117 lines
2.5 KiB
JavaScript
117 lines
2.5 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var TYPE = require('../TYPE');
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/**
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* The Impact Check Against component.
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* Should be applied as a mixin.
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*
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* @namespace Phaser.Physics.Impact.Components.CheckAgainst
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* @since 3.0.0
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*/
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var CheckAgainst = {
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.CheckAgainst#setAvsB
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* @since 3.0.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setAvsB: function ()
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{
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this.setTypeA();
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return this.setCheckAgainstB();
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.CheckAgainst#setBvsA
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* @since 3.0.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setBvsA: function ()
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{
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this.setTypeB();
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return this.setCheckAgainstA();
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstNone
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* @since 3.0.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setCheckAgainstNone: function ()
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{
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this.body.checkAgainst = TYPE.NONE;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstA
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* @since 3.0.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setCheckAgainstA: function ()
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{
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this.body.checkAgainst = TYPE.A;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstB
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* @since 3.0.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setCheckAgainstB: function ()
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{
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this.body.checkAgainst = TYPE.B;
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return this;
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},
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Components.CheckAgainst#checkAgainst
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* @type {number}
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* @since 3.0.0
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*/
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checkAgainst: {
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get: function ()
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{
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return this.body.checkAgainst;
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},
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set: function (value)
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{
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this.body.checkAgainst = value;
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}
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}
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};
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module.exports = CheckAgainst;
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