silver-fang-mini-game/node_modules/phaser/plugins/impact/ImpactBody.js
2024-10-27 19:54:14 +02:00

128 lines
3.6 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var Components = require('./components');
/**
* @classdesc
* [description]
*
* @class ImpactBody
* @memberof Phaser.Physics.Impact
* @constructor
* @since 3.0.0
*
* @extends Phaser.Physics.Impact.Components.Acceleration
* @extends Phaser.Physics.Impact.Components.BodyScale
* @extends Phaser.Physics.Impact.Components.BodyType
* @extends Phaser.Physics.Impact.Components.Bounce
* @extends Phaser.Physics.Impact.Components.CheckAgainst
* @extends Phaser.Physics.Impact.Components.Collides
* @extends Phaser.Physics.Impact.Components.Debug
* @extends Phaser.Physics.Impact.Components.Friction
* @extends Phaser.Physics.Impact.Components.Gravity
* @extends Phaser.Physics.Impact.Components.Offset
* @extends Phaser.Physics.Impact.Components.SetGameObject
* @extends Phaser.Physics.Impact.Components.Velocity
*
* @param {Phaser.Physics.Impact.World} world - [description]
* @param {number} x - x - The horizontal position of this physics body in the world.
* @param {number} y - y - The vertical position of this physics body in the world.
* @param {number} width - The width of the physics body in the world.
* @param {number} height - [description]
*/
var ImpactBody = new Class({
Mixins: [
Components.Acceleration,
Components.BodyScale,
Components.BodyType,
Components.Bounce,
Components.CheckAgainst,
Components.Collides,
Components.Debug,
Components.Friction,
Components.Gravity,
Components.Offset,
Components.SetGameObject,
Components.Velocity
],
initialize:
function ImpactBody (world, x, y, width, height)
{
/**
* [description]
*
* @name Phaser.Physics.Impact.ImpactBody#body
* @type {Phaser.Physics.Impact.Body}
* @since 3.0.0
*/
this.body = world.create(x, y, width, height);
this.body.parent = this;
/**
* [description]
*
* @name Phaser.Physics.Impact.ImpactBody#size
* @type {{x: number, y: number}}
* @since 3.0.0
*/
this.size = this.body.size;
/**
* [description]
*
* @name Phaser.Physics.Impact.ImpactBody#offset
* @type {{x: number, y: number}}
* @since 3.0.0
*/
this.offset = this.body.offset;
/**
* [description]
*
* @name Phaser.Physics.Impact.ImpactBody#vel
* @type {{x: number, y: number}}
* @since 3.0.0
*/
this.vel = this.body.vel;
/**
* [description]
*
* @name Phaser.Physics.Impact.ImpactBody#accel
* @type {{x: number, y: number}}
* @since 3.0.0
*/
this.accel = this.body.accel;
/**
* [description]
*
* @name Phaser.Physics.Impact.ImpactBody#friction
* @type {{x: number, y: number}}
* @since 3.0.0
*/
this.friction = this.body.friction;
/**
* [description]
*
* @name Phaser.Physics.Impact.ImpactBody#maxVel
* @type {{x: number, y: number}}
* @since 3.0.0
*/
this.maxVel = this.body.maxVel;
}
});
module.exports = ImpactBody;