Allow to mount only in normal minecarts
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f2ed6f126e
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@ -14,7 +14,7 @@ dofile(mcl_minecarts.modpath.."/functions.lua")
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dofile(mcl_minecarts.modpath.."/rails.lua")
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local function register_entity(entity_id, mesh, textures, drop)
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local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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local cart = {
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physical = false,
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collisionbox = {-10/16., -0.5, -10/16, 10/16, 0.25, 10/16},
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@ -23,7 +23,9 @@ local function register_entity(entity_id, mesh, textures, drop)
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visual_size = {x=1, y=1},
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textures = textures,
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_driver = nil,
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on_rightclick = on_rightclick,
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_driver = nil, -- player who sits in and controls the minecart (only for minecart!)
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_punched = false, -- used to re-send _velocity and position
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_velocity = {x=0, y=0, z=0}, -- only used on punch
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_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
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@ -33,23 +35,6 @@ local function register_entity(entity_id, mesh, textures, drop)
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_railtype = nil,
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}
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function cart:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local player_name = clicker:get_player_name()
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if self._driver and player_name == self._driver then
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self._driver = nil
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self._start_pos = nil
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clicker:set_detach()
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elseif not self._driver then
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self._driver = player_name
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self._start_pos = self.object:getpos()
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mcl_player.player_attached[player_name] = true
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clicker:set_attach(self.object, "", {x=0, y=3, z=0}, {x=0, y=0, z=0})
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end
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end
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function cart:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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end
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@ -280,7 +265,25 @@ end
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register_entity("mcl_minecarts:minecart",
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"mcl_minecarts_minecart.b3d",
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{"mcl_minecarts_minecart.png"},
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{"mcl_minecarts:minecart"})
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{"mcl_minecarts:minecart"},
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function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local player_name = clicker:get_player_name()
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if self._driver and player_name == self._driver then
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self._driver = nil
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self._start_pos = nil
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clicker:set_detach()
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elseif not self._driver then
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self._driver = player_name
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self._start_pos = self.object:getpos()
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mcl_player.player_attached[player_name] = true
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clicker:set_attach(self.object, "", {x=0, y=3, z=0}, {x=0, y=0, z=0})
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end
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end
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)
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register_entity("mcl_minecarts:chest_minecart",
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"mcl_minecarts_minecart_chest.b3d",
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{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
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