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a8a7215a79
...
d96fc2b077
48
.github/workflows/build.yml
vendored
Normal file
|
@ -0,0 +1,48 @@
|
|||
name: Build and Publish
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: ["master"]
|
||||
pull_request:
|
||||
branches: ["master"]
|
||||
|
||||
env:
|
||||
CARGO_TERM_COLOR: always
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
pages: write
|
||||
id-token: write
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Install Wasm-pack
|
||||
run: cargo install wasm-pack
|
||||
|
||||
- name: Build
|
||||
run: wasm-pack build --target=bundler --dev --out-name index
|
||||
|
||||
- name: Use Node.js
|
||||
uses: actions/setup-node@v3
|
||||
with:
|
||||
node-version: 18
|
||||
|
||||
- name: Build
|
||||
working-directory: ./www
|
||||
run: |
|
||||
npm install
|
||||
npx webpack
|
||||
|
||||
- name: Github Pages - Setup
|
||||
uses: actions/configure-pages@v5
|
||||
|
||||
- name: Github Pages - Upload artifact
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
with:
|
||||
path: "./www/dist"
|
||||
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v4
|
1
.gitignore
vendored
|
@ -4,4 +4,3 @@ Cargo.lock
|
|||
bin/
|
||||
pkg/
|
||||
wasm-pack.log
|
||||
node_modules
|
||||
|
|
27
Cargo.toml
Normal file
|
@ -0,0 +1,27 @@
|
|||
[package]
|
||||
name = "mini-game"
|
||||
version = "0.1.0"
|
||||
authors = ["lanxu <lanxu@posteo.net>"]
|
||||
edition = "2018"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
||||
[features]
|
||||
default = ["console_error_panic_hook"]
|
||||
|
||||
[dependencies]
|
||||
wasm-bindgen = "0.2.84"
|
||||
|
||||
# The `console_error_panic_hook` crate provides better debugging of panics by
|
||||
# logging them with `console.error`. This is great for development, but requires
|
||||
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
|
||||
# code size when deploying.
|
||||
console_error_panic_hook = { version = "0.1.7", optional = true }
|
||||
|
||||
[dev-dependencies]
|
||||
wasm-bindgen-test = "0.3.34"
|
||||
|
||||
[profile.release]
|
||||
# Tell `rustc` to optimize for small code size.
|
||||
opt-level = "s"
|
201
LICENSE_APACHE
Normal file
|
@ -0,0 +1,201 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
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||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
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|
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|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
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|
||||
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|
||||
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|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
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||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
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|
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|
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|
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"Work" shall mean the work of authorship, whether in Source or
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any Contribution intentionally submitted for inclusion in the Work
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Notwithstanding the above, nothing herein shall supersede or modify
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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Unless required by applicable law or agreed to in writing, software
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
|
25
LICENSE_MIT
Normal file
|
@ -0,0 +1,25 @@
|
|||
Copyright (c) 2018 lanxu <lanxu@posteo.net>
|
||||
|
||||
Permission is hereby granted, free of charge, to any
|
||||
person obtaining a copy of this software and associated
|
||||
documentation files (the "Software"), to deal in the
|
||||
Software without restriction, including without
|
||||
limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software
|
||||
is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice
|
||||
shall be included in all copies or substantial portions
|
||||
of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
|
||||
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
|
||||
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
|
||||
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
|
||||
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
11
README.md
Normal file
|
@ -0,0 +1,11 @@
|
|||
# Silver Fang mini game
|
||||
|
||||
```sh
|
||||
wargo watch -i .gitignore -i "pkg/*" -s "wasm-pack build --target=bundler --dev --out-name index"
|
||||
```
|
||||
|
||||
And run in www
|
||||
|
||||
```sh
|
||||
npm start
|
||||
```
|
6345
dist/assets/index-CS9tYjbg.js
vendored
17
index.html
|
@ -1,17 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Hopeanuoli</title>
|
||||
<link rel="preload" as="font" href="assets/Kenney Bold.ttf" type="font/ttf" />
|
||||
<link rel="stylesheet" href="fonts.css">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="silver-fang-mini-game"></div>
|
||||
<noscript>This page contains webassembly and javascript content, please enable javascript in your browser.</noscript>
|
||||
<script type="module" src="/src/index.ts"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
1058
package-lock.json
generated
17
package.json
|
@ -1,17 +0,0 @@
|
|||
{
|
||||
"name": "silver-fang-mini-game",
|
||||
"version": "0.1.0",
|
||||
"description": "Silver Fang Mini Game",
|
||||
"scripts": {
|
||||
"build": "tsc && vite build",
|
||||
"start": "vite"
|
||||
},
|
||||
"devDependencies": {
|
||||
"typescript": "^5.6.3",
|
||||
"vite": "^5.4.9"
|
||||
},
|
||||
"dependencies": {
|
||||
"mini-game": "file:../pkg",
|
||||
"phaser": "^3.86.0"
|
||||
}
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
{
|
||||
"frames": [],
|
||||
"meta": {
|
||||
"app": "libgdx",
|
||||
"version": "latest",
|
||||
"image": "atlas.png",
|
||||
"format": "png",
|
||||
"size": {
|
||||
"w": 10,
|
||||
"h": 10
|
||||
},
|
||||
"scale": 1
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 161 KiB |
Before Width: | Height: | Size: 2.9 MiB |
Before Width: | Height: | Size: 678 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 172 KiB |
Before Width: | Height: | Size: 124 KiB |
Before Width: | Height: | Size: 154 KiB |
Before Width: | Height: | Size: 143 KiB |
Before Width: | Height: | Size: 130 KiB |
Before Width: | Height: | Size: 140 KiB |
Before Width: | Height: | Size: 55 KiB |
Before Width: | Height: | Size: 74 KiB |
Before Width: | Height: | Size: 135 KiB |
Before Width: | Height: | Size: 163 KiB |
Before Width: | Height: | Size: 133 KiB |
|
@ -1,380 +0,0 @@
|
|||
{
|
||||
"characters": [
|
||||
{
|
||||
"name": "Gin",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "5",
|
||||
"strength": "3",
|
||||
"charisma": "5",
|
||||
"total": "13"
|
||||
},
|
||||
{
|
||||
"name": "Riki",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "5",
|
||||
"strength": "5",
|
||||
"charisma": "5",
|
||||
"total": "15"
|
||||
},
|
||||
{
|
||||
"name": "Ben",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "4",
|
||||
"strength": "5",
|
||||
"charisma": "4",
|
||||
"total": "13"
|
||||
},
|
||||
{
|
||||
"name": "John",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "4",
|
||||
"strength": "4",
|
||||
"charisma": "2",
|
||||
"total": "10"
|
||||
},
|
||||
{
|
||||
"name": "Cross",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "3",
|
||||
"strength": "2",
|
||||
"charisma": "3",
|
||||
"total": "8"
|
||||
},
|
||||
{
|
||||
"name": "Smith",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "3",
|
||||
"strength": "3",
|
||||
"charisma": "3",
|
||||
"total": "9"
|
||||
},
|
||||
{
|
||||
"name": "Great",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "3",
|
||||
"strength": "3",
|
||||
"charisma": "4",
|
||||
"total": "10"
|
||||
},
|
||||
{
|
||||
"name": "Hyena",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "1",
|
||||
"strength": "2",
|
||||
"charisma": "0",
|
||||
"total": "3"
|
||||
},
|
||||
{
|
||||
"name": "Sniper",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "4",
|
||||
"strength": "4",
|
||||
"charisma": "2",
|
||||
"total": "10"
|
||||
},
|
||||
{
|
||||
"name": "Akatora",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "3",
|
||||
"strength": "3",
|
||||
"charisma": "4",
|
||||
"total": "10"
|
||||
},
|
||||
{
|
||||
"name": "Chuutora",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "3",
|
||||
"strength": "3",
|
||||
"charisma": "3",
|
||||
"total": "9"
|
||||
},
|
||||
{
|
||||
"name": "Kurotora",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "3",
|
||||
"total": "10"
|
||||
},
|
||||
{
|
||||
"name": "Moss",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "2",
|
||||
"strength": "5",
|
||||
"charisma": "4",
|
||||
"total": "11"
|
||||
},
|
||||
{
|
||||
"name": "Akame",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "5",
|
||||
"strength": "3",
|
||||
"charisma": "4",
|
||||
"total": "12"
|
||||
},
|
||||
{
|
||||
"name": "Kurojaki",
|
||||
"alliance": "Kougan shinobit",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "3",
|
||||
"total": "10"
|
||||
},
|
||||
{
|
||||
"name": "Wilson",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "3",
|
||||
"strength": "3",
|
||||
"charisma": "3",
|
||||
"total": "9"
|
||||
},
|
||||
{
|
||||
"name": "Musashi",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "4",
|
||||
"strength": "4",
|
||||
"charisma": "4",
|
||||
"total": "12"
|
||||
},
|
||||
{
|
||||
"name": "Bill",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "4",
|
||||
"total": "11"
|
||||
},
|
||||
{
|
||||
"name": "Benizakura",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "3",
|
||||
"strength": "5",
|
||||
"charisma": "4",
|
||||
"total": "12"
|
||||
},
|
||||
{
|
||||
"name": "Kisaragi",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "4",
|
||||
"total": "11"
|
||||
},
|
||||
{
|
||||
"name": "Hazuki",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "2",
|
||||
"strength": "3",
|
||||
"charisma": "2",
|
||||
"total": "7"
|
||||
},
|
||||
{
|
||||
"name": "Minazuki",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "2",
|
||||
"strength": "1",
|
||||
"charisma": "0",
|
||||
"total": "3"
|
||||
},
|
||||
{
|
||||
"name": "Oliver",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "3",
|
||||
"strength": "2",
|
||||
"charisma": "3",
|
||||
"total": "8"
|
||||
},
|
||||
{
|
||||
"name": "Terry",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "2",
|
||||
"strength": "4",
|
||||
"charisma": "3",
|
||||
"total": "9"
|
||||
},
|
||||
{
|
||||
"name": "Bemu",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "2",
|
||||
"strength": "4",
|
||||
"charisma": "4",
|
||||
"total": "10"
|
||||
},
|
||||
{
|
||||
"name": "Hakurou",
|
||||
"alliance": "Ouun armeija",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "4",
|
||||
"total": "11"
|
||||
},
|
||||
{
|
||||
"name": "Akakabuto",
|
||||
"alliance": "Karhu-armeija",
|
||||
"skill": "4",
|
||||
"strength": "5",
|
||||
"charisma": "5",
|
||||
"total": "14"
|
||||
},
|
||||
{
|
||||
"name": "Madara",
|
||||
"alliance": "Karhu-armeija",
|
||||
"skill": "4",
|
||||
"strength": "4",
|
||||
"charisma": "3",
|
||||
"total": "11"
|
||||
},
|
||||
{
|
||||
"name": "Mosa",
|
||||
"alliance": "Karhu-armeija",
|
||||
"skill": "3",
|
||||
"strength": "5",
|
||||
"charisma": "3",
|
||||
"total": "11"
|
||||
},
|
||||
{
|
||||
"name": "Retsuga",
|
||||
"alliance": "Susien valtakunta",
|
||||
"skill": "4",
|
||||
"strength": "4",
|
||||
"charisma": "3",
|
||||
"total": "11"
|
||||
},
|
||||
{
|
||||
"name": "Fuuga",
|
||||
"alliance": "Susien valtakunta",
|
||||
"skill": "4",
|
||||
"strength": "4",
|
||||
"charisma": "4",
|
||||
"total": "12"
|
||||
},
|
||||
{
|
||||
"name": "Hyouma",
|
||||
"alliance": "Susien valtakunta",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "3",
|
||||
"total": "10"
|
||||
},
|
||||
{
|
||||
"name": "Mukonga",
|
||||
"alliance": "Susien valtakunta",
|
||||
"skill": "3",
|
||||
"strength": "5",
|
||||
"charisma": "4",
|
||||
"total": "12"
|
||||
},
|
||||
{
|
||||
"name": "Hyakkiga",
|
||||
"alliance": "Susien valtakunta",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "2",
|
||||
"total": "9"
|
||||
},
|
||||
{
|
||||
"name": "Shuuga",
|
||||
"alliance": "Susien valtakunta",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "2",
|
||||
"total": "9"
|
||||
},
|
||||
{
|
||||
"name": "Raiga",
|
||||
"alliance": "Susien valtakunta",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "2",
|
||||
"total": "9"
|
||||
},
|
||||
{
|
||||
"name": "Suiga",
|
||||
"alliance": "Susien valtakunta",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "3",
|
||||
"total": "10"
|
||||
},
|
||||
{
|
||||
"name": "Noroi",
|
||||
"alliance": "Susien valtakunta",
|
||||
"skill": "5",
|
||||
"strength": "4",
|
||||
"charisma": "4",
|
||||
"total": "13"
|
||||
},
|
||||
{
|
||||
"name": "Reima",
|
||||
"alliance": "Susien valtakunta",
|
||||
"skill": "5",
|
||||
"strength": "4",
|
||||
"charisma": "5",
|
||||
"total": "14"
|
||||
},
|
||||
{
|
||||
"name": "Mugen",
|
||||
"alliance": "Gaian imperiumi",
|
||||
"skill": "",
|
||||
"strength": "",
|
||||
"charisma": "3",
|
||||
"total": "3"
|
||||
},
|
||||
{
|
||||
"name": "Thousand Dragon",
|
||||
"alliance": "Gaian imperiumi",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "3",
|
||||
"total": "10"
|
||||
},
|
||||
{
|
||||
"name": "Black-Snake",
|
||||
"alliance": "Gaian imperiumi",
|
||||
"skill": "4",
|
||||
"strength": "4",
|
||||
"charisma": "4",
|
||||
"total": "12"
|
||||
},
|
||||
{
|
||||
"name": "Goldeye",
|
||||
"alliance": "Gaian imperiumi",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "3",
|
||||
"total": "10"
|
||||
},
|
||||
{
|
||||
"name": "White Tiger",
|
||||
"alliance": "Gaian imperiumi",
|
||||
"skill": "4",
|
||||
"strength": "3",
|
||||
"charisma": "2",
|
||||
"total": "9"
|
||||
},
|
||||
{
|
||||
"name": "Big Horn",
|
||||
"alliance": "Gaian imperiumi",
|
||||
"skill": "3",
|
||||
"strength": "4",
|
||||
"charisma": "2",
|
||||
"total": "9"
|
||||
},
|
||||
{
|
||||
"name": "Juga",
|
||||
"alliance": "Gaian imperiumi",
|
||||
"skill": "5",
|
||||
"strength": "4",
|
||||
"charisma": "4",
|
||||
"total": "13"
|
||||
},
|
||||
{
|
||||
"name": "Gaia",
|
||||
"alliance": "Gaian imperiumi",
|
||||
"skill": "5",
|
||||
"strength": "5",
|
||||
"charisma": "5",
|
||||
"total": "15"
|
||||
}
|
||||
]
|
||||
}
|
Before Width: | Height: | Size: 173 B |
Before Width: | Height: | Size: 159 B |
Before Width: | Height: | Size: 309 B |
Before Width: | Height: | Size: 646 B |
|
@ -1,16 +0,0 @@
|
|||
@font-face {
|
||||
font-family: KenneyBold;
|
||||
src: url('assets/Kenney\ Bold.ttf');
|
||||
}
|
||||
|
||||
body {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#silver-fang-mini-game {
|
||||
/*width: 1080px;
|
||||
height: 1920px;*/
|
||||
width: 540px;
|
||||
height: 960px;
|
||||
margin: auto;
|
||||
}
|
|
@ -1,53 +0,0 @@
|
|||
// import * as MiniGame from "mini-game";
|
||||
import * as Phaser from "phaser";
|
||||
import MainMenuScene from "./scenes/main-menu";
|
||||
import BootScene from "./scenes/boot";
|
||||
import PreloaderScene from "./scenes/preloader";
|
||||
|
||||
const GameConfig: Phaser.Types.Core.GameConfig = {
|
||||
title: 'SilverFangMiniGame',
|
||||
version: '2.0',
|
||||
width: 1080 / 2,
|
||||
height: 1920 / 2,
|
||||
type: Phaser.AUTO,
|
||||
parent: 'silver-fang-mini-game',
|
||||
// `as as Phaser.Types.Scenes.SettingsConfig[]` is required until https://github.com/photonstorm/phaser/pull/6235
|
||||
scene: [
|
||||
BootScene,
|
||||
PreloaderScene,
|
||||
MainMenuScene,
|
||||
] as Phaser.Types.Scenes.SettingsConfig[],
|
||||
input: {
|
||||
keyboard: true
|
||||
},
|
||||
physics: {
|
||||
default: 'arcade',
|
||||
arcade: {
|
||||
debug: false
|
||||
}
|
||||
},
|
||||
backgroundColor: '#AAA',
|
||||
render: { pixelArt: false, antialias: true },
|
||||
scale: {
|
||||
mode: Phaser.Scale.FIT,
|
||||
autoCenter: Phaser.Scale.CENTER_BOTH,
|
||||
// `fullscreenTarget` must be defined for phones to not have
|
||||
// a small margin during fullscreen.
|
||||
fullscreenTarget: 'app',
|
||||
expandParent: false,
|
||||
},
|
||||
};
|
||||
|
||||
class Game extends Phaser.Game {
|
||||
constructor(config: Phaser.Types.Core.GameConfig) {
|
||||
|
||||
super({ ...GameConfig, ...config });
|
||||
}
|
||||
}
|
||||
|
||||
/*window.addEventListener('load', () => {
|
||||
// Expose `_game` to allow debugging, mute button and fullscreen button
|
||||
(window as any)._game = new Game(GameConfig);
|
||||
});*/
|
||||
|
||||
export default Game;
|
1
src/game.rs
Normal file
|
@ -0,0 +1 @@
|
|||
|
27
src/game/game_object.rs
Normal file
|
@ -0,0 +1,27 @@
|
|||
use wasm_bindgen::prelude::*;
|
||||
|
||||
#[wasm_bindgen(getter_with_clone)] // Either do this or make text private and implement getter and setter (String!)
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct GameState {
|
||||
pub x: f64,
|
||||
pub y: f64,
|
||||
pub a: f64,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub scale: f64,
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
impl GameObject {
|
||||
pub fn new() -> GameObject {
|
||||
GameObject {
|
||||
x: 0.,
|
||||
y: 0.,
|
||||
a: 0.,
|
||||
width: 0,
|
||||
height: 0,
|
||||
scale: 0.,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
17
src/game/game_state.rs
Normal file
|
@ -0,0 +1,17 @@
|
|||
use crate::game::game_object::GameObject;
|
||||
|
||||
pub enum State {
|
||||
Menu,
|
||||
InGame,
|
||||
GameOver,
|
||||
}
|
||||
|
||||
#[wasm_bindgen(getter_with_clone)]
|
||||
pub struct GameState {
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub time: u64,
|
||||
pub score: u64,
|
||||
pub state: State(Menu),
|
||||
objects: Vec<GameObject>,
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
//wasm.greet();
|
||||
|
||||
import Game from "./game-base";
|
||||
|
||||
new Game({ parent: 'silver-fang-mini-game' });
|
14
src/lib.rs
Normal file
|
@ -0,0 +1,14 @@
|
|||
mod game;
|
||||
mod utils;
|
||||
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
#[wasm_bindgen]
|
||||
extern "C" {
|
||||
fn alert(s: &str);
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn greet() {
|
||||
alert("Hello, mini-game!");
|
||||
}
|
|
@ -1,46 +0,0 @@
|
|||
import * as Phaser from "phaser";
|
||||
|
||||
class GameButton {
|
||||
group: Phaser.GameObjects.Group | null = null;
|
||||
sprite: Phaser.GameObjects.Sprite | null = null;
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, text: string) {
|
||||
const textObject = new Phaser.GameObjects.Text(scene, x, y, text, {
|
||||
color: 'black',
|
||||
fontFamily: 'KenneyBold',
|
||||
})
|
||||
|
||||
textObject.setOrigin(.5, .5)
|
||||
|
||||
const topLeft = new Phaser.GameObjects.Image(scene, x, y, 'button-bg', 0)
|
||||
const top = new Phaser.GameObjects.Image(scene, x, y, 'button-bg', 1)
|
||||
const topRight = new Phaser.GameObjects.Image(scene, x, y, 'button-bg', 2)
|
||||
// bgObject.setScale(((textObject.width + 40) / 48), ((textObject.height + 40) / 48))
|
||||
//bgObject.setInteractive();
|
||||
|
||||
//bgObject.on('pointerover', () => {
|
||||
|
||||
//})
|
||||
|
||||
const buttonGroup = new Phaser.GameObjects.Group(scene)
|
||||
buttonGroup.add(textObject)
|
||||
buttonGroup.add(topLeft)
|
||||
buttonGroup.add(top)
|
||||
buttonGroup.add(topRight)
|
||||
|
||||
this.group = buttonGroup
|
||||
|
||||
scene.add.existing(topLeft)
|
||||
scene.add.existing(topRight)
|
||||
scene.add.existing(textObject)
|
||||
scene.add.existing(buttonGroup)
|
||||
|
||||
console.log(textObject.width, textObject.height)
|
||||
}
|
||||
onEvent(eventName: any, fn: any) {
|
||||
this.sprite?.on(eventName, fn)
|
||||
}
|
||||
moveTo(x: number, y: number) {
|
||||
this.group?.setXY(x, y)
|
||||
}
|
||||
}
|
||||
export default GameButton;
|
|
@ -1,94 +0,0 @@
|
|||
import * as Phaser from "phaser";
|
||||
|
||||
class Card {
|
||||
scene: Phaser.Scene | null = null;
|
||||
group: Phaser.GameObjects.Group | null = null;
|
||||
sprites = [];
|
||||
isFaceUp: boolean = true;
|
||||
characterName: string | null = null;
|
||||
isFlipping: boolean = false;
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, characterName: string) {
|
||||
this.scene = scene;
|
||||
this.characterName = characterName;
|
||||
|
||||
const cardBackground: Phaser.GameObjects.Image = new Phaser.GameObjects.Image(scene, x, y, 'card-bg', 0)
|
||||
const cardShadow: Phaser.GameObjects.Image = new Phaser.GameObjects.Image(scene, x, y, 'card-shadow', 0)
|
||||
const character: Phaser.GameObjects.Image = new Phaser.GameObjects.Image(scene, x, y, 'character-' + characterName + '-card', 0)
|
||||
|
||||
const cardGroup: Phaser.GameObjects.Group = new Phaser.GameObjects.Group(scene)
|
||||
|
||||
cardGroup.add(cardShadow)
|
||||
cardGroup.add(cardBackground)
|
||||
cardGroup.add(character)
|
||||
|
||||
this.group = cardGroup
|
||||
|
||||
character.setInteractive();
|
||||
scene.add.existing(cardShadow)
|
||||
scene.add.existing(cardBackground)
|
||||
scene.add.existing(character)
|
||||
|
||||
scene.add.existing(cardGroup)
|
||||
|
||||
this.sprites.push({ sprite: cardShadow, offsetX: -5, offsetY: -5 })
|
||||
this.sprites.push({ sprite: cardBackground, offsetX: 0, offsetY: 0 })
|
||||
this.sprites.push({ sprite: character, offsetX: 0, offsetY: 0 })
|
||||
}
|
||||
onEvent(eventName: any, fn: any) {
|
||||
const sprite = this.sprites[this.sprites.length - 1].sprite
|
||||
console.log(sprite, eventName, fn)
|
||||
sprite.on(eventName, fn, this.scene)
|
||||
}
|
||||
flip() {
|
||||
if (this.isFlipping) {
|
||||
return;
|
||||
}
|
||||
this.isFlipping = true;
|
||||
|
||||
const ease = 'Sine.easeIn'
|
||||
const duration = 100
|
||||
const tween = this.scene?.tweens.add({
|
||||
targets: this.sprites.map(s => s.sprite),
|
||||
props: {
|
||||
scaleX: { value: 0, duration, yoyo: true },
|
||||
},
|
||||
ease,
|
||||
onComplete: () => {
|
||||
this.isFaceUp = !this.isFaceUp;
|
||||
this.isFlipping = false;
|
||||
}
|
||||
})
|
||||
this.scene?.tweens.add({
|
||||
targets: this.sprites[2].sprite,
|
||||
props: {
|
||||
texture: { value: this.isFaceUp ? 'card-bg' : 'character-' + this.characterName + '-card', duration: 0, delay: duration },
|
||||
},
|
||||
ease,
|
||||
})
|
||||
}
|
||||
moveTo(x: number, y: number) {
|
||||
this.scene?.tweens.add({
|
||||
targets: this.sprites.filter(s => s.offsetX === 0).map(s => s.sprite),
|
||||
props: {
|
||||
x: { value: x, duration: 1000 },
|
||||
y: { value: y, duration: 1000 }
|
||||
},
|
||||
ease: 'Expo.out'
|
||||
})
|
||||
this.scene?.tweens.add({
|
||||
targets: this.sprites.filter(s => s.offsetX != 0).map(s => s.sprite),
|
||||
props: {
|
||||
x: { value: x - 5, duration: 1000 },
|
||||
y: { value: y + 5, duration: 1000 }
|
||||
},
|
||||
ease: 'Expo.out'
|
||||
})
|
||||
//this.group?.setXY(x, y)
|
||||
}
|
||||
scaleTo(x: number, y: number) {
|
||||
this.group?.children.iterate((child) => child.setScale(x, y))
|
||||
}
|
||||
}
|
||||
|
||||
export default Card;
|
|
@ -1,19 +0,0 @@
|
|||
import { Scene } from 'phaser';
|
||||
|
||||
class BootScene extends Scene {
|
||||
constructor() {
|
||||
super('Boot');
|
||||
}
|
||||
|
||||
preload() {
|
||||
// The Boot Scene is typically used to load in any assets you require for your Preloader, such as a game logo or background.
|
||||
// The smaller the file size of the assets, the better, as the Boot Scene itself has no preloader.
|
||||
this.load.image('background01', 'assets/background01.png');
|
||||
}
|
||||
|
||||
create() {
|
||||
this.scene.start('Preloader');
|
||||
}
|
||||
}
|
||||
|
||||
export default BootScene;
|
|
@ -1,56 +0,0 @@
|
|||
import * as Phaser from "phaser";
|
||||
import Card from "../objects/card";
|
||||
import GameButton from "../objects/button";
|
||||
|
||||
class MainMenuScene extends Phaser.Scene {
|
||||
constructor() {
|
||||
super('MainMenu')
|
||||
}
|
||||
|
||||
preload() {
|
||||
}
|
||||
|
||||
create() {
|
||||
const gameState = {
|
||||
cards: [],
|
||||
tablePositions: []
|
||||
}
|
||||
|
||||
const { centerX, centerY, width, height } = this.cameras.main;
|
||||
const bg = this.add.image(centerX, centerY, 'background01');
|
||||
const cardsPerRow = 4;
|
||||
const numCards = cardsPerRow * cardsPerRow;
|
||||
|
||||
const characters = ['akakabuto', 'ben', 'cross', 'gin', 'hyena', 'john', 'madara', 'mosa', 'riki', 'smith', 'sniper']
|
||||
|
||||
for (let x = 0; x < cardsPerRow; x++) {
|
||||
for (let y = 0; y < cardsPerRow; y++) {
|
||||
const char = Math.floor(Math.random() * 100) % characters.length;
|
||||
const card = new Card(this, 80, 80, characters[char]);
|
||||
card.scaleTo(.4, .4)
|
||||
card.flip();
|
||||
card.onEvent('clicked', () => {
|
||||
card.flip()
|
||||
})
|
||||
gameState.cards.push(card);
|
||||
gameState.tablePositions.push({ x: x * 130 + 80, y: y * 130 + 160 })
|
||||
}
|
||||
}
|
||||
|
||||
gameState.cards.forEach((card, idx) => {
|
||||
const pos = gameState.tablePositions[idx]
|
||||
card.moveTo(pos.x, pos.y)
|
||||
})
|
||||
|
||||
this.input.on('gameobjectup', function (pointer, gameObject) {
|
||||
gameObject.emit('clicked', gameObject);
|
||||
}, this);
|
||||
|
||||
//card.scaleTo(0.5, 0.5)
|
||||
//card.moveTo(400, 150);
|
||||
//card.flip()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default MainMenuScene;
|
|
@ -1,52 +0,0 @@
|
|||
import { Scene } from 'phaser';
|
||||
|
||||
export default class PreloaderScene extends Scene {
|
||||
constructor() {
|
||||
super('Preloader');
|
||||
}
|
||||
|
||||
init() {
|
||||
const { centerX, centerY, width, height } = this.cameras.main;
|
||||
// We loaded this image in our Boot Scene, so we can display it here
|
||||
const bg = this.add.image(centerX, centerY, 'background01');
|
||||
bg.scale = 2;
|
||||
// A simple progress bar. This is the outline of the bar.
|
||||
this.add.rectangle(centerX, centerY, 468, 32).setStrokeStyle(2, 0x000000);
|
||||
|
||||
// This is the progress bar itself. It will increase in size from the left based on the % of progress.
|
||||
const bar = this.add.rectangle(centerX - 230, centerY, 4, 28, 0xffffff);
|
||||
|
||||
const text = this.add.text(centerX, centerY, 'LADATAAN...', {
|
||||
color: "black",
|
||||
backgroundColor: "white",
|
||||
stroke: "#AAA",
|
||||
strokeThickness: 4,
|
||||
fontFamily: "Kenney Bold",
|
||||
});
|
||||
text.setOrigin(0.5);
|
||||
|
||||
// Use the 'progress' event emitted by the LoaderPlugin to update the loading bar
|
||||
this.load.on('progress', (progress: number) => {
|
||||
// Update the progress bar (our bar is 464px wide, so 100% = 464px)
|
||||
bar.width = 4 + (460 * progress);
|
||||
});
|
||||
}
|
||||
|
||||
preload() {
|
||||
this.load.setPath('assets');
|
||||
|
||||
this.load.spritesheet('button-bg', 'panel-000.png', { frameWidth: 16, frameHeight: 16 });
|
||||
this.load.spritesheet('card-bg', 'card-bg.png', { frameWidth: 272, frameHeight: 272 });
|
||||
this.load.spritesheet('card-shadow', 'card-shadow.png', { frameWidth: 272, frameHeight: 272 });
|
||||
|
||||
const characters = ['akakabuto', 'ben', 'cross', 'gin', 'hyena', 'john', 'madara', 'mosa', 'riki', 'smith', 'sniper']
|
||||
|
||||
characters.forEach(character => {
|
||||
this.load.spritesheet('character-' + character + '-card', 'characters/' + character + '_card.png', { frameWidth: 256, frameHeight: 256 });
|
||||
});
|
||||
}
|
||||
|
||||
create() {
|
||||
this.scene.start('MainMenu');
|
||||
}
|
||||
}
|
10
src/utils.rs
Normal file
|
@ -0,0 +1,10 @@
|
|||
pub fn set_panic_hook() {
|
||||
// When the `console_error_panic_hook` feature is enabled, we can call the
|
||||
// `set_panic_hook` function at least once during initialization, and then
|
||||
// we will get better error messages if our code ever panics.
|
||||
//
|
||||
// For more details see
|
||||
// https://github.com/rustwasm/console_error_panic_hook#readme
|
||||
#[cfg(feature = "console_error_panic_hook")]
|
||||
console_error_panic_hook::set_once();
|
||||
}
|
13
tests/web.rs
Normal file
|
@ -0,0 +1,13 @@
|
|||
//! Test suite for the Web and headless browsers.
|
||||
|
||||
#![cfg(target_arch = "wasm32")]
|
||||
|
||||
extern crate wasm_bindgen_test;
|
||||
use wasm_bindgen_test::*;
|
||||
|
||||
wasm_bindgen_test_configure!(run_in_browser);
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn pass() {
|
||||
assert_eq!(1 + 1, 2);
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"target": "ESNext",
|
||||
"module": "ESNext",
|
||||
"lib": ["ESNext", "DOM", "scripthost"],
|
||||
"moduleResolution": "Node",
|
||||
"strict": true,
|
||||
"sourceMap": true,
|
||||
"resolveJsonModule": true,
|
||||
"esModuleInterop": true,
|
||||
"types": ["vite/client"],
|
||||
"noEmit": true,
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"noImplicitReturns": true
|
||||
},
|
||||
"include": ["./src"]
|
||||
}
|
|
@ -1,9 +0,0 @@
|
|||
export default {
|
||||
// Define `base` because this deploys to user.github.io/repo-name/
|
||||
base: './',
|
||||
build: {
|
||||
// Do not inline images and assets to avoid the phaser error
|
||||
// "Local data URIs are not supported"
|
||||
assetsInlineLimit: 0
|
||||
},
|
||||
}
|
24
www/.bin/create-wasm-app.js
Executable file
|
@ -0,0 +1,24 @@
|
|||
#!/usr/bin/env node
|
||||
|
||||
const { spawn } = require("child_process");
|
||||
const fs = require("fs");
|
||||
|
||||
let folderName = '.';
|
||||
|
||||
if (process.argv.length >= 3) {
|
||||
folderName = process.argv[2];
|
||||
if (!fs.existsSync(folderName)) {
|
||||
fs.mkdirSync(folderName);
|
||||
}
|
||||
}
|
||||
|
||||
const clone = spawn("git", ["clone", "https://github.com/rustwasm/create-wasm-app.git", folderName]);
|
||||
|
||||
clone.on("close", code => {
|
||||
if (code !== 0) {
|
||||
console.error("cloning the template failed!")
|
||||
process.exit(code);
|
||||
} else {
|
||||
console.log("🦀 Rust + 🕸 Wasm = ❤");
|
||||
}
|
||||
});
|
2
www/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
node_modules
|
||||
dist
|
5
www/.travis.yml
Normal file
|
@ -0,0 +1,5 @@
|
|||
language: node_js
|
||||
node_js: "10"
|
||||
|
||||
script:
|
||||
- ./node_modules/.bin/webpack
|
201
www/LICENSE-APACHE
Normal file
|
@ -0,0 +1,201 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
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||||
or other liability obligations and/or rights consistent with this
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||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
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|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
25
www/LICENSE-MIT
Normal file
|
@ -0,0 +1,25 @@
|
|||
Copyright (c) [year] [name]
|
||||
|
||||
Permission is hereby granted, free of charge, to any
|
||||
person obtaining a copy of this software and associated
|
||||
documentation files (the "Software"), to deal in the
|
||||
Software without restriction, including without
|
||||
limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software
|
||||
is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice
|
||||
shall be included in all copies or substantial portions
|
||||
of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
|
||||
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
|
||||
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
|
||||
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
|
||||
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
67
www/README.md
Normal file
|
@ -0,0 +1,67 @@
|
|||
<div align="center">
|
||||
|
||||
<h1><code>create-wasm-app</code></h1>
|
||||
|
||||
<strong>An <code>npm init</code> template for kick starting a project that uses NPM packages containing Rust-generated WebAssembly and bundles them with Webpack.</strong>
|
||||
|
||||
<p>
|
||||
<a href="https://travis-ci.org/rustwasm/create-wasm-app"><img src="https://img.shields.io/travis/rustwasm/create-wasm-app.svg?style=flat-square" alt="Build Status" /></a>
|
||||
</p>
|
||||
|
||||
<h3>
|
||||
<a href="#usage">Usage</a>
|
||||
<span> | </span>
|
||||
<a href="https://discordapp.com/channels/442252698964721669/443151097398296587">Chat</a>
|
||||
</h3>
|
||||
|
||||
<sub>Built with 🦀🕸 by <a href="https://rustwasm.github.io/">The Rust and WebAssembly Working Group</a></sub>
|
||||
</div>
|
||||
|
||||
## About
|
||||
|
||||
This template is designed for depending on NPM packages that contain
|
||||
Rust-generated WebAssembly and using them to create a Website.
|
||||
|
||||
* Want to create an NPM package with Rust and WebAssembly? [Check out
|
||||
`wasm-pack-template`.](https://github.com/rustwasm/wasm-pack-template)
|
||||
* Want to make a monorepo-style Website without publishing to NPM? Check out
|
||||
[`rust-webpack-template`](https://github.com/rustwasm/rust-webpack-template)
|
||||
and/or
|
||||
[`rust-parcel-template`](https://github.com/rustwasm/rust-parcel-template).
|
||||
|
||||
## 🚴 Usage
|
||||
|
||||
```
|
||||
npm init wasm-app
|
||||
```
|
||||
|
||||
## 🔋 Batteries Included
|
||||
|
||||
- `.gitignore`: ignores `node_modules`
|
||||
- `LICENSE-APACHE` and `LICENSE-MIT`: most Rust projects are licensed this way, so these are included for you
|
||||
- `README.md`: the file you are reading now!
|
||||
- `index.html`: a bare bones html document that includes the webpack bundle
|
||||
- `index.js`: example js file with a comment showing how to import and use a wasm pkg
|
||||
- `package.json` and `package-lock.json`:
|
||||
- pulls in devDependencies for using webpack:
|
||||
- [`webpack`](https://www.npmjs.com/package/webpack)
|
||||
- [`webpack-cli`](https://www.npmjs.com/package/webpack-cli)
|
||||
- [`webpack-dev-server`](https://www.npmjs.com/package/webpack-dev-server)
|
||||
- defines a `start` script to run `webpack-dev-server`
|
||||
- `webpack.config.js`: configuration file for bundling your js with webpack
|
||||
|
||||
## License
|
||||
|
||||
Licensed under either of
|
||||
|
||||
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
|
||||
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
|
||||
|
||||
at your option.
|
||||
|
||||
### Contribution
|
||||
|
||||
Unless you explicitly state otherwise, any contribution intentionally
|
||||
submitted for inclusion in the work by you, as defined in the Apache-2.0
|
||||
license, shall be dual licensed as above, without any additional terms or
|
||||
conditions.
|
Before Width: | Height: | Size: 172 KiB After Width: | Height: | Size: 172 KiB |
Before Width: | Height: | Size: 135 KiB After Width: | Height: | Size: 135 KiB |
Before Width: | Height: | Size: 161 KiB After Width: | Height: | Size: 161 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 173 B After Width: | Height: | Size: 173 B |
Before Width: | Height: | Size: 159 B After Width: | Height: | Size: 159 B |
5
www/bootstrap.ts
Normal file
|
@ -0,0 +1,5 @@
|
|||
// A dependency graph that contains any wasm must all be imported
|
||||
// asynchronously. This `bootstrap.js` file does the single async import, so
|
||||
// that no one else needs to worry about it again.
|
||||
import("./index")
|
||||
.catch(e => console.error("Error importing `index.ts`:", e));
|
|
@ -4,12 +4,12 @@
|
|||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Hello wasm-pack!</title>
|
||||
<script type="module" crossorigin src="./assets/index-CS9tYjbg.js"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="silver-fang-mini-game"></div>
|
||||
<noscript>This page contains webassembly and javascript content, please enable javascript in your browser.</noscript>
|
||||
<script src="./bootstrap.js"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
6
www/index.ts
Normal file
|
@ -0,0 +1,6 @@
|
|||
//wasm.greet();
|
||||
|
||||
import Game from "./src/game-base";
|
||||
|
||||
const game = new Game('silver-fang-minigame');
|
||||
game.start();
|
4570
www/package-lock.json
generated
Normal file
26
www/package.json
Normal file
|
@ -0,0 +1,26 @@
|
|||
{
|
||||
"name": "silver-fang-mini-game",
|
||||
"version": "0.1.0",
|
||||
"description": "Silver Fang Mini Game",
|
||||
"main": "index.js",
|
||||
"bin": {
|
||||
"create-wasm-app": ".bin/create-wasm-app.js"
|
||||
},
|
||||
"scripts": {
|
||||
"build": "webpack --config webpack.config.js",
|
||||
"start": "webpack-dev-server"
|
||||
},
|
||||
"homepage": "https://github.com/rustwasm/create-wasm-app#readme",
|
||||
"devDependencies": {
|
||||
"copy-webpack-plugin": "^12.0.2",
|
||||
"ts-loader": "^9.5.1",
|
||||
"typescript": "^5.4.5",
|
||||
"webpack": "^5.x.x",
|
||||
"webpack-cli": "^5.1.4",
|
||||
"webpack-dev-server": "^5.0.4"
|
||||
},
|
||||
"dependencies": {
|
||||
"mini-game": "file:../pkg",
|
||||
"phaser": "^3.80.1"
|
||||
}
|
||||
}
|
24
www/src/game-base.ts
Normal file
|
@ -0,0 +1,24 @@
|
|||
import * as MiniGame from "mini-game";
|
||||
import * as Phaser from "phaser";
|
||||
import MainMenuScene from "./scenes/main-menu-scene";
|
||||
class Game {
|
||||
parent: string = ''
|
||||
phaserGame: Phaser.Game = null
|
||||
|
||||
constructor(parent: string) {
|
||||
this.parent = parent ?? 'game'
|
||||
}
|
||||
|
||||
start() {
|
||||
this.phaserGame = new Phaser.Game({
|
||||
type: Phaser.AUTO,
|
||||
parent: this.parent,
|
||||
width: 800,
|
||||
height: 600,
|
||||
backgroundColor: 'rgba(80, 80, 80, 0)',
|
||||
scene: [MainMenuScene],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export default Game;
|
33
www/src/objects/button.ts
Normal file
|
@ -0,0 +1,33 @@
|
|||
import * as Phaser from "phaser";
|
||||
|
||||
class GameButton {
|
||||
group: Phaser.GameObjects.Group | null = null;
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, text: string) {
|
||||
const textObject = new Phaser.GameObjects.Text(scene, x, y, text, {
|
||||
color: 'black',
|
||||
})
|
||||
textObject.setOrigin(.5, .5)
|
||||
const bgObject = new Phaser.GameObjects.Sprite(scene, x, y, 'button-bg-inactive')
|
||||
bgObject.setScale(((textObject.width + 40) / 48), ((textObject.height + 40) / 48))
|
||||
bgObject.setInteractive();
|
||||
bgObject.on('pointerover', () => {
|
||||
|
||||
})
|
||||
|
||||
const buttonGroup = new Phaser.GameObjects.Group(scene)
|
||||
buttonGroup.add(textObject)
|
||||
buttonGroup.add(bgObject)
|
||||
|
||||
this.group = buttonGroup
|
||||
|
||||
scene.add.existing(bgObject)
|
||||
scene.add.existing(textObject)
|
||||
scene.add.existing(buttonGroup)
|
||||
|
||||
console.log(textObject.width, textObject.height)
|
||||
}
|
||||
moveTo(x: number, y: number) {
|
||||
this.group.setXY(x, y)
|
||||
}
|
||||
}
|
||||
export default GameButton;
|
18
www/src/scenes/main-menu-scene.ts
Normal file
|
@ -0,0 +1,18 @@
|
|||
import * as Phaser from "phaser";
|
||||
import ButtonSprite from "../objects/button-sprite";
|
||||
import GameButton from "../objects/button";
|
||||
|
||||
class MainMenuScene extends Phaser.Scene {
|
||||
preload() {
|
||||
this.load.image('button-bg', 'assets/panel-000.png');
|
||||
}
|
||||
|
||||
create() {
|
||||
const button = new GameButton(this, 0, 0, 'LOL');
|
||||
|
||||
button.moveTo(100, 100)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default MainMenuScene;
|
10
www/tsconfig.json
Normal file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"outDir": "./dist/",
|
||||
"noImplicitAny": true,
|
||||
"module": "es2022",
|
||||
"target": "es5",
|
||||
"allowJs": true,
|
||||
"moduleResolution": "node"
|
||||
}
|
||||
}
|
35
www/webpack.config.js
Normal file
|
@ -0,0 +1,35 @@
|
|||
const CopyWebpackPlugin = require("copy-webpack-plugin");
|
||||
const path = require('path');
|
||||
|
||||
module.exports = {
|
||||
entry: "./bootstrap.ts",
|
||||
devtool: 'inline-source-map',
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: /\.ts$/,
|
||||
use: 'ts-loader',
|
||||
exclude: /node_modules/,
|
||||
},
|
||||
],
|
||||
},
|
||||
resolve: {
|
||||
extensions: ['.ts', '.js'],
|
||||
},
|
||||
output: {
|
||||
path: path.resolve(__dirname, "dist"),
|
||||
filename: "bootstrap.js",
|
||||
},
|
||||
mode: "development",
|
||||
plugins: [
|
||||
new CopyWebpackPlugin({ patterns: ['index.html'] })
|
||||
],
|
||||
experiments: {
|
||||
asyncWebAssembly: true,
|
||||
},
|
||||
devServer: {
|
||||
static: {
|
||||
directory: path.join(__dirname),
|
||||
},
|
||||
}
|
||||
};
|