scripts/attic/convertAtlasXmlToJson.php
2017-03-25 14:30:15 +02:00

96 lines
2.7 KiB
PHP
Executable File

#!/bin/php
<?php
$VERSION = 1;
if (isset($argv)) {
//get the file name
$filename = $argv[1];
//see if that file exists
if (file_exists($filename)) {
$xml = simplexml_load_file($filename);
//the xml is now imported
$json = convertXMLToJSONHash($xml);
$new_filename = explode(".", $filename)[0] . ".json";
logMsg("{$json->meta->sprites} textures processed successfully with {$json->meta->app} version {$json->meta->version}");
file_put_contents($new_filename, json_encode($json));
logMsg("Saved to {$new_filename}");
} else {
logMsg("No file exists named: {$filename}");
die();
}
}
else {
logMsg("No input file name provided");
die();
}
die();
function convertXMLToJSONHash($xml){
$json = new stdClass();
//build out the frames obj (contains all the images)
$json->frames = new stdClass();
//build out the meta object (just info about this program)
$json->meta = writeJSONMeta();
//loop through all subtextures
$i = 0;
foreach ($xml->SubTexture as $frame){
//get the attributes for each XML node
$attrs = $frame->attributes();
//make the right object, JSON arr would differ here
$json->frames->{$attrs["name"]} = new stdClass();
//make the frame object
$frame_obj = new stdClass();
$frame_obj->x = intval($attrs["x"]);
$frame_obj->y = intval($attrs["y"]);
$frame_obj->w = intval($attrs["width"]);
$frame_obj->h = intval($attrs["height"]);
//set the frame object
$json->frames->{$attrs["name"]}->frame = $frame_obj;
//make the sprite source object
$sprite_obj = new stdClass();
$sprite_obj->x = 0;
$sprite_obj->y = 0;
$sprite_obj->w = $frame_obj->w;
$sprite_obj->h = $frame_obj->h;
//set the sprite source object
$json->frames->{$attrs["name"]}->spriteSourceSize = $sprite_obj;
//make the source size object
$source_obj = new stdClass();
$source_obj->w = $frame_obj->w;
$source_obj->h = $frame_obj->h;
//set the sprite source object
$json->frames->{$attrs["name"]}->sourceSize = $source_obj;
//add some more stuff that may or may not matter
$json->frames->{$attrs["name"]}->rotated = false;
$json->frames->{$attrs["name"]}->trimmed = false;
//make the pivot object
$pivot_obj = new stdClass();
$pivot_obj->x = 0.5;
$pivot_obj->y = 0.5;
$json->frames->{$attrs["name"]}->rotated = false;
$i++;
}
$json->meta->sprites = $i;
//get root attributes
$attrs = $xml->attributes();
$json->meta->image = (string)$attrs["imagePath"];
return $json;
}
function writeJSONMeta(){
global $VERSION;
$meta = new stdClass();
$meta->app = "TextureAtlasConverter";
$meta->version = $VERSION;
return $meta;
}
function logMsg ($message){
echo "{$message}\n";
}
?>