silver-fang-mini-game/node_modules/phaser/plugins/impact/components/Bounce.js
2024-10-27 19:54:14 +02:00

75 lines
1.8 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Impact Bounce component.
* Should be applied as a mixin.
*
* @namespace Phaser.Physics.Impact.Components.Bounce
* @since 3.0.0
*/
var Bounce = {
/**
* Sets the impact physics bounce, or restitution, value.
*
* @method Phaser.Physics.Impact.Components.Bounce#setBounce
* @since 3.0.0
*
* @param {number} value - A value between 0 (no rebound) and 1 (full rebound)
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setBounce: function (value)
{
this.body.bounciness = value;
return this;
},
/**
* Sets the minimum velocity the body is allowed to be moving to be considered for rebound.
*
* @method Phaser.Physics.Impact.Components.Bounce#setMinBounceVelocity
* @since 3.0.0
*
* @param {number} value - The minimum allowed velocity.
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setMinBounceVelocity: function (value)
{
this.body.minBounceVelocity = value;
return this;
},
/**
* The bounce, or restitution, value of this body.
* A value between 0 (no rebound) and 1 (full rebound)
*
* @name Phaser.Physics.Impact.Components.Bounce#bounce
* @type {number}
* @since 3.0.0
*/
bounce: {
get: function ()
{
return this.body.bounciness;
},
set: function (value)
{
this.body.bounciness = value;
}
}
};
module.exports = Bounce;