silver-fang-mini-game/node_modules/phaser/plugins/impact/DefaultDefs.js

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2024-10-27 19:54:14 +02:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var H = 0.5;
var N = 1 / 3;
var M = 2 / 3;
// Tile ID to Slope defs.
// First 4 elements = line data, final = solid or non-solid behind the line
module.exports = {
2: [ 0, 1, 1, 0, true ],
3: [ 0, 1, 1, H, true ],
4: [ 0, H, 1, 0, true ],
5: [ 0, 1, 1, M, true ],
6: [ 0, M, 1, N, true ],
7: [ 0, N, 1, 0, true ],
8: [ H, 1, 0, 0, true ],
9: [ 1, 0, H, 1, true ],
10: [ H, 1, 1, 0, true ],
11: [ 0, 0, H, 1, true ],
12: [ 0, 0, 1, 0, false ],
13: [ 1, 1, 0, 0, true ],
14: [ 1, H, 0, 0, true ],
15: [ 1, 1, 0, H, true ],
16: [ 1, N, 0, 0, true ],
17: [ 1, M, 0, N, true ],
18: [ 1, 1, 0, M, true ],
19: [ 1, 1, H, 0, true ],
20: [ H, 0, 0, 1, true ],
21: [ 0, 1, H, 0, true ],
22: [ H, 0, 1, 1, true ],
23: [ 1, 1, 0, 1, false ],
24: [ 0, 0, 1, 1, true ],
25: [ 0, 0, 1, H, true ],
26: [ 0, H, 1, 1, true ],
27: [ 0, 0, 1, N, true ],
28: [ 0, N, 1, M, true ],
29: [ 0, M, 1, 1, true ],
30: [ N, 1, 0, 0, true ],
31: [ 1, 0, M, 1, true ],
32: [ M, 1, 1, 0, true ],
33: [ 0, 0, N, 1, true ],
34: [ 1, 0, 1, 1, false ],
35: [ 1, 0, 0, 1, true ],
36: [ 1, H, 0, 1, true ],
37: [ 1, 0, 0, H, true ],
38: [ 1, M, 0, 1, true ],
39: [ 1, N, 0, M, true ],
40: [ 1, 0, 0, N, true ],
41: [ M, 1, N, 0, true ],
42: [ M, 0, N, 1, true ],
43: [ N, 1, M, 0, true ],
44: [ N, 0, M, 1, true ],
45: [ 0, 1, 0, 0, false ],
52: [ 1, 1, M, 0, true ],
53: [ N, 0, 0, 1, true ],
54: [ 0, 1, N, 0, true ],
55: [ M, 0, 1, 1, true ]
};