39 lines
1.3 KiB
JavaScript
39 lines
1.3 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Layer3D = require('./Layer3D');
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var GameObjectFactory = require('../GameObjectFactory');
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/**
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* Creates a new Layer3D Game Object and adds it to the Scene.
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*
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* Note: This method will only be available if the Layer3D Game Object and WebGL support have been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#layer3d
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* @webglOnly
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* @since 3.50.0
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*
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* @param {number} [x] - The horizontal position of this Game Object in the world.
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* @param {number} [y] - The vertical position of this Game Object in the world.
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*
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* @return {Phaser.GameObjects.Layer3D} The Game Object that was created.
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*/
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if (typeof WEBGL_RENDERER)
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{
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GameObjectFactory.register('layer3d', function (x, y)
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{
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return this.displayList.add(new Layer3D(this.scene, x, y));
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});
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}
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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