silver-fang-mini-game/node_modules/phaser/plugins/layer3d/Layer3DCanvasRenderer.js

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2024-10-27 19:54:14 +02:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* This is a stub function for Layer3D.Render. There is no Canvas renderer for Layer3D objects.
*
* @method Phaser.GameObjects.Layer3D#renderCanvas
* @since 3.50.0
* @private
*
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Layer3D} src - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
*/
var Layer3DCanvasRenderer = function ()
{
};
module.exports = Layer3DCanvasRenderer;