
player : set_eye_offset ( { x = 0 , y = 0 , z = 0 } , { x = 0 , y = 0 , z = 0 } )
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elseif not self._driver then
self._driver = player_name
self._start_pos = self.object : getpos ( )
mcl_player.player_attached [ player_name ] = true
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clicker : set_attach ( self.object , " " , { x = 0 , y = 8.25 , z =- 2 } , { x = 0 , y = 0 , z = 0 } )
mcl_player.player_attached [ name ] = true
minetest.after ( 0.2 , function ( name )
local player = minetest.get_player_by_name ( name )
if player then
mcl_player.player_set_animation ( player , " sit " , 30 )
player : set_eye_offset ( { x = 0 , y =- 5.5 , z = 0 } , { x = 0 , y =- 4 , z = 0 } )
end
end , name )
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end
end
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)
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-- Minecart with Chest
register_minecart (
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" mcl_minecarts:chest_minecart " ,
" mcl_minecarts:chest_minecart " ,
" Minecart with Chest " ,
nil , nil ,
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" mcl_minecarts_minecart_chest.b3d " ,
{ " mcl_chests_normal.png " , " mcl_minecarts_minecart.png " } ,
" mcl_minecarts_minecart_chest.png " ,
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{ " mcl_minecarts:minecart " , " mcl_chests:chest " } ,
nil , nil , false )
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-- Minecart with Furnace
register_minecart (
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" mcl_minecarts:furnace_minecart " ,
" mcl_minecarts:furnace_minecart " ,
" Minecart with Furnace " ,
nil , nil ,
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" mcl_minecarts_minecart_block.b3d " ,
{
" default_furnace_top.png " ,
" default_furnace_top.png " ,
" default_furnace_front.png " ,
" default_furnace_side.png " ,
" default_furnace_side.png " ,
" default_furnace_side.png " ,
" mcl_minecarts_minecart.png " ,
} ,
" mcl_minecarts_minecart_furnace.png " ,
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{ " mcl_minecarts:minecart " , " mcl_furnaces:furnace " } ,
-- Feed furnace with coal
function ( self , clicker )
if not clicker or not clicker : is_player ( ) then
return
end
if not self._fueltime then
self._fueltime = 0
end
local held = clicker : get_wielded_item ( )
if minetest.get_item_group ( held : get_name ( ) , " coal " ) == 1 then
self._fueltime = self._fueltime + 180
if not minetest.settings : get_bool ( " creative_mode " ) then
held : take_item ( )
local index = clicker : get_wielded_index ( )
local inv = clicker : get_inventory ( )
inv : set_stack ( " main " , index , held )
end
-- DEBUG
minetest.chat_send_player ( clicker : get_player_name ( ) , " Fuel: " .. tostring ( self._fueltime ) )
end
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end , nil , false
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)
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-- Minecart with Command Block
register_minecart (
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" mcl_minecarts:command_block_minecart " ,
" mcl_minecarts:command_block_minecart " ,
" Minecart with Command Block " ,
nil , nil ,
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" mcl_minecarts_minecart_block.b3d " ,
{
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" mcl_minecarts_minecart.png " ,
} ,
" mcl_minecarts_minecart_command_block.png " ,
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{ " mcl_minecarts:minecart " } ,
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nil , nil , false
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)
-- Minecart with Hopper
register_minecart (
" mcl_minecarts:hopper_minecart " ,
" mcl_minecarts:hopper_minecart " ,
" Minecart with Hopper " ,
nil , nil ,
" mcl_minecarts_minecart_hopper.b3d " ,
{
" mcl_hoppers_hopper_inside.png " ,
" mcl_minecarts_minecart.png " ,
" mcl_hoppers_hopper_outside.png " ,
" mcl_hoppers_hopper_top.png " ,
} ,
" mcl_minecarts_minecart_hopper.png " ,
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{ " mcl_minecarts:minecart " , " mcl_hoppers:hopper " } ,
nil , nil , false
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)
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-- Minecart with TNT
register_minecart (
" mcl_minecarts:tnt_minecart " ,
" mcl_minecarts:tnt_minecart " ,
" Minecart with TNT " ,
nil , nil ,
" mcl_minecarts_minecart_block.b3d " ,
{
" default_tnt_top.png " ,
" default_tnt_bottom.png " ,
" default_tnt_side.png " ,
" default_tnt_side.png " ,
" default_tnt_side.png " ,
" default_tnt_side.png " ,
" mcl_minecarts_minecart.png " ,
} ,
" mcl_minecarts_minecart_tnt.png " ,
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{ " mcl_minecarts:minecart " , " mcl_tnt:tnt " } ,
nil , nil , false
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)
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minetest.register_craft ( {
output = " mcl_minecarts:minecart " ,
recipe = {
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{ " mcl_core:iron_ingot " , " " , " mcl_core:iron_ingot " } ,
{ " mcl_core:iron_ingot " , " mcl_core:iron_ingot " , " mcl_core:iron_ingot " } ,
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} ,
} )
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-- TODO: Re-enable crafting of special minecarts when they have been implemented
if false then
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minetest.register_craft ( {
output = " mcl_minecarts:hopper_minecart " ,
recipe = {
{ " mcl_hoppers:hopper " } ,
{ " mcl_minecarts:minecart " } ,
} ,
} )
minetest.register_craft ( {
output = " mcl_minecarts:chest_minecart " ,
recipe = {
{ " mcl_chests:chest " } ,
{ " mcl_minecarts:minecart " } ,
} ,
} )
minetest.register_craft ( {
output = " mcl_minecarts:tnt_minecart " ,
recipe = {
{ " mcl_tnt:tnt " } ,
{ " mcl_minecarts:minecart " } ,
} ,
} )
minetest.register_craft ( {
output = " mcl_minecarts:furnace_minecart " ,
recipe = {
{ " mcl_furnaces:furnace " } ,
{ " mcl_minecarts:minecart " } ,
} ,
} )
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end