96 lines
2.7 KiB
PHP
Executable File
96 lines
2.7 KiB
PHP
Executable File
#!/bin/php
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<?php
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$VERSION = 1;
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if (isset($argv)) {
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//get the file name
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$filename = $argv[1];
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//see if that file exists
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if (file_exists($filename)) {
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$xml = simplexml_load_file($filename);
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//the xml is now imported
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$json = convertXMLToJSONHash($xml);
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$new_filename = explode(".", $filename)[0] . ".json";
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logMsg("{$json->meta->sprites} textures processed successfully with {$json->meta->app} version {$json->meta->version}");
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file_put_contents($new_filename, json_encode($json));
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logMsg("Saved to {$new_filename}");
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} else {
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logMsg("No file exists named: {$filename}");
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die();
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}
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}
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else {
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logMsg("No input file name provided");
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die();
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}
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die();
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function convertXMLToJSONHash($xml){
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$json = new stdClass();
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//build out the frames obj (contains all the images)
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$json->frames = new stdClass();
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//build out the meta object (just info about this program)
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$json->meta = writeJSONMeta();
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//loop through all subtextures
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$i = 0;
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foreach ($xml->SubTexture as $frame){
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//get the attributes for each XML node
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$attrs = $frame->attributes();
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//make the right object, JSON arr would differ here
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$json->frames->{$attrs["name"]} = new stdClass();
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//make the frame object
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$frame_obj = new stdClass();
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$frame_obj->x = intval($attrs["x"]);
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$frame_obj->y = intval($attrs["y"]);
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$frame_obj->w = intval($attrs["width"]);
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$frame_obj->h = intval($attrs["height"]);
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//set the frame object
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$json->frames->{$attrs["name"]}->frame = $frame_obj;
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//make the sprite source object
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$sprite_obj = new stdClass();
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$sprite_obj->x = 0;
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$sprite_obj->y = 0;
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$sprite_obj->w = $frame_obj->w;
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$sprite_obj->h = $frame_obj->h;
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//set the sprite source object
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$json->frames->{$attrs["name"]}->spriteSourceSize = $sprite_obj;
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//make the source size object
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$source_obj = new stdClass();
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$source_obj->w = $frame_obj->w;
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$source_obj->h = $frame_obj->h;
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//set the sprite source object
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$json->frames->{$attrs["name"]}->sourceSize = $source_obj;
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//add some more stuff that may or may not matter
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$json->frames->{$attrs["name"]}->rotated = false;
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$json->frames->{$attrs["name"]}->trimmed = false;
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//make the pivot object
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$pivot_obj = new stdClass();
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$pivot_obj->x = 0.5;
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$pivot_obj->y = 0.5;
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$json->frames->{$attrs["name"]}->rotated = false;
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$i++;
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}
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$json->meta->sprites = $i;
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//get root attributes
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$attrs = $xml->attributes();
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$json->meta->image = (string)$attrs["imagePath"];
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return $json;
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}
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function writeJSONMeta(){
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global $VERSION;
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$meta = new stdClass();
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$meta->app = "TextureAtlasConverter";
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$meta->version = $VERSION;
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return $meta;
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}
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function logMsg ($message){
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echo "{$message}\n";
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}
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?>
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