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-- mods/default/nodes.lua
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local WATER_ALPHA = 160
local WATER_VISC = 1
local LAVA_VISC = 7
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--
-- Node definitions
--
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minetest.register_node ( " mcl_core:barrier " , {
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description = " Barrier " ,
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_doc_items_longdesc = " Barriers are invisble walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block. " ,
_doc_items_usagehelp = " When you hold a barrier in hand, you reveal all placed barriers in a short distance around you. " ,
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drawtype = " airlike " ,
paramtype = " light " ,
inventory_image = " default_barrier.png " ,
wield_image = " default_barrier.png " ,
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tiles = { " blank.png " } ,
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stack_max = 64 ,
sunlight_propagates = true ,
is_ground_content = false ,
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groups = { creative_breakable = 1 , not_in_creative_inventory = 1 , not_solid = 1 } ,
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on_blast = function ( ) end ,
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drop = " " ,
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_mcl_blast_resistance = 18000003 ,
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_mcl_hardness = - 1 ,
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after_place_node = function ( pos , placer , itemstack , pointed_thing )
if placer == nil then
return
end
minetest.add_particle ( {
pos = pos ,
expirationtime = 1 ,
size = 8 ,
texture = " default_barrier.png " ,
playername = placer : get_player_name ( )
} )
end ,
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} )
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-- The void below the bedrock. Void damage is handled in playerplus.
-- The void does not exist as a block in Minecraft but we register it as a
-- block here to make things easier for us.
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minetest.register_node ( " mcl_core:void " , {
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description = " Void " ,
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_doc_items_create_entry = false ,
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drawtype = " airlike " ,
paramtype = " light " ,
pointable = false ,
walkable = false ,
floodable = false ,
buildable_to = false ,
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inventory_image = " unknown_node.png " ,
wield_image = " unknown_node.png " ,
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stack_max = 64 ,
sunlight_propagates = true ,
is_ground_content = false ,
groups = { not_in_creative_inventory = 1 } ,
on_blast = function ( ) end ,
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drop = " " ,
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-- Infinite blast resistance; it should never be destroyed by explosions
_mcl_blast_resistance = - 1 ,
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_mcl_hardness = - 1 ,
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} )
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minetest.register_node ( " mcl_core:stone " , {
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description = " Stone " ,
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_doc_items_longdesc = " A very common block in the world of MineClone 2, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava. " ,
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tiles = { " default_stone.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , stone = 1 , building_block = 1 , deco_block = 1 } ,
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drop = ' mcl_core:cobble ' ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 1.5 ,
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} )
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minetest.register_node ( " mcl_core:stone_with_coal " , {
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description = " Coal Ore " ,
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_doc_items_longdesc = " Some coal contained in stone, it is very common and can be found inside stone in medium to large clusters at nearly every height. " ,
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tiles = { " default_stone.png^default_mineral_coal.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , building_block = 1 } ,
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drop = ' mcl_core:coal_lump ' ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 3 ,
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} )
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minetest.register_node ( " mcl_core:stone_with_iron " , {
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description = " Iron Ore " ,
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_doc_items_longdesc = " Some iron contained in stone, it is prety common and can be found below sea level. " ,
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tiles = { " default_stone.png^default_mineral_iron.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 3 , building_block = 1 } ,
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drop = ' mcl_core:stone_with_iron ' ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 3 ,
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} )
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minetest.register_node ( " mcl_core:stone_with_gold " , {
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description = " Gold Ore " ,
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_doc_items_longdesc = " This stone contains pure gold, a rare metal. " ,
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tiles = { " default_stone.png^default_mineral_gold.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 4 , building_block = 1 } ,
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drop = " mcl_core:stone_with_gold " ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 3 ,
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} )
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local redstone_timer = 68.28
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local redstone_ore_activate = function ( pos )
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minetest.swap_node ( pos , { name = " mcl_core:stone_with_redstone_lit " } )
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local t = minetest.get_node_timer ( pos )
t : start ( redstone_timer )
end
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minetest.register_node ( " mcl_core:stone_with_redstone " , {
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description = " Redstone Ore " ,
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_doc_items_longdesc = " Redstone ore is commonly found near the bottom of the world. It glows when it is punched or walked upon. " ,
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tiles = { " default_stone.png^default_mineral_redstone.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 4 , building_block = 1 } ,
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drop = {
items = {
max_items = 1 ,
{
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items = { " mesecons:redstone 4 " } ,
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rarity = 2 ,
} ,
{
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items = { " mesecons:redstone 5 " } ,
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} ,
}
} ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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on_punch = redstone_ore_activate ,
on_walk_over = redstone_ore_activate , -- Uses walkover mod
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 3 ,
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} )
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local redstone_ore_reactivate = function ( pos )
local t = minetest.get_node_timer ( pos )
t : start ( redstone_timer )
end
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-- Light the redstone ore up when it has been touched
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minetest.register_node ( " mcl_core:stone_with_redstone_lit " , {
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description = " Lit Redstone Ore " ,
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_doc_items_create_entry = false ,
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tiles = { " default_stone.png^default_mineral_redstone.png " } ,
paramtype = " light " ,
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light_source = 9 ,
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is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 4 , not_in_creative_inventory = 1 } ,
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drop = {
items = {
max_items = 1 ,
{
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items = { " mesecons:redstone 4 " } ,
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rarity = 2 ,
} ,
{
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items = { " mesecons:redstone 5 " } ,
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} ,
}
} ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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-- Reset timer after re-punching or stepping on
on_punch = redstone_ore_reactivate ,
on_walk_over = redstone_ore_reactivate , -- Uses walkover mod
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-- Turn back to normal node after some time has passed
on_timer = function ( pos , elapsed )
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minetest.swap_node ( pos , { name = " mcl_core:stone_with_redstone " } )
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end ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 3 ,
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} )
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minetest.register_node ( " mcl_core:stone_with_lapis " , {
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description = " Lapis Lazuli Ore " ,
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_doc_items_longdesc = " Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world. " ,
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tiles = { " default_stone.png^default_mineral_lapis.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 3 , building_block = 1 } ,
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drop = {
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max_items = 1 ,
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items = {
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{ items = { ' mcl_dye:blue 8 ' } , rarity = 5 } ,
{ items = { ' mcl_dye:blue 7 ' } , rarity = 5 } ,
{ items = { ' mcl_dye:blue 6 ' } , rarity = 5 } ,
{ items = { ' mcl_dye:blue 5 ' } , rarity = 5 } ,
{ items = { ' mcl_dye:blue 4 ' } } ,
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}
} ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 3 ,
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} )
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minetest.register_node ( " mcl_core:stone_with_emerald " , {
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description = " Emerald Ore " ,
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_doc_items_longdesc = " Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters. " ,
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tiles = { " default_stone.png^default_mineral_emerald.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 4 , building_block = 1 } ,
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drop = " mcl_core:emerald " ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 3 ,
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} )
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minetest.register_node ( " mcl_core:stone_with_diamond " , {
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description = " Diamond Ore " ,
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_doc_items_longdesc = " Diamond ore is rare and can be found in clusters near the bottom of the world. " ,
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tiles = { " default_stone.png^default_mineral_diamond.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 4 , building_block = 1 } ,
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drop = " mcl_core:diamond " ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 3 ,
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} )
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minetest.register_node ( " mcl_core:stonebrick " , {
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description = " Stone Bricks " ,
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tiles = { " default_stone_brick.png " } ,
stack_max = 64 ,
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groups = { pickaxey = 1 , stone = 1 , stonebrick = 1 , building_block = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 1.5 ,
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} )
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minetest.register_node ( " mcl_core:stonebrickcarved " , {
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description = " Chiseled Stone Bricks " ,
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tiles = { " default_stonebrick_carved.png " } ,
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is_ground_content = false ,
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stack_max = 64 ,
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groups = { pickaxey = 1 , stone = 1 , stonebrick = 1 , building_block = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 1.5 ,
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} )
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minetest.register_node ( " mcl_core:stonebrickcracked " , {
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description = " Cracked Stone Bricks " ,
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tiles = { " default_stonebrick_cracked.png " } ,
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is_ground_content = false ,
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stack_max = 64 ,
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groups = { pickaxey = 1 , stone = 1 , stonebrick = 1 , building_block = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 1.5 ,
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} )
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minetest.register_node ( " mcl_core:stonebrickmossy " , {
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description = " Mossy Stone Bricks " ,
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tiles = { " default_stonebrick_mossy.png " } ,
stack_max = 64 ,
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groups = { pickaxey = 1 , stone = 1 , stonebrick = 1 , building_block = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 1.5 ,
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} )
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minetest.register_node ( " mcl_core:granite " , {
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description = " Granite " ,
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_doc_items_longdesc = " Granite is an igneous rock. " ,
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tiles = { " default_granite.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , stone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 1.5 ,
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} )
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minetest.register_node ( " mcl_core:granite_smooth " , {
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description = " Polished Granite " ,
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_doc_items_longdesc = " Polished granite is a decorational building block made from granite. " ,
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tiles = { " default_granite_smooth.png " } ,
stack_max = 64 ,
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groups = { pickaxey = 1 , stone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 1.5 ,
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} )
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minetest.register_node ( " mcl_core:andesite " , {
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description = " Andesite " ,
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_doc_items_longdesc = " Andesite is an igneous rock. " ,
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tiles = { " default_andesite.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , stone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 1.5 ,
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} )
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minetest.register_node ( " mcl_core:andesite_smooth " , {
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description = " Polished Andesite " ,
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_doc_items_longdesc = " Polished andesite is a decorational building block made from andesite. " ,
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tiles = { " default_andesite_smooth.png " } ,
stack_max = 64 ,
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groups = { pickaxey = 1 , stone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 1.5 ,
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} )
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minetest.register_node ( " mcl_core:diorite " , {
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description = " Diorite " ,
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_doc_items_longdesc = " Diorite is an igneous rock. " ,
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tiles = { " default_diorite.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , stone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 1.5 ,
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} )
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minetest.register_node ( " mcl_core:diorite_smooth " , {
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description = " Polished Diorite " ,
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_doc_items_longdesc = " Polished diorite is a decorational building block made from diorite. " ,
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tiles = { " default_diorite_smooth.png " } ,
stack_max = 64 ,
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groups = { pickaxey = 1 , stone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 1.5 ,
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} )
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minetest.register_node ( " mcl_core:dirt_with_grass " , {
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description = " Grass Block " ,
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_doc_items_longdesc = " A grass block is dirt with a grass cover. Grass blocks are resourceful blocks which allow the growth of all sorts of plants. They can be turned into farmland with a hoe and turned into grass paths with a shovel. " ,
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tiles = { " default_grass.png " , " default_dirt.png " , " default_dirt.png^default_grass_side.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { handy = 1 , shovely = 1 , soil = 1 , soil_sapling = 2 , soil_sugarcane = 1 , cultivatable = 2 , building_block = 1 } ,
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drop = ' mcl_core:dirt ' ,
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sounds = mcl_sounds.node_sound_dirt_defaults ( {
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footstep = { name = " default_grass_footstep " , gain = 0.4 } ,
} ) ,
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_mcl_blast_resistance = 3 ,
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_mcl_hardness = 0.6 ,
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} )
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minetest.register_node ( " mcl_core:grass_path " , {
tiles = { " mcl_core_grass_path_top.png " , " mcl_core_grass_path_side.png " } ,
description = " Grass Path " ,
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_doc_items_longdesc = " Grass paths are a decorational variant of grass blocks. Their top has a different color and they are a bit lower than grass blocks, making them useful to build footpaths. Grass paths can be created with a shovel. " ,
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drop = " mcl_core:dirt " ,
is_ground_content = true ,
drawtype = " nodebox " ,
paramtype = " light " ,
node_box = {
type = " fixed " ,
fixed = {
-- 15/16 of the normal height
{ - 0.5 , - 0.5 , - 0.5 , 0.5 , 0.4375 , 0.5 } ,
}
} ,
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groups = { handy = 1 , shovely = 1 , not_in_creative_inventory = 1 , } ,
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sounds = mcl_sounds.node_sound_dirt_defaults ( {
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footstep = { name = " default_grass_footstep " , gain = 0.4 } ,
} ) ,
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_mcl_blast_resistance = 3.25 ,
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_mcl_hardness = 0.6 ,
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} )
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-- TODO: Add particles
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minetest.register_node ( " mcl_core:mycelium " , {
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description = " Mycelium " ,
tiles = { " default_mycelium_top.png " , " default_dirt.png " , " default_mycelium_side.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { handy = 1 , shovely = 1 , building_block = 1 } ,
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drop = ' mcl_core:dirt ' ,
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sounds = mcl_sounds.node_sound_dirt_defaults ( {
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footstep = { name = " default_grass_footstep " , gain = 0.4 } ,
} ) ,
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_mcl_blast_resistance = 2.5 ,
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_mcl_hardness = 0.6 ,
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} )
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minetest.register_node ( " mcl_core:podzol " , {
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description = " Podzol " ,
tiles = { " default_dirt_podzol_top.png " , " default_dirt.png " , " default_dirt_podzol_side.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { handy = 1 , shovely = 3 , soil = 1 , soil_sapling = 2 , soil_sugarcane = 1 , building_block = 1 } ,
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drop = ' mcl_core:dirt ' ,
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sounds = mcl_sounds.node_sound_dirt_defaults ( ) ,
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_mcl_blast_resistance = 2.5 ,
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_mcl_hardness = 0.6 ,
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} )
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minetest.register_node ( " mcl_core:dirt " , {
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description = " Dirt " ,
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_doc_items_longdesc = " Dirt acts asa soil for a few plants. When in light, it will turn into a grass block eventually. " ,
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tiles = { " default_dirt.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { handy = 1 , shovely = 1 , soil = 1 , soil_sapling = 2 , soil_sugarcane = 1 , cultivatable = 2 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_dirt_defaults ( ) ,
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_mcl_blast_resistance = 3 ,
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_mcl_hardness = 0.5 ,
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} )
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minetest.register_node ( " mcl_core:coarse_dirt " , {
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description = " Coarse Dirt " ,
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_doc_items_longdesc = " Coarse dirt acts as a soil for some plants and is similar to dirt, but it will never turn into a grass block. " ,
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tiles = { " default_coarse_dirt.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { handy = 1 , shovely = 1 , soil = 1 , soil_sugarcane = 1 , cultivatable = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_dirt_defaults ( ) ,
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_mcl_blast_resistance = 3 ,
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_mcl_hardness = 0.5 ,
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} )
2015-06-29 20:55:56 +03:00
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minetest.register_node ( " mcl_core:gravel " , {
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description = " Gravel " ,
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_doc_items_longdesc = " This block consists of a couple of loose stones and can't support itself. " ,
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tiles = { " default_gravel.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { handy = 1 , shovely = 1 , falling_node = 1 , building_block = 1 } ,
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drop = {
max_items = 1 ,
items = {
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{ items = { ' mcl_core:flint ' } , rarity = 10 } ,
{ items = { ' mcl_core:gravel ' } }
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}
} ,
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sounds = mcl_sounds.node_sound_dirt_defaults ( {
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footstep = { name = " default_gravel_footstep " , gain = 0.45 } ,
} ) ,
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_mcl_blast_resistance = 3 ,
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_mcl_hardness = 0.6 ,
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} )
-- sandstone --
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minetest.register_node ( " mcl_core:sand " , {
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description = " Sand " ,
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_doc_items_longdesc = " Sand is found in large quantities at beaches and deserts. " ,
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tiles = { " default_sand.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { handy = 1 , shovely = 1 , falling_node = 1 , sand = 1 , soil_sugarcane = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_sand_defaults ( ) ,
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_mcl_blast_resistance = 2.5 ,
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_mcl_hardness = 0.5 ,
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} )
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minetest.register_node ( " mcl_core:sandstone " , {
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description = " Sandstone " ,
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_doc_items_longdesc = " Sandstone is compressed sand and is a rather soft kind of stone. " ,
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tiles = { " default_sandstone_top.png " , " default_sandstone_bottom.png " , " default_sandstone_normal.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 2 , sandstone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 4 ,
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_mcl_hardness = 0.8 ,
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} )
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minetest.register_node ( " mcl_core:sandstonesmooth " , {
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description = " Smooth Sandstone " ,
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_doc_items_longdesc = " Smooth sandstone is a decorational building block. " ,
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tiles = { " default_sandstone_top.png " , " default_sandstone_bottom.png " , " default_sandstone_smooth.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , sandstone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 4 ,
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_mcl_hardness = 0.8 ,
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} )
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minetest.register_node ( " mcl_core:sandstonecarved " , {
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description = " Chiseled Sandstone " ,
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_doc_items_longdesc = " Chiseled sandstone is a decorational building block. " ,
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tiles = { " default_sandstone_top.png " , " default_sandstone_bottom.png " , " default_sandstone_carved.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , sandstone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 4 ,
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_mcl_hardness = 0.8 ,
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} )
-- red sandstone --
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minetest.register_node ( " mcl_core:redsand " , {
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description = " Red Sand " ,
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_doc_items_longdesc = " Red sand is found in large quantities at beaches and deserts. " ,
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tiles = { " default_red_sand.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { handy = 1 , shovely = 1 , falling_node = 1 , sand = 1 , soil_sugarcane = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_sand_defaults ( ) ,
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_mcl_blast_resistance = 2.5 ,
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_mcl_hardness = 0.5 ,
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} )
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minetest.register_node ( " mcl_core:redsandstone " , {
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description = " Red Sandstone " ,
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_doc_items_longdesc = " Red sandstone is compressed red sand and is a rather soft kind of stone. " ,
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tiles = { " default_redsandstone_top.png " , " default_redsandstone_bottom.png " , " default_redsandstone_normal.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , redsandstone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 4 ,
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_mcl_hardness = 0.8 ,
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} )
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minetest.register_node ( " mcl_core:redsandstonesmooth " , {
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description = " Smooth Red Sandstone " ,
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_doc_items_longdesc = " Smooth red sandstone is a decorational building block. " ,
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tiles = { " default_redsandstone_top.png " , " default_redsandstone_bottom.png " , " default_redsandstone_smooth.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , redsandstone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 4 ,
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_mcl_hardness = 0.8 ,
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} )
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minetest.register_node ( " mcl_core:redsandstonecarved " , {
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description = " Chiseled Red Sandstone " ,
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_doc_items_longdesc = " Chiseled red sandstone is a decorational building block. " ,
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tiles = { " default_redsandstone_top.png " , " default_redsandstone_bottom.png " , " default_redsandstone_carved.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , redsandstone = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 4 ,
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_mcl_hardness = 0.8 ,
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} )
---
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minetest.register_node ( " mcl_core:clay " , {
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-- Original name: Clay
description = " Block of Clay " ,
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_doc_items_longdesc = " A block of clay is a versatile kind of earth commonly found at beaches underwater. " ,
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tiles = { " default_clay.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { handy = 1 , shovely = 1 , building_block = 1 } ,
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drop = ' mcl_core:clay_lump 4 ' ,
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sounds = mcl_sounds.node_sound_dirt_defaults ( {
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footstep = " " ,
} ) ,
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_mcl_blast_resistance = 3 ,
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_mcl_hardness = 0.6 ,
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} )
2017-02-01 19:51:26 +02:00
minetest.register_node ( " mcl_core:brick_block " , {
-- Original name: “Bricks”
description = " Brick Block " ,
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_doc_items_longdesc = " Brick blocks are a good building material for building solid houses and can take quite a punch. " ,
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tiles = { " default_brick.png " } ,
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is_ground_content = false ,
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stack_max = 64 ,
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groups = { pickaxey = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:bone_block " , {
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description = " Bone Block " ,
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tiles = { " mcl_core_bone_block_top.png " , " mcl_core_bone_block_top.png " , " mcl_core_bone_block_side.png " } ,
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is_ground_content = false ,
paramtype2 = " facedir " ,
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on_place = mcl_util.rotate_axis ,
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groups = { pickaxey = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 10 ,
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_mcl_hardness = 2 ,
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} )
2015-06-29 20:55:56 +03:00
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-- Oak --
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minetest.register_node ( " mcl_core:tree " , {
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description = " Oak Wood " ,
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_doc_items_longdesc = " The trunk of an oak tree. " ,
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tiles = { " default_tree_top.png " , " default_tree_top.png " , " default_tree.png " } ,
paramtype2 = " facedir " ,
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on_place = mcl_util.rotate_axis ,
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stack_max = 64 ,
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groups = { handy = 1 , axey = 1 , tree = 1 , flammable = 2 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 10 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:sapling " , {
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description = " Oak Sapling " ,
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_doc_items_longdesc = " When placed on soil (such as dirt) and exposed to light, an oak sapling will grow into an oak tree after some time. If the tree can't grow it it is too dark, the sapling will uproot. " ,
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drawtype = " plantlike " ,
visual_scale = 1.0 ,
tiles = { " default_sapling.png " } ,
inventory_image = " default_sapling.png " ,
wield_image = " default_sapling.png " ,
paramtype = " light " ,
walkable = false ,
selection_box = {
type = " fixed " ,
fixed = { - 0.3 , - 0.5 , - 0.3 , 0.3 , 0.35 , 0.3 }
} ,
stack_max = 64 ,
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groups = { dig_immediate = 3 , sapling = 1 , attached_node = 1 , dig_by_water = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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on_construct = function ( pos )
local meta = minetest.get_meta ( pos )
meta : set_int ( " stage " , 0 )
end ,
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_mcl_blast_resistance = 0 ,
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_mcl_hardness = 0 ,
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} )
2017-02-01 00:32:56 +02:00
minetest.register_node ( " mcl_core:leaves " , {
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description = " Oak Leaves " ,
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_doc_items_longdesc = " Oak leaves are grown from oak trees. " ,
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drawtype = " allfaces_optional " ,
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place_param2 = 1 , -- Prevent leafdecay for placed nodes
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visual_scale = 1.3 ,
tiles = { " default_leaves.png " } ,
paramtype = " light " ,
stack_max = 64 ,
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groups = { handy = 1 , shearsy = 1 , swordy = 1 , leafdecay = 4 , flammable = 2 , leaves = 1 , deco_block = 1 } ,
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drop = {
max_items = 1 ,
items = {
{
-- player will get sapling with 1/20 chance
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items = { ' mcl_core:sapling ' } ,
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rarity = 20 ,
} ,
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{
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-- player will get apple with 1/200 chance
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items = { ' mcl_core:apple ' } ,
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rarity = 200 ,
} ,
}
} ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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_mcl_blast_resistance = 1 ,
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_mcl_hardness = 0.2 ,
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} )
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minetest.register_node ( " mcl_core:wood " , {
description = " Oak Wood Planks " ,
tiles = { " default_wood.png " } ,
stack_max = 64 ,
is_ground_content = false ,
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groups = { handy = 1 , axey = 1 , flammable = 3 , wood = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 2 ,
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} )
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-- Dark oak --
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minetest.register_node ( " mcl_core:darktree " , {
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description = " Dark Oak Wood " ,
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_doc_items_longdesc = " The trunk of a dark oak tree. " ,
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tiles = { " default_log_big_oak_top.png " , " default_log_big_oak_top.png " , " default_log_big_oak.png " } ,
paramtype2 = " facedir " ,
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on_place = mcl_util.rotate_axis ,
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stack_max = 64 ,
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groups = { handy = 1 , axey = 1 , tree = 1 , flammable = 2 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 10 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:darksapling " , {
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description = " Dark Oak Sapling " ,
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_doc_items_longdesc = " When placed on soil (such as dirt) and exposed to light, a dark oak sapling will grow into a dark oak tree after some time. If the tree can't grow it it is too dark, the sapling will uproot. " ,
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drawtype = " plantlike " ,
visual_scale = 1.0 ,
tiles = { " default_sapling_big_oak.png " } ,
inventory_image = " default_sapling_big_oak.png " ,
wield_image = " default_sapling_big_oak.png " ,
paramtype = " light " ,
walkable = false ,
selection_box = {
type = " fixed " ,
fixed = { - 0.3 , - 0.5 , - 0.3 , 0.3 , 0.35 , 0.3 }
} ,
stack_max = 64 ,
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groups = { dig_immediate = 3 , sapling = 1 , attached_node = 1 , dig_by_water = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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on_construct = function ( pos )
local meta = minetest.get_meta ( pos )
meta : set_int ( " stage " , 0 )
end ,
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_mcl_blast_resistance = 0 ,
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_mcl_hardness = 0 ,
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} )
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minetest.register_node ( " mcl_core:darkleaves " , {
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description = " Dark Oak Leaves " ,
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_doc_items_longdesc = " Dark oak leaves are grown from dark oak trees. " ,
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drawtype = " allfaces_optional " ,
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place_param2 = 1 , -- Prevent leafdecay for placed nodes
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visual_scale = 1.3 ,
tiles = { " default_leaves_big_oak.png " } ,
paramtype = " light " ,
stack_max = 64 ,
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groups = { handy = 1 , shearsy = 1 , swordy = 1 , leafdecay = 4 , flammable = 2 , leaves = 1 , deco_block = 1 } ,
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drop = {
max_items = 1 ,
items = {
{
-- player will get sapling with 1/20 chance
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items = { ' mcl_core:darksapling ' } ,
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rarity = 20 ,
} ,
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{
-- player will get apple with 1/200 chance
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items = { ' mcl_core:apple ' } ,
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rarity = 200 ,
} ,
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}
} ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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_mcl_blast_resistance = 1 ,
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_mcl_hardness = 0.2 ,
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} )
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minetest.register_node ( " mcl_core:darkwood " , {
description = " Dark Oak Wood Planks " ,
tiles = { " default_planks_big_oak.png " } ,
stack_max = 64 ,
is_ground_content = false ,
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groups = { handy = 1 , axey = 1 , flammable = 3 , wood = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 2 ,
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} )
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-- Jungle tree --
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minetest.register_node ( " mcl_core:jungletree " , {
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description = " Jungle Wood " ,
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_doc_items_longdesc = " The trunk of a jungle tree. " ,
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tiles = { " default_jungletree_top.png " , " default_jungletree_top.png " , " default_jungletree.png " } ,
stack_max = 64 ,
paramtype2 = " facedir " ,
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on_place = mcl_util.rotate_axis ,
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-- This is a bad bad workaround which is only done because cocoas are not wallmounted (but should)
-- As long cocoas only EVER stick to jungle trees, and nothing else, this is probably a lesser sin.
after_dig_node = function ( pos , oldnode , oldmetadata , digger )
-- Drop attached cocoas
local posses = {
{ x = pos.x + 1 , y = pos.y , z = pos.z } ,
{ x = pos.x - 1 , y = pos.y , z = pos.z } ,
{ x = pos.x , y = pos.y , z = pos.z + 1 } ,
{ x = pos.x , y = pos.y , z = pos.z - 1 } ,
}
for p = 1 , # posses do
local node = minetest.get_node ( posses [ p ] )
local g = minetest.get_item_group ( node.name , " cocoa " )
if g and g >= 1 then
minetest.remove_node ( posses [ p ] )
local drops = minetest.get_node_drops ( node.name , " " )
for d = 1 , # drops do
minetest.add_item ( posses [ p ] , drops [ d ] )
end
end
end
end ,
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groups = { handy = 1 , axey = 1 , tree = 1 , flammable = 2 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 10 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:junglewood " , {
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description = " Jungle Wood Planks " ,
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tiles = { " default_junglewood.png " } ,
stack_max = 64 ,
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is_ground_content = false ,
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groups = { handy = 1 , axey = 1 , flammable = 3 , wood = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:jungleleaves " , {
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description = " Jungle Leaves " ,
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_doc_items_longdesc = " Jungle leaves are grown from jungle trees. " ,
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drawtype = " allfaces_optional " ,
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place_param2 = 1 , -- Prevent leafdecay for placed nodes
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visual_scale = 1.3 ,
tiles = { " default_jungleleaves.png " } ,
paramtype = " light " ,
stack_max = 64 ,
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groups = { handy = 1 , shearsy = 1 , swordy = 1 , leafdecay = 4 , flammable = 2 , leaves = 1 , deco_block = 1 } ,
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drop = {
max_items = 1 ,
items = {
{
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items = { ' mcl_core:junglesapling ' } ,
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rarity = 40 ,
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} ,
}
} ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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_mcl_blast_resistance = 1 ,
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_mcl_hardness = 0.2 ,
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} )
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minetest.register_node ( " mcl_core:junglesapling " , {
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description = " Jungle Sapling " ,
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_doc_items_longdesc = " When placed on soil (such as dirt) and exposed to light, a jungle sapling will grow into a jungle tree after some time. If the tree can't grow it it is too dark, the sapling will uproot. " ,
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drawtype = " plantlike " ,
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place_param2 = 1 , -- Prevent leafdecay for placed nodes
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visual_scale = 1.0 ,
tiles = { " default_junglesapling.png " } ,
inventory_image = " default_junglesapling.png " ,
wield_image = " default_junglesapling.png " ,
paramtype = " light " ,
walkable = false ,
selection_box = {
type = " fixed " ,
fixed = { - 0.3 , - 0.5 , - 0.3 , 0.3 , 0.35 , 0.3 }
} ,
stack_max = 64 ,
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groups = { dig_immediate = 3 , sapling = 1 , attached_node = 1 , dig_by_water = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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on_construct = function ( pos )
local meta = minetest.get_meta ( pos )
meta : set_int ( " stage " , 0 )
end ,
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_mcl_blast_resistance = 0 ,
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_mcl_hardness = 0 ,
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} )
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-- Acacia --
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minetest.register_node ( " mcl_core:acaciatree " , {
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description = " Acacia Wood " ,
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_doc_items_longdesc = " The trunk of an acacia. " ,
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tiles = { " default_acaciatree_top.png " , " default_acaciatree_top.png " , " default_acaciatree.png " } ,
stack_max = 64 ,
paramtype2 = " facedir " ,
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on_place = mcl_util.rotate_axis ,
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groups = { handy = 1 , axey = 1 , tree = 1 , flammable = 2 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 10 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:acaciawood " , {
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description = " Acacia Wood Planks " ,
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tiles = { " default_acaciawood.png " } ,
stack_max = 64 ,
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is_ground_content = false ,
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groups = { handy = 1 , axey = 1 , flammable = 3 , wood = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:acacialeaves " , {
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description = " Acacia Leaves " ,
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_doc_items_longdesc = " Acacia leaves are grown from acacia trees. " ,
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drawtype = " allfaces_optional " ,
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place_param2 = 1 , -- Prevent leafdecay for placed nodes
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visual_scale = 1.3 ,
tiles = { " default_acacialeaves.png " } ,
paramtype = " light " ,
stack_max = 64 ,
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groups = { handy = 1 , shearsy = 1 , swordy = 1 , leafdecay = 4 , flammable = 2 , leaves = 1 , deco_block = 1 } ,
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drop = {
max_items = 1 ,
items = {
{
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items = { ' mcl_core:acaciasapling ' } ,
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rarity = 20 ,
} ,
}
} ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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_mcl_blast_resistance = 1 ,
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_mcl_hardness = 0.2 ,
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} )
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minetest.register_node ( " mcl_core:acaciasapling " , {
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description = " Acacia Sapling " ,
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_doc_items_longdesc = " When placed on soil (such as dirt) and exposed to light, an acacia sapling will grow into an acacia tree after some time. If the tree can't grow it it is too dark, the sapling will uproot. " ,
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drawtype = " plantlike " ,
visual_scale = 1.0 ,
tiles = { " default_acaciasapling.png " } ,
inventory_image = " default_acaciasapling.png " ,
wield_image = " default_acaciasapling.png " ,
paramtype = " light " ,
walkable = false ,
selection_box = {
type = " fixed " ,
fixed = { - 0.3 , - 0.5 , - 0.3 , 0.3 , 0.35 , 0.3 }
} ,
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on_construct = function ( pos )
local meta = minetest.get_meta ( pos )
meta : set_int ( " stage " , 0 )
end ,
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stack_max = 64 ,
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groups = { dig_immediate = 3 , sapling = 1 , attached_node = 1 , dig_by_water = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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_mcl_blast_resistance = 0 ,
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_mcl_hardness = 0 ,
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} )
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-- Spruce --
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minetest.register_node ( " mcl_core:sprucetree " , {
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description = " Spruce Wood " ,
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_doc_items_longdesc = " The trunk of a spruce tree. " ,
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tiles = { " default_sprucetree_top.png " , " default_sprucetree_top.png " , " default_sprucetree.png " } ,
stack_max = 64 ,
paramtype2 = " facedir " ,
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on_place = mcl_util.rotate_axis ,
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groups = { handy = 1 , axey = 1 , tree = 1 , flammable = 2 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 10 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:sprucewood " , {
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description = " Spruce Wood Planks " ,
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tiles = { " default_sprucewood.png " } ,
stack_max = 64 ,
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is_ground_content = false ,
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groups = { handy = 1 , axey = 1 , flammable = 3 , wood = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:spruceleaves " , {
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description = " Spruce Leaves " ,
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_doc_items_longdesc = " Spruce leaves are grown from spruce trees. " ,
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drawtype = " allfaces_optional " ,
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place_param2 = 1 , -- Prevent leafdecay for placed nodes
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visual_scale = 1.3 ,
tiles = { " default_spruceleaves.png " } ,
paramtype = " light " ,
stack_max = 64 ,
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groups = { handy = 1 , shearsy = 1 , swordy = 1 , leafdecay = 4 , flammable = 2 , leaves = 1 , deco_block = 1 } ,
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drop = {
max_items = 1 ,
items = {
{
-- player will get sapling with 1/20 chance
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items = { ' mcl_core:sprucesapling ' } ,
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rarity = 20 ,
} ,
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = { ' ' } ,
}
}
} ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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_mcl_blast_resistance = 1 ,
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_mcl_hardness = 0.2 ,
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} )
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minetest.register_node ( " mcl_core:sprucesapling " , {
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description = " Spruce Sapling " ,
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_doc_items_longdesc = " When placed on soil (such as dirt) and exposed to light, a spruce sapling will grow into a spruce tree after some time. If the tree can't grow it it is too dark, the sapling will uproot. " ,
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drawtype = " plantlike " ,
visual_scale = 1.0 ,
tiles = { " default_sprucesapling.png " } ,
inventory_image = " default_sprucesapling.png " ,
wield_image = " default_sprucesapling.png " ,
paramtype = " light " ,
walkable = false ,
selection_box = {
type = " fixed " ,
fixed = { - 0.3 , - 0.5 , - 0.3 , 0.3 , 0.35 , 0.3 }
} ,
stack_max = 64 ,
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groups = { dig_immediate = 3 , sapling = 1 , attached_node = 1 , dig_by_water = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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on_construct = function ( pos )
local meta = minetest.get_meta ( pos )
meta : set_int ( " stage " , 0 )
end ,
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_mcl_blast_resistance = 0 ,
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_mcl_hardness = 0 ,
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} )
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-- Birch
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minetest.register_node ( " mcl_core:birchtree " , {
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description = " Birch Wood " ,
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_doc_items_longdesc = " The trunk of a birch tree. " ,
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tiles = { " default_log_birch_top.png " , " default_log_birch_top.png " , " default_log_birch.png " } ,
stack_max = 64 ,
paramtype2 = " facedir " ,
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on_place = mcl_util.rotate_axis ,
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groups = { handy = 1 , axey = 1 , tree = 1 , flammable = 2 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 10 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:birchwood " , {
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description = " Birch Wood Planks " ,
tiles = { " default_planks_birch.png " } ,
stack_max = 64 ,
is_ground_content = false ,
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groups = { handy = 1 , axey = 1 , flammable = 3 , wood = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:birchleaves " , {
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description = " Birch Leaves " ,
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_doc_items_longdesc = " Birch leaves are grown from birch trees. " ,
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drawtype = " allfaces_optional " ,
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place_param2 = 1 , -- Prevent leafdecay for placed nodes
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visual_scale = 1.3 ,
tiles = { " default_leaves_birch.png " } ,
paramtype = " light " ,
stack_max = 64 ,
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groups = { handy = 1 , shearsy = 1 , swordy = 1 , leafdecay = 4 , flammable = 2 , leaves = 1 , deco_block = 1 } ,
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drop = {
max_items = 1 ,
items = {
{
-- player will get sapling with 1/20 chance
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items = { ' mcl_core:birchsapling ' } ,
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rarity = 20 ,
} ,
}
} ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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_mcl_blast_resistance = 1 ,
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_mcl_hardness = 0.2 ,
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} )
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minetest.register_node ( " mcl_core:birchsapling " , {
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description = " Birch Sapling " ,
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_doc_items_longdesc = " When placed on soil (such as dirt) and exposed to light, a birch sapling will grow into a birch tree after some time. If the tree can't grow it it is too dark, the sapling will uproot. " ,
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drawtype = " plantlike " ,
visual_scale = 1.0 ,
tiles = { " default_sapling_birch.png " } ,
inventory_image = " default_sapling_birch.png " ,
wield_image = " default_sapling_birch.png " ,
paramtype = " light " ,
walkable = false ,
selection_box = {
type = " fixed " ,
fixed = { - 0.3 , - 0.5 , - 0.3 , 0.3 , 0.35 , 0.3 }
} ,
stack_max = 64 ,
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groups = { dig_immediate = 3 , sapling = 1 , attached_node = 1 , dig_by_water = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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on_construct = function ( pos )
local meta = minetest.get_meta ( pos )
meta : set_int ( " stage " , 0 )
end ,
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_mcl_blast_resistance = 0 ,
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_mcl_hardness = 0 ,
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} )
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minetest.register_node ( " mcl_core:cactus " , {
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description = " Cactus " ,
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_doc_items_longdesc = " This is a piece of cactus commonly found in dry areas, especially deserts. Over time, cacti will grow up to 3 blocks high on sand or red sand. A cactus hurts living beings touching it with a damage of 1 HP every half second. When a cactus block is broken, all cactus blocks connected above it will break as well. " ,
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drawtype = " nodebox " ,
tiles = { " default_cactus_top.png " , " default_cactus_bottom.png " , " default_cactus_side.png " , " default_cactus_side.png " , " default_cactus_side.png " , " default_cactus_side.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { handy = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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paramtype = " light " ,
node_box = {
type = " fixed " ,
fixed = {
{ - 7 / 16 , - 8 / 16 , - 7 / 16 , 7 / 16 , 8 / 16 , 7 / 16 } , -- Main Body
{ - 8 / 16 , - 8 / 16 , - 7 / 16 , 8 / 16 , 8 / 16 , - 7 / 16 } , -- Spikes
{ - 8 / 16 , - 8 / 16 , 7 / 16 , 8 / 16 , 8 / 16 , 7 / 16 } , -- Spikes
{ - 7 / 16 , - 8 / 16 , - 8 / 16 , - 7 / 16 , 8 / 16 , 8 / 16 } , -- Spikes
{ 7 / 16 , - 8 / 16 , 8 / 16 , 7 / 16 , 8 / 16 , - 8 / 16 } , -- Spikes
} ,
} ,
selection_box = {
type = " fixed " ,
fixed = {
{ - 7 / 16 , - 8 / 16 , - 7 / 16 , 7 / 16 , 8 / 16 , 7 / 16 } ,
} ,
} ,
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_mcl_blast_resistance = 2 ,
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_mcl_hardness = 0.4 ,
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} )
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minetest.register_node ( " mcl_core:reeds " , {
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description = " Sugar Canes " ,
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_doc_items_longdesc = " Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly grow up to 3 blocks when they are next to water and are placed on a grass block, dirt, sand, red sand, podzol or coarse dirt. When a sugar cane is broken, all sugar canes connected above will break as well. " ,
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drawtype = " plantlike " ,
tiles = { " default_papyrus.png " } ,
inventory_image = " default_sugar_cane.png " ,
wield_image = " default_sugar_cane.png " ,
paramtype = " light " ,
walkable = false ,
is_ground_content = true ,
node_box = {
type = " fixed " ,
fixed = {
{ - 7 / 16 , - 8 / 16 , - 7 / 16 , 7 / 16 , 8 / 16 , 7 / 16 } , -- Main Body
{ - 8 / 16 , - 8 / 16 , - 7 / 16 , 8 / 16 , 8 / 16 , - 7 / 16 } , -- Spikes
{ - 8 / 16 , - 8 / 16 , 7 / 16 , 8 / 16 , 8 / 16 , 7 / 16 } , -- Spikes
{ - 7 / 16 , - 8 / 16 , - 8 / 16 , - 7 / 16 , 8 / 16 , 8 / 16 } , -- Spikes
{ 7 / 16 , - 8 / 16 , 8 / 16 , 7 / 16 , 8 / 16 , - 8 / 16 } , -- Spikes
} ,
} ,
selection_box = {
type = " fixed " ,
fixed = {
{ - 7 / 16 , - 8 / 16 , - 7 / 16 , 7 / 16 , 8 / 16 , 7 / 16 } ,
} ,
} ,
stack_max = 64 ,
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groups = { dig_immediate = 3 , craftitem = 1 } ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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_mcl_blast_resistance = 0 ,
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_mcl_hardness = 0 ,
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} )
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minetest.register_node ( " mcl_core:bedrock " , {
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description = " Bedrock " ,
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_doc_items_longdesc = " Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode. " ,
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tiles = { " default_bedrock.png " } ,
stack_max = 64 ,
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groups = { creative_breakable = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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is_ground_content = false ,
on_blast = function ( ) end ,
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drop = ' ' ,
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_mcl_blast_resistance = 18000000 ,
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_mcl_hardness = - 1 ,
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} )
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minetest.register_node ( " mcl_core:slimeblock " , {
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description = " Slime Block " ,
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_doc_items_longdesc = " Slime blocks are very bouncy and prevent fall damage. " ,
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drawtype = " nodebox " ,
paramtype = " light " ,
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is_ground_content = false ,
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node_box = {
type = " fixed " ,
fixed = {
{ - 0.25 , - 0.25 , - 0.25 , 0.25 , 0.25 , 0.25 } ,
{ - 0.5 , - 0.5 , - 0.5 , 0.5 , 0.5 , 0.5 } ,
}
} ,
tiles = { " default_slimeblock.png " } ,
paramtype = " light " ,
use_texture_alpha = true ,
sunlight_propagates = true ,
stack_max = 64 ,
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-- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks
-- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment.
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groups = { dig_immediate = 3 , bouncy = 44 , fall_damage_add_percent =- 100 , deco_block = 1 } ,
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_mcl_blast_resistance = 0 ,
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_mcl_hardness = 0 ,
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} )
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minetest.register_node ( " mcl_core:glass " , {
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description = " Glass " ,
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_doc_items_longdesc = " A decorational and mostly transparent block. " ,
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drawtype = " glasslike " ,
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is_ground_content = false ,
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tiles = { " default_glass.png " } ,
paramtype = " light " ,
sunlight_propagates = true ,
stack_max = 64 ,
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groups = { handy = 1 , glass = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_glass_defaults ( ) ,
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drop = " " ,
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_mcl_blast_resistance = 1.5 ,
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_mcl_hardness = 0.3 ,
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} )
---- colored glass
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mcl_core.add_glass ( " Red Stained Glass " , " basecolor_red " , " red " )
mcl_core.add_glass ( " Green Stained Glass " , " unicolor_dark_green " , " green " )
mcl_core.add_glass ( " Blue Stained Glass " , " basecolor_blue " , " blue " )
mcl_core.add_glass ( " Light Blue Stained Glass " , " unicolor_light_blue " , " light_blue " )
mcl_core.add_glass ( " Black Stained Glass " , " basecolor_black " , " black " )
mcl_core.add_glass ( " White Stained Glass " , " basecolor_white " , " white " )
mcl_core.add_glass ( " Yellow Stained Glass " , " basecolor_yellow " , " yellow " )
mcl_core.add_glass ( " Brown Stained Glass " , " unicolor_dark_orange " , " brown " )
mcl_core.add_glass ( " Orange Stained Glass " , " excolor_orange " , " orange " )
mcl_core.add_glass ( " Pink Stained Glass " , " unicolor_light_red " , " pink " )
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mcl_core.add_glass ( " Grey Stained Glass " , " unicolor_darkgrey " , " gray " )
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mcl_core.add_glass ( " Lime Stained Glass " , " basecolor_green " , " lime " )
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mcl_core.add_glass ( " Light Grey Stained Glass " , " basecolor_grey " , " silver " )
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mcl_core.add_glass ( " Magenta Stained Glass " , " basecolor_magenta " , " magenta " )
mcl_core.add_glass ( " Purple Stained Glass " , " excolor_violet " , " purple " )
mcl_core.add_glass ( " Cyan Stained Glass " , " basecolor_cyan " , " cyan " )
minetest.register_node ( " mcl_core:ladder " , {
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description = " Ladder " ,
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_doc_items_longdesc = " A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks and not on glass, leaves, ice, slabs, glowstone, nor sea lanterns. " ,
_doc_items_usagehelp = " You hold on the ladder as soon as you enter the block. Hold the “jump” key to move upwards and the “sneak” or “use” key (depending on settings) to move downwards. " ,
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drawtype = " signlike " ,
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is_ground_content = false ,
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tiles = { " default_ladder.png " } ,
inventory_image = " default_ladder.png " ,
wield_image = " default_ladder.png " ,
paramtype = " light " ,
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sunlight_propagates = true ,
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paramtype2 = " wallmounted " ,
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walkable = true ,
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climbable = true ,
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node_box = {
type = " wallmounted " ,
wall_side = { - 0.5 , - 0.5 , - 0.5 , - 7 / 16 , 0.5 , 0.5 } ,
} ,
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selection_box = {
type = " wallmounted " ,
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wall_side = { - 0.5 , - 0.5 , - 0.5 , - 7 / 16 , 0.5 , 0.5 } ,
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} ,
stack_max = 64 ,
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groups = { handy = 1 , axey = 1 , attached_node = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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node_placement_prediction = " " ,
-- Restrict placement of ladders
on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type ~= " node " then
-- no interaction possible with entities
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node ( under )
local def = minetest.registered_nodes [ node.name ]
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local groups = def.groups
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-- Don't allow to place the ladder at particular nodes
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if ( groups and ( groups.glass or groups.leaves or groups.slab ) ) or
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node.name == " mcl_core:ladder " or node.name == " mcl_core:ice " or node.name == " mcl_nether:glowstone " or node.name == " mcl_ocean:sea_lantern " then
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return itemstack
end
-- Check special rightclick action of pointed node
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if def and def.on_rightclick then
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if not placer : get_player_control ( ) . sneak then
return def.on_rightclick ( under , node , placer , itemstack ,
pointed_thing ) or itemstack , false
end
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end
local above = pointed_thing.above
-- Ladders may not be placed on ceiling or floor
if under.y ~= above.y then
return itemstack
end
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local idef = itemstack : get_definition ( )
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local success = minetest.item_place_node ( itemstack , placer , pointed_thing )
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if success then
if idef.sounds and idef.sounds . place then
minetest.sound_play ( idef.sounds . place , { pos = above , gain = 1 } )
end
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end
return itemstack
end ,
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_mcl_blast_resistance = 2 ,
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_mcl_hardness = 0.4 ,
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} )
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minetest.register_node ( " mcl_core:vine " , {
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description = " Vines " ,
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drawtype = " signlike " ,
tiles = { " default_vine.png " } ,
inventory_image = " default_vine.png " ,
wield_image = " default_vine.png " ,
paramtype = " light " ,
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sunlight_propagates = true ,
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paramtype2 = " wallmounted " ,
walkable = false ,
climbable = true ,
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buildable_to = true ,
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selection_box = {
type = " wallmounted " ,
} ,
stack_max = 64 ,
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groups = { handy = 1 , axey = 1 , shearsy = 1 , swordy = 1 , flammable = 2 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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drop = " " ,
after_dig_node = function ( pos , oldnode , oldmetadata , user )
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local item = user : get_wielded_item ( )
if item : get_name ( ) == " mcl_tools:shears " then
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minetest.add_item ( pos , oldnode.name )
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end
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end ,
_mcl_blast_resistance = 1 ,
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_mcl_hardness = 0.2 ,
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} )
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minetest.register_node ( " mcl_core:water_flowing " , {
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description = " Flowing Water " ,
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_doc_items_create_entry = false ,
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inventory_image = minetest.inventorycube ( " default_water.png " ) ,
drawtype = " flowingliquid " ,
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tiles = { name = " default_water_flowing_animated.png " , animation = { type = " vertical_frames " , aspect_w = 32 , aspect_h = 32 , length = 2.0 } } ,
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special_tiles = {
{
image = " default_water_flowing_animated.png " ,
backface_culling = false ,
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animation = { type = " vertical_frames " , aspect_w = 64 , aspect_h = 64 , length = 2.0 }
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} ,
{
image = " default_water_flowing_animated.png " ,
backface_culling = true ,
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animation = { type = " vertical_frames " , aspect_w = 64 , aspect_h = 64 , length = 2.0 }
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} ,
} ,
alpha = WATER_ALPHA ,
paramtype = " light " ,
paramtype2 = " flowingliquid " ,
walkable = false ,
pointable = false ,
diggable = false ,
buildable_to = true ,
drop = " " ,
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drowning = 4 ,
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liquidtype = " flowing " ,
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liquid_alternative_flowing = " mcl_core:water_flowing " ,
liquid_alternative_source = " mcl_core:water_source " ,
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liquid_viscosity = WATER_VISC ,
liquid_range = 7 ,
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freezemelt = " mcl_core:snow " ,
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post_effect_color = { a = 64 , r = 100 , g = 100 , b = 200 } ,
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groups = { water = 3 , liquid = 3 , puts_out_fire = 1 , not_in_creative_inventory = 1 , freezes = 1 , melt_around = 1 } ,
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_mcl_blast_resistance = 500 ,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = - 1 ,
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} )
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minetest.register_node ( " mcl_core:water_source " , {
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description = " Still Water " ,
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_doc_items_entry_name = " Water " ,
_doc_items_longdesc = " Water is abundant in oceans and may also appear in small quantities in underground water pockets. You can swim easily in water, but you need to catch your breath from time to time. Water will turn nearby lava into obsidian or stone. " ,
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inventory_image = minetest.inventorycube ( " default_water.png " ) ,
drawtype = " liquid " ,
tiles = {
{ name = " default_water_source_animated.png " , animation = { type = " vertical_frames " , aspect_w = 32 , aspect_h = 32 , length = 5.0 } }
} ,
special_tiles = {
-- New-style water source material (mostly unused)
{
name = " default_water_source_animated.png " ,
animation = { type = " vertical_frames " , aspect_w = 32 , aspect_h = 32 , length = 5.0 } ,
backface_culling = false ,
}
} ,
alpha = WATER_ALPHA ,
paramtype = " light " ,
walkable = false ,
pointable = false ,
diggable = false ,
buildable_to = true ,
drop = " " ,
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drowning = 4 ,
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liquidtype = " source " ,
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liquid_alternative_flowing = " mcl_core:water_flowing " ,
liquid_alternative_source = " mcl_core:water_source " ,
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liquid_viscosity = WATER_VISC ,
liquid_range = 7 ,
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freezemelt = " mcl_core:ice " ,
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post_effect_color = { a = 64 , r = 100 , g = 100 , b = 200 } ,
stack_max = 64 ,
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groups = { water = 3 , liquid = 3 , puts_out_fire = 1 , freezes = 1 , not_in_creative_inventory = 1 } ,
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_mcl_blast_resistance = 500 ,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = - 1 ,
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} )
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minetest.register_node ( " mcl_core:lava_flowing " , {
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description = " Flowing Lava " ,
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_doc_items_create_entry = false ,
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inventory_image = minetest.inventorycube ( " default_lava.png " ) ,
drawtype = " flowingliquid " ,
tiles = { " default_lava.png " } ,
special_tiles = {
{
image = " default_lava_flowing_animated.png " ,
backface_culling = false ,
animation = { type = " vertical_frames " , aspect_w = 64 , aspect_h = 64 , length = 3.3 }
} ,
{
image = " default_lava_flowing_animated.png " ,
backface_culling = true ,
animation = { type = " vertical_frames " , aspect_w = 64 , aspect_h = 64 , length = 3.3 }
} ,
} ,
paramtype = " light " ,
paramtype2 = " flowingliquid " ,
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-- Real light level: 15 (but Minetest caps at 14)
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light_source = 14 ,
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walkable = false ,
pointable = false ,
diggable = false ,
buildable_to = true ,
drop = " " ,
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--[[ Drowning in Minecraft deals 2 damage per second.
In Minetest , drowning damage is dealt every 2 seconds so this
translates to 4 drowning damage ] ]
drowning = 4 ,
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liquidtype = " flowing " ,
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liquid_alternative_flowing = " mcl_core:lava_flowing " ,
liquid_alternative_source = " mcl_core:lava_source " ,
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liquid_viscosity = LAVA_VISC ,
liquid_renewable = false ,
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liquid_range = 4 ,
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damage_per_second = 4 * 2 ,
post_effect_color = { a = 192 , r = 255 , g = 64 , b = 0 } ,
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groups = { lava = 3 , liquid = 2 , igniter = 3 , destroys_items = 1 , not_in_creative_inventory = 1 } ,
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_mcl_blast_resistance = 500 ,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = - 1 ,
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} )
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minetest.register_node ( " mcl_core:lava_source " , {
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description = " Still Lava " ,
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_doc_items_entry_name = " Lava " ,
_doc_items_longdesc = " Lava is found deep underground and rather dangerous. Don't touch it, it will hurt you a lot and once you're in, it is hard to get out. Lava will also destroy all dropped items it touches. When a lava source meets water, it turns into obsidian. Flowing lava turns into stone instead. " ,
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inventory_image = minetest.inventorycube ( " default_lava.png " ) ,
drawtype = " liquid " ,
tiles = {
{ name = " default_lava_source_animated.png " , animation = { type = " vertical_frames " , aspect_w = 16 , aspect_h = 16 , length = 3.0 } }
} ,
special_tiles = {
-- New-style lava source material (mostly unused)
{
name = " default_lava_source_animated.png " ,
animation = { type = " vertical_frames " , aspect_w = 32 , aspect_h = 32 , length = 3.0 } ,
backface_culling = false ,
}
} ,
paramtype = " light " ,
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-- Real light level: 15 (but Minetest caps at 14)
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light_source = 14 ,
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walkable = false ,
pointable = false ,
diggable = false ,
buildable_to = true ,
drop = " " ,
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drowning = 4 ,
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liquidtype = " source " ,
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liquid_alternative_flowing = " mcl_core:lava_flowing " ,
liquid_alternative_source = " mcl_core:lava_source " ,
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liquid_viscosity = LAVA_VISC ,
liquid_renewable = false ,
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liquid_range = 4 ,
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damage_per_second = 4 * 2 ,
post_effect_color = { a = 192 , r = 255 , g = 64 , b = 0 } ,
stack_max = 64 ,
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groups = { lava = 3 , liquid = 2 , igniter = 3 , destroys_items = 1 , not_in_creative_inventory = 1 } ,
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_mcl_blast_resistance = 500 ,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = - 1 ,
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} )
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minetest.register_node ( " mcl_core:cobble " , {
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description = " Cobblestone " ,
tiles = { " default_cobble.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , building_block = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:mossycobble " , {
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description = " Moss Stone " ,
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tiles = { " default_mossycobble.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { pickaxey = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 2 ,
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} )
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minetest.register_node ( " mcl_core:coalblock " , {
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description = " Block of Coal " ,
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_doc_items_longdesc = " Blocks of coal are useful as a compact storage of coal and very useful as a furnace fuel. A block of coal is as efficient as 10 coal. " ,
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tiles = { " default_coal_block.png " } ,
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is_ground_content = false ,
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stack_max = 64 ,
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groups = { pickaxey = 1 , flammable = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 5 ,
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} )
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minetest.register_node ( " mcl_core:ironblock " , {
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description = " Block of Iron " ,
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_doc_items_longdesc = " A block of iron is mostly a decorational block but also useful as a compact storage of iron ingots. " ,
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tiles = { " default_steel_block.png " } ,
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is_ground_content = false ,
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stack_max = 64 ,
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groups = { pickaxey = 2 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 5 ,
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} )
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minetest.register_node ( " mcl_core:goldblock " , {
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description = " Block of Gold " ,
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_doc_items_longdesc = " A block of gold is mostly a shiny decorational block but also useful as a compact storage of gold ingots. " ,
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tiles = { " default_gold_block.png " } ,
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is_ground_content = false ,
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stack_max = 64 ,
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groups = { pickaxey = 4 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 5 ,
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} )
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minetest.register_node ( " mcl_core:diamondblock " , {
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description = " Block of Diamond " ,
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_doc_items_longdesc = " A block of diamond mostly a shiny decorational block but also useful as a compact storage of diamonds. " ,
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tiles = { " default_diamond_block.png " } ,
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is_ground_content = false ,
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stack_max = 64 ,
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groups = { pickaxey = 4 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 5 ,
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} )
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minetest.register_node ( " mcl_core:lapisblock " , {
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description = " Lapis Lazuli Block " ,
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_doc_items_longdesc = " A lapis lazuli block is mostly a decorational block but also useful as a compact storage of lapis lazuli. " ,
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tiles = { " default_lapis_block.png " } ,
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is_ground_content = false ,
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stack_max = 64 ,
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groups = { pickaxey = 3 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 15 ,
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_mcl_hardness = 3 ,
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} )
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minetest.register_node ( " mcl_core:emeraldblock " , {
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description = " Block of Emerald " ,
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_doc_items_longdesc = " A block of emerald is mostly a shiny decorational block but also useful as a compact storage of emeralds. " ,
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tiles = { " default_emerald_block.png " } ,
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is_ground_content = false ,
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stack_max = 64 ,
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groups = { pickaxey = 4 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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_mcl_blast_resistance = 30 ,
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_mcl_hardness = 5 ,
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} )
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minetest.register_node ( " mcl_core:obsidian " , {
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description = " Obsidian " ,
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_doc_items_longdesc = " Obsidian is an extremely hard mineral with an enourmous blast-resistance. Obsidian is formed when water meets lava. " ,
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tiles = { " default_obsidian.png " } ,
is_ground_content = true ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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stack_max = 64 ,
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groups = { pickaxey = 5 , building_block = 1 } ,
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_mcl_blast_resistance = 6000 ,
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_mcl_hardness = 50 ,
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} )
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minetest.register_node ( " mcl_core:deadbush " , {
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description = " Dead Bush " ,
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drawtype = " plantlike " ,
visual_scale = 1.0 ,
tiles = { " default_dry_shrub.png " } ,
inventory_image = " default_dry_shrub.png " ,
wield_image = " default_dry_shrub.png " ,
paramtype = " light " ,
walkable = false ,
stack_max = 64 ,
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groups = { dig_immediate = 3 , flammable = 3 , attached_node = 1 , dig_by_water = 1 , deco_block = 1 } ,
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drop = {
max_items = 1 ,
items = {
{
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items = { " mcl_core:stick 2 " } ,
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rarity = 2 ,
} ,
{
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items = { " mcl_core:stick 1 " } ,
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rarity = 2 ,
} ,
}
} ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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selection_box = {
type = " fixed " ,
fixed = { - 1 / 3 , - 1 / 2 , - 1 / 3 , 1 / 3 , 1 / 6 , 1 / 3 } ,
} ,
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_mcl_blast_resistance = 0 ,
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_mcl_hardness = 0 ,
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} )
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minetest.register_node ( " mcl_core:tallgrass " , {
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description = " Tall Grass " ,
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drawtype = " plantlike " ,
tiles = { " default_tallgrass.png " } ,
inventory_image = " default_tallgrass.png " ,
wield_image = " default_tallgrass.png " ,
drop = {
max_items = 1 ,
items = {
{
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items = { ' mcl_farming:wheat_seeds ' } ,
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rarity = 8 ,
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} ,
}
} ,
paramtype = " light " ,
walkable = false ,
buildable_to = true ,
is_ground_content = true ,
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groups = { dig_immediate = 3 , flammable = 3 , attached_node = 1 , dig_by_water = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_leaves_defaults ( ) ,
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after_dig_node = function ( pos , oldnode , oldmetadata , user )
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local item = user : get_wielded_item ( )
if item : get_name ( ) == " mcl_tools:shears " then
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minetest.add_item ( pos , oldnode.name )
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end
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end ,
_mcl_blast_resistance = 0 ,
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_mcl_hardness = 0 ,
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} )
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minetest.register_node ( " mcl_core:ice " , {
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description = " Ice " ,
drawtype = " glasslike " ,
tiles = { " default_ice.png " } ,
is_ground_content = true ,
paramtype = " light " ,
use_texture_alpha = true ,
stack_max = 64 ,
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groups = { handy = 1 , pickaxey = 1 , building_block = 1 } ,
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drop = " " ,
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sounds = mcl_sounds.node_sound_glass_defaults ( ) ,
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_mcl_blast_resistance = 2.5 ,
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_mcl_hardness = 0.5 ,
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} )
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minetest.register_node ( " mcl_core:packed_ice " , {
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description = " Packed Ice " ,
drawtype = " glasslike " ,
tiles = { " default_ice_packed.png " } ,
is_ground_content = true ,
paramtype = " light " ,
use_texture_alpha = true ,
stack_max = 64 ,
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groups = { handy = 1 , pickaxey = 1 , building_block = 1 } ,
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drop = " " ,
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sounds = mcl_sounds.node_sound_glass_defaults ( ) ,
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_mcl_blast_resistance = 2.5 ,
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_mcl_hardness = 0.5 ,
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} )
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-- Frosted Ice (4 nodes)
for i = 0 , 3 do
local ice = { }
ice.increase_age = function ( pos , ice_near , first_melt )
-- Increase age of frosted age or turn to water source if too old
local nn = minetest.get_node ( pos ) . name
local age = tonumber ( string.sub ( nn , - 1 ) )
if age == nil then return end
local nextnode
if age < 3 then
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nextnode = " mcl_core:frosted_ice_ " .. ( age + 1 )
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else
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nextnode = " mcl_core:water_source "
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end
minetest.swap_node ( pos , { name = nextnode } )
-- Spread aging to neighbor blocks, but not recursively
if first_melt and i == 3 then
for j = 1 , # ice_near do
ice.increase_age ( ice_near [ j ] , false )
end
end
end
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minetest.register_node ( " mcl_core:frosted_ice_ " .. i , {
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description = " Frosted Ice " ,
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_doc_items_create_entry = i == 0 ,
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drawtype = " glasslike " ,
tiles = { " default_frosted_ice_ " .. i .. " .png " } ,
is_ground_content = false ,
paramtype = " light " ,
use_texture_alpha = true ,
stack_max = 64 ,
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groups = { handy = 1 , frosted_ice = 1 , not_in_creative_inventory = 1 } ,
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drop = " " ,
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sounds = mcl_sounds.node_sound_glass_defaults ( ) ,
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on_construct = function ( pos )
local timer = minetest.get_node_timer ( pos )
timer : start ( 1.5 )
end ,
on_timer = function ( pos , elapsed )
local ice_near = minetest.find_nodes_in_area (
{ x = pos.x - 1 , y = pos.y - 1 , z = pos.z - 1 } ,
{ x = pos.x + 1 , y = pos.y + 1 , z = pos.z + 1 } ,
{ " group:frosted_ice " }
)
-- Check condition to increase age
if ( # ice_near < 4 and minetest.get_node_light ( pos ) > ( 11 - i ) ) or math.random ( 1 , 3 ) == 1 then
ice.increase_age ( pos , ice_near , true )
end
local timer = minetest.get_node_timer ( pos )
timer : start ( 1.5 )
end ,
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_mcl_blast_resistance = 2.5 ,
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_mcl_hardness = 0.5 ,
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} )
end
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minetest.register_node ( " mcl_core:snow " , {
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description = " Top Snow " ,
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tiles = { " default_snow.png " } ,
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wield_image = " default_snow.png " ,
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wield_scale = { x = 1 , y = 1 , z = 1 } ,
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is_ground_content = true ,
paramtype = " light " ,
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sunlight_propagates = true ,
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buildable_to = true ,
drawtype = " nodebox " ,
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stack_max = 64 ,
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floodable = true ,
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node_box = {
type = " fixed " ,
fixed = {
{ - 0.5 , - 0.5 , - 0.5 , 0.5 , - 0.5 + 2 / 16 , 0.5 } ,
} ,
} ,
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groups = { shovely = 1 , attached_node = 1 , deco_block = 1 } ,
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sounds = mcl_sounds.node_sound_snow_defaults ( ) ,
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drop = " mcl_throwing:snowball 2 " ,
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_mcl_blast_resistance = 0.5 ,
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_mcl_hardness = 0.1 ,
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} )
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minetest.register_node ( " mcl_core:snowblock " , {
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description = " Snow " ,
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tiles = { " default_snow.png " } ,
is_ground_content = true ,
stack_max = 64 ,
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groups = { shovely = 1 , building_block = 1 } ,
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sounds = mcl_sounds.node_sound_snow_defaults ( ) ,
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drop = " mcl_throwing:snowball 4 " ,
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_mcl_blast_resistance = 1 ,
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_mcl_hardness = 0.2 ,
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} )
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minetest.register_node ( " mcl_core:cobweb " , {
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description = " Cobweb " ,
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_doc_items_longdesc = " Cobwebs can be walked through, but significantly slow you down. " ,
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drawtype = " plantlike " ,
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paramtype2 = " degrotate " ,
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visual_scale = 1.1 ,
stack_max = 64 ,
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tiles = { " mcl_core_web.png " } ,
inventory_image = " mcl_core_web.png " ,
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paramtype = " light " ,
sunlight_propagates = true ,
liquid_viscosity = 14 ,
liquidtype = " source " ,
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liquid_alternative_flowing = " mcl_core:cobweb " ,
liquid_alternative_source = " mcl_core:cobweb " ,
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liquid_renewable = false ,
liquid_range = 0 ,
walkable = false ,
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groups = { swordy_cobweb = 1 , shearsy = 1 , deco_block = 1 } ,
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drop = " mcl_mobitems:string " ,
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_mcl_blast_resistance = 20 ,
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_mcl_hardness = 4 ,
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} )