silver-fang-mini-game/node_modules/phaser/changelog/3.60/ESMSupport.md

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2024-10-27 19:54:14 +02:00
# Phaser 3.60.0 Change Log
Return to the [Change Log index](CHANGELOG-v3.60.md).
## New Feature - ESM Support
Phaser 3.60 uses the new release of Webpack 5 in order to handle the builds. The configurations have been updated to follow the new format this upgrade introduced. As a bonus, Webpack 5 also bought a new experimental feature called 'output modules', which will take a CommonJS code-base, like Phaser uses and wrap the output in modern ES Module declarations.
We are now using this as part of our build. You will find in the `dist` folder a new `phaser.esm.js` file, which is also linked in from our `package.json` module property. Using this build you can access any of the Phaser modules directly via named imports, meaning you can code like this:
```js
import { AUTO, Scene, Game } from './phaser.esm.js';
class Test extends Scene
{
constructor ()
{
super();
}
create ()
{
this.add.text(10, 10, 'Welcome to Phaser ESM');
}
}
const config = {
type: AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ Test ]
};
const game = new Game(config);
```
Note that we're importing from the local esm bundle. By using this approach you don't need to even use a bundler for quick local prototyping or testing, you can simply import and code directly.
The dist folder still also contains `phaser.js` which, as before, uses a UMD export.
Because the Webpack feature is experimental we won't make the ESM version the default just yet, but if you're curious and want to explore, please go ahead!
---------------------------------------
Return to the [Change Log index](CHANGELOG-v3.60.md).
📖 Read the [Phaser 3 API Docs](https://newdocs.phaser.io/) 💻 Browse 2000+ [Code Examples](https://labs.phaser.io) 🤝 Join the awesome [Phaser Discord](https://discord.gg/phaser)