/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Impact Gravity component. * Should be applied as a mixin. * * @namespace Phaser.Physics.Impact.Components.Gravity * @since 3.0.0 */ var Gravity = { /** * [description] * * @method Phaser.Physics.Impact.Components.Gravity#setGravity * @since 3.0.0 * * @param {number} value - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setGravity: function (value) { this.body.gravityFactor = value; return this; }, /** * [description] * * @name Phaser.Physics.Impact.Components.Gravity#gravity * @type {number} * @since 3.0.0 */ gravity: { get: function () { return this.body.gravityFactor; }, set: function (value) { this.body.gravityFactor = value; } } }; module.exports = Gravity;