Fix silent ladder placement
This commit is contained in:
parent
ef9eae3c2f
commit
7a4b107d75
|
@ -1203,8 +1203,14 @@ minetest.register_node("mcl_core:ladder", {
|
|||
end
|
||||
local success = minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
|
||||
if success and not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
local idef = itemstack:get_definition()
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
|
||||
end
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
|
Loading…
Reference in New Issue
Block a user