silver-fang-mini-game/node_modules/phaser/plugins/layer3d/Layer3DFactory.js
2024-10-27 19:54:14 +02:00

39 lines
1.3 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Layer3D = require('./Layer3D');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Layer3D Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Layer3D Game Object and WebGL support have been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#layer3d
* @webglOnly
* @since 3.50.0
*
* @param {number} [x] - The horizontal position of this Game Object in the world.
* @param {number} [y] - The vertical position of this Game Object in the world.
*
* @return {Phaser.GameObjects.Layer3D} The Game Object that was created.
*/
if (typeof WEBGL_RENDERER)
{
GameObjectFactory.register('layer3d', function (x, y)
{
return this.displayList.add(new Layer3D(this.scene, x, y));
});
}
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns