72 lines
1.5 KiB
JavaScript
72 lines
1.5 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Impact Friction component.
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* Should be applied as a mixin.
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*
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* @namespace Phaser.Physics.Impact.Components.Friction
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* @since 3.0.0
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*/
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var Friction = {
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Friction#setFrictionX
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* @since 3.0.0
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*
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* @param {number} x - [description]
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setFrictionX: function (x)
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{
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this.friction.x = x;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Friction#setFrictionY
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* @since 3.0.0
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*
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* @param {number} y - [description]
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setFrictionY: function (y)
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{
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this.friction.y = y;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Friction#setFriction
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* @since 3.0.0
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*
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* @param {number} x - [description]
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* @param {number} y - [description]
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setFriction: function (x, y)
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{
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this.friction.x = x;
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this.friction.y = y;
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return this;
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}
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};
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module.exports = Friction;
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