silver-fang-mini-game/node_modules/phaser/plugins/impact/components/Friction.js

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2024-10-27 19:54:14 +02:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Impact Friction component.
* Should be applied as a mixin.
*
* @namespace Phaser.Physics.Impact.Components.Friction
* @since 3.0.0
*/
var Friction = {
/**
* [description]
*
* @method Phaser.Physics.Impact.Components.Friction#setFrictionX
* @since 3.0.0
*
* @param {number} x - [description]
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setFrictionX: function (x)
{
this.friction.x = x;
return this;
},
/**
* [description]
*
* @method Phaser.Physics.Impact.Components.Friction#setFrictionY
* @since 3.0.0
*
* @param {number} y - [description]
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setFrictionY: function (y)
{
this.friction.y = y;
return this;
},
/**
* [description]
*
* @method Phaser.Physics.Impact.Components.Friction#setFriction
* @since 3.0.0
*
* @param {number} x - [description]
* @param {number} y - [description]
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setFriction: function (x, y)
{
this.friction.x = x;
this.friction.y = y;
return this;
}
};
module.exports = Friction;