MineClone2/mods/ENTITIES/mcl_mobs/api/api.lua
kay27 a6ac6f5c76 Merge NEW MOBS by @jordan4ibanez from mineclone5 branch
commit cd472337985d6e885eef019185f0965d13148e7f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 22:02:20 2021 -0400

    Fix rabbit rotation

commit 0f4628db09d68f69a997f98dcd462f29e7ecbe06
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:48:42 2021 -0400

    Bring mob spawning variable to the top of the spawning.lua file so it's easier to find

commit ddb33acf0d85f29dddb8bdab7a3a7030f9f595be
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:46:45 2021 -0400

    Add in unused head code elements

commit e52aab45c07c22605993126c4a8ba39c8318d904
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:23:46 2021 -0400

    Implement no-op head operations for enderman

commit ac852309388e1f9a7dec294440975c7dc89e498c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:08:45 2021 -0400

    Add in chicken head code with additional pitch modifier

commit f57c4709ac74d1e2b0b683bebc706a1a3e59db73
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 19:54:11 2021 -0400

    Comment out code that causes mobs to glitch push players in mcl_playerplus

commit b6c9a1c423a9831cb3684e6a7e1b57163d6d4ab4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 19:51:11 2021 -0400

    Fix creeper head

commit a8152760b96ca3a9f142b006d2d888da0ebeff6a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 19:44:15 2021 -0400

    Integrate more switches into internal api elements of head code

commit 6a38198e97fd0b573b3b9e590177977d900d5b14
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 18:24:10 2021 -0400

    Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element

commit d28e81bc9fc1f11b10da524d6874e8e1ee4a956d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 17:54:14 2021 -0400

    Add in mobs look pitch

commit 5a2773ea1abb6c8706c477802aae2fa60704714c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 17:48:41 2021 -0400

    Add in basics of head code yaw

commit 555935ff3d35d4ac28dad42f5facac0bbfe9b1c9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 16:43:23 2021 -0400

    Implement basic fall damage

commit 7e3b69348e405425712cf8196907a913be10b62e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 16:11:45 2021 -0400

    Add secondary existence check after main logic has been executed to prevent future crashes

commit c898e1e4db3b866ddc4ff391ff89798397775fbf
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 15:59:00 2021 -0400

    Update sheep.lua

commit 9b5c9dc8ae9d1221340d1c72e4f48f3212a07fb7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:31:48 2021 -0400

    Make farmable mobs/food mobs a lot less rare

commit 5e6653ff651a65e6bfc4057cb5de39f09e9b9cca
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:19:02 2021 -0400

    Implement mob cramming

commit 1616cb7538141cd38485b4bf59a7b8b049ddd3f0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:09:35 2021 -0400

    Fix nametags

commit a3ff108cd4b71cd823518eae0186cbf1d819267e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:03:06 2021 -0400

    Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes

commit df364eed286fced64f3c4bff897fcfe91a9dd540
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:45:35 2021 -0400

    Implement basics of head movement and fix walking mobs flying away after floating

commit bac191293bc23405bfc02ef0795f0296fdaeb95a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:45:03 2021 -0400

    Fix clientside guessing making floating go crazy client side

commit b7c7c2627beba086c922df0a20939b67ae1eb464
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:44:46 2021 -0400

    Fix parrots not drowning

commit 38c22f277db652226ce9911e8bffbb8e8b8bc398
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:24:19 2021 -0400

    Add pop sound when baby mob is born

commit f83ccdb2ed5974486a030196f9b31d0490dcdff3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:22:43 2021 -0400

    Add in breeding and feeding baby mob sounds

commit 7733e05a120cb07ed37c351956c1f451da3658b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:14:48 2021 -0400

    Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again

commit 0a380265c888c64386406187b34914438cdff161
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 00:16:54 2021 -0400

    Fix dead-alive mobs and add in hurt/die sound

commit 8d3eff0c16abeff9fbce2f9d4af2b64931765696
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 00:06:12 2021 -0400

    Enable mob drowning

commit 56086bf02be689ba83ba3ccf4858429ad4d6a10b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 23:33:46 2021 -0400

    Fix villager

commit 079811984cd952714e6cf85297c91830c0790a1d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 23:29:56 2021 -0400

    Make every mob besides spiders get slowed down by cobwebs like players

commit 7e8e63b0e37300b16a4556aa45758d737514316e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 23:15:40 2021 -0400

    If mob is in daylight and ignites_in_daylight = true, make mob burn

commit 49b01dca4fcea165314c1548f6c3e673a5de0bd3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 22:28:26 2021 -0400

    Make mobs drop xp on death

commit 3d5cceab76768e360e3ea958c71bcf79e9cc2eec
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 22:21:58 2021 -0400

    Fix ghast strange behavior in the nether

commit a73e5b57c02275a37b98dc9c80cf35a8c782d9f7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 22:14:25 2021 -0400

    Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking

commit b401b50c045830386c1c06c22be2232bda3e5b61
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 21:15:42 2021 -0400

    Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something

commit 807fb6966d747550da276b264e8e3bf376b332ab
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 20:27:37 2021 -0400

    Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox

commit 11b5684a90a7779986b5685d899a55a606922a0f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 20:05:14 2021 -0400

    Remove wolf-dog shift click breeding, and implement better logic

commit 41bfaae370729b7409d5dea2cc65a6f5c83979ac
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 20:02:59 2021 -0400

    Allow putting chest on carpeted llama by owner, enable swapping carpets

commit 8c855f5b0955ebce15a1aaf4c17e407b5cad7ae8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 19:29:37 2021 -0400

    Add in llama carpets

commit e0185a93113136862b24ad06bea75f1b2e24901f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:43:17 2021 -0400

    Fix pig logic issue

commit c2cb15a47f75674afaac721217384c8d7ead1c57
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:36:22 2021 -0400

    Fix horse breeding

commit 39f7d0cf3cc7d33d786761376a035a31e434434f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:18:53 2021 -0400

    Update api.txt

commit 3e9bbca91400e0f587aef13df1ece7d8071b188a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:06:24 2021 -0400

    Fix enderman crashing

commit 81713a342d8038c2b51140dbd4bc00f1440b73e8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:38:50 2021 -0400

    Allow tamed wolves to be shift click bred

commit a27e6731cd97a1e41861d8a2acbdd4d2d530c220
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:29:30 2021 -0400

    Make sheep breedable

commit efce97c1723ac25e9dabdfd9572781a6d50f0821
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:27:17 2021 -0400

    Make llamas shift click breedable

commit 53c96cae2d28c3a6f4642b8a6d5b72365d32267d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:26:45 2021 -0400

    Make pigs shift click breedable

commit dbe712bc17cc875c5e9b4b1a919880b0f6893ea1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:23:33 2021 -0400

    Make llama breedable

commit 0d4d85bac6b3412a2fec3f01ebc5b3ff6c294173
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:19:41 2021 -0400

    Fix horse literally blinding you following you

commit 6f2e2ab4c57fe651dd90b4897e4f10673da1de3a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:17:22 2021 -0400

    Make chicken breedable

commit 3649e5f6f50c917e3c29bbd0b95327e3667ae1ef
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:17:09 2021 -0400

    Make horse breedable

commit 2dab0773dffd40cb166c8a14ad79035ac898d4dc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:00:21 2021 -0400

    Remove unused breedable api call

commit 0568c14a435e663dccc1a42ae999a76d0936f153
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 23:59:35 2021 -0400

    Fix timer and make mooshroom breedable

commit 531253008a13559cdab63f420e9d35c78b382c95
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 23:56:59 2021 -0400

    Complete mob breeding, make cows breedable

commit 79cb6ddc4923ea8a009b2810efe785cf3720c63f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 22:35:35 2021 -0400

    Fix lua locals in environment.lua

commit 6eb3eef21561ddf2091682f3703fa9a23e35915e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 22:34:40 2021 -0400

    Fix typo in function

commit c37a82d4a2589d372f88b5101918858c2d210e57
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 22:03:29 2021 -0400

    Add comments

commit ed9d629b99a9f873cebfa8e45239271a81a8025c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 21:59:42 2021 -0400

    Add in mob following for cows

commit fcfd6b9d19bbc1e894b8dafed490e04102c87878
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 21:14:23 2021 -0400

    Set up basics for breeding mechanics

commit 5ee6cf6c9b3b9da36830c8a58f105d289dfbe54c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 19:49:35 2021 -0400

    Implement mob despawner/mob limiter

commit 19c8dd1dd48532bfb07eac133cd11b702ad74de7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 18:41:41 2021 -0400

    Stop hostile mobs from falling through water when stunned

commit 31ded5e40fc97a7afd252fd74154183afaf1f568
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 18:34:20 2021 -0400

    Re-implement neutral mob switch

commit 13c321e8f2c8cb43460093852d44ddae7edec0c1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 18:03:01 2021 -0400

    Re-enable mob spawning

commit ea6912c980952bed2a0b5e62009e0a2639d75d75
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:44:49 2021 -0400

    Don't do knockback effect for mobs when hurt by a rider

commit 8dafac50a865f189074272303b83f37391c11c3c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:37:20 2021 -0400

    Make mobs run away slightly faster

commit 3560bda4a5a8be026c5d50eb8ddeca9ed45e0b8e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:29:23 2021 -0400

    Remove unused code and variables from mob punch

commit 9720986c4d30bf8fcd2cf1117d80eea06da5332a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:27:08 2021 -0400

    Fix punching a mob breaking it's velocity

commit dc7592528cf948556e4e925310e830648b52dff1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:23:00 2021 -0400

    Add red tint hurt effect

commit 304cbed447adbcccff246f242d18d51fc010df35
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:12:02 2021 -0400

    Make mobs that should be skittish, skittish

commit af4c42fea7112ada76fd9b273f771611532bdcf9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:10:44 2021 -0400

    Add skittish behavior (runaway from punch) and fix ocelot

commit 8daf197fb899a0bee8f61aad4ccedec1108f5f92
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:52:07 2021 -0400

    Fix iron golem rotation

commit c138050e0b877f5dc987959efe4acbe17ffd86f2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:45:12 2021 -0400

    Make iron golem neutral and protective, fix rotation

commit 36d5af1d15b432d84e24e161b78d4b41ce2731bd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:35:16 2021 -0400

    Stop dead mobs from getting in the way of fighting other mobs

commit 73b4d3c1d2c74cb5bd5bb23604ce1d74e183cb0d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:31:13 2021 -0400

    stop projectile mobs from being completely disabled while stunned

commit eb7ae5e10e731fc949a9a4184e02a39103f83a1e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:28:30 2021 -0400

    Fix random crash

commit c831da2c02253450df965930cbfcd539b820f3b9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:22:34 2021 -0400

    Fix mobs not making hit sound when hit by node

commit d5a38fef58c1862490c9f32238ec83cf1a2c2d5c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:19:37 2021 -0400

    Add in new mob punched sounds

commit 8e7ce5a72ae3e7cedf985a414c64ca259bcd6136
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:04:01 2021 -0400

    Add in a visual for horse taming (hearts)

commit 189c0ad157a8871d51045effcded0662aff7b1af
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 15:53:01 2021 -0400

    Half finish horse (riding logic, etc)

commit f64f8e31e3ba8e7a14b22d084be5ef584895242d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:50:38 2021 -0400

    Fix llama blaze and ghast projectile sprites

commit 58bee2a2dd1b4d6d3d1873d3ac566be9e0aa7930
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:43:00 2021 -0400

    Fix projectile tails clipping through sprite

commit 16cc7e37d2fc83e50d4e2c380cef05224dbbed38
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:34:59 2021 -0400

    Randomize projectile cooldown timer

commit 8eb9ba12cef918cb116aea8eaea5a1e757123b01
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:33:40 2021 -0400

    Fix crash when mob collides with nil entity

commit 5d59583583462563f7d65747a198b0d6d8ed34fc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:10:12 2021 -0400

    Massive overhaul to projectile mobs with custom projectile function, make llamas spit

commit f6fa90096dfdb9d21b6f52968daa60943a07470e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:35:30 2021 -0400

    Fix enderman teleport attack

commit 4fb9e69e41a8c2ee91c659acb0b11fc76a6a97fe
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:27:17 2021 -0400

    Make enderman become hostile when stared at, freeze when attacking when stared at

commit 99f13f84b563c1962c285b2e9973aec8a5d079d7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:13:23 2021 -0400

    Half-fix enderman

commit dd76b15c501a1a458f2fa112b29784e26c3140bd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:06:57 2021 -0400

    Make ghasts not insta-kill

commit b6f19699e9059a382421f55ac9ee5b642e7751a6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:06:17 2021 -0400

    Make enderdragon half work

commit 4efec1ef58ba4afe4692a22a361079b5026a7de3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 12:55:11 2021 -0400

    Add in chicken slow falling

commit 08956664073078fd896add1e57ff0a524de2a32f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 23:36:58 2021 -0400

    Fix random crash with mixed mob ally data types

commit 408296140a4fe0c785f5fb4760899fdb3851fe00
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 23:30:32 2021 -0400

    Fix and overhaul wolves

commit aac1e1933677d119b52c25a64b3ee6c77e16e770
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 23:18:33 2021 -0400

    Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs

commit fa059b5df245e81d71d73bbc87b51c59cd47a876
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:59:03 2021 -0400

    Fix ghast's eyeheight

commit 2e3e92e39337e5c4ecba13855f134af1bd672ae6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:58:32 2021 -0400

    Fix ghast's insane difficulty

commit 11bcf3aa34e85dcc19142258ca2c4abaf963b806
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:51:13 2021 -0400

    Add attributes to epCode

commit 2099be43ea25740a402587f40b3004f6ef2d8c1d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:50:14 2021 -0400

    Update to epCode's fixed version of ghast model

commit 5037ec3736a564157408df12699c91df17c934b6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:40:16 2021 -0400

    Fix ghasts horrible collisionbox

commit 0a8fff65249610aba7fef7e9675bf28469265f29
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:08:54 2021 -0400

    Add in mob criticals when falling

commit afdcada1fd6f7c8cbe68b0fd1486d6d92f3d12f7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:46:13 2021 -0400

    Fix endermite

commit 5d876725c599b060c5150b0508f21b6a83001f9a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:45:00 2021 -0400

    Fix bats

commit ef0d52a2df9a3d2d2c1e59b12084017c405bc398
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:41:54 2021 -0400

    Update backup_code_api.lua

commit 8142f7e51214672292d3bffe3fa8119eb8a1cf1c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:36:42 2021 -0400

    Add in mob death

commit ebf27866ca3bb02c726d4729c0666ee28e20a3dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:12:08 2021 -0400

    Fix typo and error in animation.lua

commit 3fe8d2d3c59ca6c173817a9d2d6b48e3549acd57
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:30:50 2021 -0400

    Add file death_logic.lua

commit b73ab976a1115044bc336f9e3f181ecf6e75cc06
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:25:58 2021 -0400

    Implement framework for mob death

commit 8530e6ee368f510581c618666613432f25266ce5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:20:56 2021 -0400

    Make mob punching time based

commit e1812b2cdba132afec9ed6cdc45ee9f078806264
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:12:02 2021 -0400

    Reset pause timer to 0

commit 991bba0a1d611cf545020c9129fdcbc4806e73c6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:10:01 2021 -0400

    Add comments into ai.lua

commit f9a7144b658f747be895bb6a8b69c8a0124fdd2a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:07:30 2021 -0400

    Implement ability to hurt mobs

commit 45790c0be0eec380e281a687a1ff03ea1f114143
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 19:12:02 2021 -0400

    Re-enable mob punching (broken)

commit 31a791c33b19d76350993d844747a0c51a77382c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 18:20:58 2021 -0400

    Undo debug.txt spam from mob spawning

commit d0d128c1d8f84e8de590e34adfe0265556ccd3e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 18:18:57 2021 -0400

    Break infinite loop if unable to find any mob to spawn

commit ee905642c2cdfaa3be3eb5c2af7ec75599ffd41e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 17:56:38 2021 -0400

    Add temporary warning debug to spawning algorithm output

commit 2cef9e7cca2e70e544eb3068a0e3e36487cab669
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 00:39:32 2021 -0400

    Optimize mob spawning even further with additional lua locals

commit edb1939649c62a2b486e1c04c5af27458f978388
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 00:27:35 2021 -0400

    Fix mob_counter in mob spawning limiter

commit 7c1adeab459d452ac016108b588957082c1347c1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 00:20:57 2021 -0400

    Hyper-optimize mob spawning

commit fbe3ccc5c05b5d5141737d3a73df3e4d14a33a33
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 23:28:38 2021 -0400

    Delete current state of things comment

commit 5e15af260bed13b07b295f558f5cb05bedaa7eae
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 23:25:19 2021 -0400

    Fix pig rotation

commit 6aa636449211b1bbec1297723281f72b4c76c4da
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 23:25:10 2021 -0400

    Fix sheep rotation

commit 29305f548db88b0b895ec747ebfbc092c51c4762
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 15:08:35 2021 -0400

    Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players

commit 08c90c34e83c498ee2cc883a2cad9b98a269a850
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 13:05:46 2021 -0400

    Make parrots and squids work with tilt fly/swim

commit 91099c3be93689c2569f838a63e75e38ca382162
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 13:01:14 2021 -0400

    Fix auto-true statement for tilt fly/swim

commit 71c34823bc87b0892d4450b877fb1c78cd6ad416
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:56:36 2021 -0400

    Make tilt flying/swimming dynamic

commit 20886f54bb8887fb88ce0e0e0c6f28a789868740
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:48:23 2021 -0400

    Make shooty mobs jump

commit ebd995fbd2eb089a37b659e9ae87c86562e3ed69
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:45:02 2021 -0400

    Simplify skeleton arrow damage calculation

commit c9f71d66f52f2e80fea6cd01fcb2db30ae399c39
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:42:34 2021 -0400

    Implement skeletons/strays

commit 99e808296b81f37a9e01d4b4beb02120526bb4e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:17:51 2021 -0400

    Add missing skeleton/stray run animation

commit 74094938bb0918df12ffa778c95b966d7bd6c9f3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:10:29 2021 -0400

    Fix crash with non-punch attack mobs in collision

commit 6bd279255c7e4b5623afa39caae8f988127f7ac3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 11:50:22 2021 -0400

    Fully implement zombie pigmen

commit 964ce9ccf7101aef387bdd5ec2213ba4ac361a51
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 11:42:01 2021 -0400

    Temporarily disable spawn eggs from setting owner

commit 5062d56a5d89346234f6125848799f32915b31a4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 11:00:02 2021 -0400

    Implement neutral mob mechanics and partial implement of zombie pigmen

commit b0b1ec9436776fdc89edaf3046499a9e2cfaed0f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:53:20 2021 -0400

    Implement zombie pigmen and make them turn hostile when punched

commit f1dc2864425bab2eed2f5bec7b7ccd0307145b1f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:23:51 2021 -0400

    Dump mob_punch from backup_code_api.lua back into interaction.lua

commit cc2a0ae52cefc388d18c9d106ef70fc0718f5e40
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:21:11 2021 -0400

    Complete charged creeper

commit 486959515ca13ba0d5756ba5d930ff43e9d135b5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:20:31 2021 -0400

    Make creepers even more dangerous

commit 576621169b468f317cf32d6d0be391252a033d3a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 23:26:18 2021 -0400

    Make creepers and zombies even harder

commit 2c87bd19f3c6a4a5a1a3b88a45cd673ecccb838b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 23:14:53 2021 -0400

    Overhaul zombie villager

commit 1ed3377559c4690fa19488f526bcaf97d5ff94b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 23:11:18 2021 -0400

    Add punch mobs knockback to players when hit

commit 8c9356a18cb60cd28691e3782723df763b75a1fa
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:58:39 2021 -0400

    Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes

commit a05ebd7cc29c96b622dbc043529513b07d5cf47b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:44:34 2021 -0400

    Add informative text art

commit 60ac3058ce1e3e05caa87c18bdf95c78a71ed750
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:42:51 2021 -0400

    Make zombies more difficult

commit 751c4c2d995a011a3298d374c77b9c4567ed2fa1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:41:13 2021 -0400

    Integrate mob punching into collision detection

commit 6b52b945165a8501e09ca70c18514049df194c05
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:30:34 2021 -0400

    Start setting up hostile punch attack type

commit d371d6fdc9cb85e140399eafb89f15195f72d09f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:04:54 2021 -0400

    Adjust creeper explosion settings

commit fabd4d64e6745b9ea8c4bb1a76c190c2d66576be
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 21:35:19 2021 -0400

    Slow down creeper type mobs explosion buildup

commit bf367fffd054fe180dbc6d7f46e20e286d68bb09
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 21:34:18 2021 -0400

    Add in sound_handling and make explosion type mobs make their attack sound before explosion animation

commit 0b763f54b55ea47b7889816612759447bfb50422
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 21:00:36 2021 -0400

    Finish creeper movement ai and move jump_check into environment

commit cd6f07537f64bdbe7573642982ec24ac3fb19ec1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 20:43:45 2021 -0400

    Make creepers even more deadly

commit 9678b556e17b124f841b0019b3a31880a415bd11
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 20:33:30 2021 -0400

    Fix crashes when trying to collision detect a removed mob

commit cdb840609dc2586b31a1e44c8c1004379ef37979
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 20:19:55 2021 -0400

    Add in creeper basic prototype

commit 008d670ed9006d918b1ed1698a5b644de27191b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 17:10:51 2021 -0400

    Remove wandering from ai

commit 491ef6c8f818e43ef0545963eb27b5476c95ea28
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 16:48:20 2021 -0400

    Add in auto mob removal if something goes horribly wrong

commit 348df0fcecc2709fe088493d5665112827f08129
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 16:46:10 2021 -0400

    Rename detect_players_in_area to detect_closest_player_within_radius

commit ac08c6991c0ce7f9bb8d9de5880ec64a7882c3e7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 16:39:05 2021 -0400

    Add in detect_players_in_area

commit 3d776138e97b904c9b299119ae9b9a8a2811ae7a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 14:55:22 2021 -0400

    Start implementing creeper ai

commit 85e531bf106df326b2ca470b5a94aeb06f92d4d6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:24:31 2021 -0400

    Remove unneeded mobs:protect from code

commit 4d589dfb2aa10cb664b4d3b3471960e6d648b92c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:22:39 2021 -0400

    Remove literally unneeded mobs:capture_mob

commit 39985aa558d9f43a6a2e82fb6d59ad0ca8b6324d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:22:21 2021 -0400

    Up fallback max xp to 3

commit 1920ddf91530a7c033c8288cd3a752f3ee7ba850
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:02:03 2021 -0400

    Change all enemy attack info to more workable and understandable attacks

commit 719bb2a3c96ca020f8f828959e377831f47cd27b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 18:21:33 2021 -0400

    Add in prototype jump-only mobs api

commit db87b8e0a37cd15ef7931a76d21bbb190a158205
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 17:09:57 2021 -0400

    fix chicken rotation

commit e2987245fd6c6ee75383ea92da30e9fc5e10ad1e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 17:00:34 2021 -0400

    Balance out collision forces for mobs

commit 3cf263d292f9fc5a7a18fafa2aa1fbc8e1840a0a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 16:23:38 2021 -0400

    Add in dynamic pitch in flying/swimming mobs

commit 5ade34115cff228994ff3fd680aa15c8225ab6e7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:17:29 2021 -0400

    Remove random state initialization in set_up.lua

commit d9729fc8651d06566e61bcfcb2e7df0484f25f48
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:13:45 2021 -0400

    Fix parrot's rotation

commit 58d9670e777c3798c676924023375a2579450142
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:11:39 2021 -0400

    Remove collisionbox addition for y position for fly mobs

commit a20f272e08f0170b2761eeba2a12aeaf88efad7b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:05:53 2021 -0400

    re-adjust logic gate for mobs floating in water and lava

commit 0794bc54372c6aaa9c653693da3a18194adf5c95
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:04:55 2021 -0400

    Make flying mobs float in water and lava

commit 8783912938aed1f5566f3e2f5056213f0cefe4a6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:48:57 2021 -0400

    Add in mobs api swimming animation

commit f2e909ab8d182febabbdacd9de50a65f27137761
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:41:14 2021 -0400

    Add in fly logic gate

commit 07841c89632626f1c3bb4790f8db0c2adddfb2eb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:38:48 2021 -0400

    Swap name of quick_rotate_45 to quick_rotate

commit 240d6ea21155f2044d3b728a210811821540013a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:37:04 2021 -0400

    Add note about quick_rotate_45 actually rotating 11.25 degrees

commit e8148f81ab7641554096bc03ecda8927d9ad9491
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:36:19 2021 -0400

    Make underwater mobs try to continuously swim around with quick_rotate_45

commit 061602d9d46d4e4607e407c064070709ef99f9b7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:28:07 2021 -0400

    Overhaul separation of swimming and flying for ease of use with writing mobs api

commit 5365dec19a8a088263916a3686f27859be51e870
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:01:27 2021 -0400

    Adjust "flying" vector checks for mobs

commit dda7839d8c4c2292e9c8d6472faf38372654d886
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 21:43:02 2021 -0400

    Add in prototype swimming

commit f1141aed9fa52bf57e8867fdb3ffb520793dab07
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 21:08:54 2021 -0400

    Make mobs flop when outside of flying node

commit 84ca7681fc9ee3e9945488865678b2b82eb0a22d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 20:47:16 2021 -0400

    Make squids fly in water flowing and water source

commit 52c3db041e602ebd0861a0b86c55b35662c8c33a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 20:32:05 2021 -0400

    Add in fly state prep for mobs

commit 6db4511dd5b038cd95c7ea196559bb25a53246e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 20:06:55 2021 -0400

    Add notes

commit 15ea9c1c71f3e4d4dd24ce145d385f8457e4905e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 19:59:20 2021 -0400

    Implement self walking velocity for walking state

commit 9d6d042ee325a010d97abdff7efc37f3dcf46b5e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 19:37:01 2021 -0400

    Fix formatting in ai.lua

commit ce7f4918b061fa9a4d46045a389497cb0da1a5ee
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 19:35:19 2021 -0400

    Re-organize comments

commit 05d06a4c8f0128ac5edd21b8096bb75553c1f89e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:36:23 2021 -0400

    Add comment to state_execution

commit c761db86c7e67aab27d3806a76b7a58504a7d5c6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:29:42 2021 -0400

    re-arrange mob logic for random wandering

commit ed456ecb47d788efe9aa526849110015e9c04e9a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:17:51 2021 -0400

    Make mobs not fear cliffs if fear_height is 0

commit 8ca5f221ec9ce534e91f7094193b4ec951e743b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:13:54 2021 -0400

    clean up ai.lua

commit cadd53c103f4047069f581abdc033d2def4ed2dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 16:39:03 2021 -0400

    Adjust mob jumping default to account for higher gravity

commit 57b293de2b02be81ff3e17e620807c653fe9b625
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 16:37:15 2021 -0400

    Make mobs gravity equal to player's

commit fb9a55e562c3e4102fa4e02603f93d1c78e397ad
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:55:11 2021 -0400

    Make jump_check more modular and allow mobs to turn if at a wall

commit a6a54b34140c279d7a9ff3db5b21f1be0ead15f8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:49:03 2021 -0400

    Make mobs not jump if against a wall

commit 6c5393427f72c082a5c85514cb3b54aa4a9ce45f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:39:39 2021 -0400

    Smooth out mob cliff check and check if falling before cliff check

commit 2486ffef11113a40b43a2548bde57e9cca186da9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:30:44 2021 -0400

    Make wandering mobs avoid cliffs

commit adc683c6a7cd56c33bebc22ce1363671db4f4846
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 14:19:22 2021 -0400

    Clear mob animation on activate

commit d0695e7929460728f7da2e01cc809cb343481e1a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 13:58:08 2021 -0400

    Fix mob animation "memory leak"

commit 024cf46307abb6fefbfe8be04941205026561177
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:52:29 2021 -0400

    Adjust spacing in animation.lua

commit f38492bcb031b7fcc2ee8299f66fcd3cd3a68398
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:50:29 2021 -0400

    Re-implement animation check gate for mobs

commit a934a59f3b64e8adef64676daaf81b574a6ceecd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:50:13 2021 -0400

    Implement mob random walk directions

commit 94ca7e8b89bd39144d85bc6a622778babb226d47
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:31:18 2021 -0400

    Add in state switch and state execution for mobs

commit 626c30de6d4191cd4a18b0f11cb4805c425f9648
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:30:55 2021 -0400

    Create todo.txt

commit c2bac87a6d03364193aedf67c780fdea9f545cac
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 21:46:33 2021 -0400

    Update set_up.lua

commit 375d683d08266586d024491dcba2268c66583989
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 16:18:42 2021 -0400

    Fix forgotten localization in collision.lua

commit 246bdf9707c98f787cb5264dc7ff638e340d768b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 15:55:10 2021 -0400

    Implement basic mob walking animation test

commit d07d0ae31c0d39c526c8418e725b5dce1d120793
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 15:34:07 2021 -0400

    Make mobs jump properly

commit 6cb6d714c9bcf55213a9449416bec37c0fe318af
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 15:04:55 2021 -0400

    Reorganize all mob sections into multiple files

commit 5155d12d05c5b563a78923b3fc02a885cd23fe85
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 14:09:54 2021 -0400

    Reformat mobs_mcl to api folder for ease of use

commit bbcfb3fdb171053e3142854f658860e7693f31d1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:33:09 2021 -0400

    Randomize walking or standing on spawn in

commit 9e4bf6e130195b4f2176658581ad17646a48ce3a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:29:18 2021 -0400

    Move old set_yaw and add node on set_velocity

commit e53a193c4fe61e88e6501a2a863e22d533132ae4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:25:55 2021 -0400

    Fix get_velocity (mobs internal)

commit 14207dd96aa60652c0ad1f4351441659c33d3ff6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:23:52 2021 -0400

    Smooth out mob movement set_velocity more

commit a0ed1a0b2004baeb3d0f64c5eb02bbf0b21bf823
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 10:05:24 2021 -0400

    Add automatic rotation lock

commit ba46e7fa42bbd25175d3505ca9699a11912d491f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 09:28:58 2021 -0400

    Remove old debug of colliding with objects

commit 61124905f3d862d00f00674067003d8da7722405
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 09:28:22 2021 -0400

    Add in mob auto rotation (implementation 1)

commit 8b200c7352cb9fdd01f1b073308acacd36b2672a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 19:38:14 2021 -0400

    Add in basic movement rotation testing

commit 67259891a85e54f56dc543087bd98cfe12feb6f4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 18:01:29 2021 -0400

    Remove unneeded comments

commit d063db751c1657c367f2277b24a5aa51a8d90fa3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 17:26:20 2021 -0400

    Disable mcl_playerplus random check that moves players randomly

commit d4db27f0e1edd439f65821b814146a237ebea799
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 17:25:39 2021 -0400

    Update backup_code_api.lua

commit 755533beeb6c708603096cce4f99bea558c8b6ce
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 11:50:22 2021 -0400

    Disable literally everything in mobs api

commit 3f6312a631c6726c3bc4b09d9ec3e64b3ae810e5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 20:24:46 2021 -0400

    Make mobs magnetic collision more jello-y

commit aa4d34c10e4bc367fc6ad7d898cd145d9f58ed0c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 20:00:38 2021 -0400

    Improve mob to mob collision

commit 1210bc463adb949496fc521e3169fb88e49fc4e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 19:44:24 2021 -0400

    prevent mob collision detection shootout

commit ed6026671381c99723eccbf2089d99748e19bfe2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 19:17:48 2021 -0400

    Gut even more elements of the api

commit 220d30df5f159d69be22663733feb1fbf51c45f8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 19:13:29 2021 -0400

    Completely gut do_states

commit 9758bbf2e7e382948b4ad1ab8c360519270fec14
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:21:04 2021 -0400

    Finish gutting mob api

commit f29ad4b8b78689ed0d759c18178a6b2dbc9a1e25
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:20:11 2021 -0400

    Reorganize more settings to the top of file

commit 54f5bee8a379bf910c1cc6ea3d33bd32b819f3dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:08:29 2021 -0400

    reorganize load settings

commit 02515f0778bbe9cd962acc514b084c9dedf55074
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:07:32 2021 -0400

    Move a large chunk of code to backup_code_api.lua

commit 3fc0184182f70be0c2fd9b3be1c5d78fa7f00503
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 07:39:57 2021 -0400

    Disable entire mob ai to work on vanilla walking

commit 6fff719322ee250fc7c074d2362edbf0c4090406
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Mon Apr 12 08:47:07 2021 -0400

    Localize minetest library

commit adaf74fc5c6354cf2fb1a9f784e5a37a4fb31caa
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Mon Apr 12 08:13:11 2021 -0400

    Remove spacing and delete old collision comments

commit a564009e4aeda08372b80fb1a5fc2d16f5dfd364
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Mon Apr 12 08:11:55 2021 -0400

    Change HORNY_TIMER to BREED_TIMER

commit 00759da39d621b36be6200fa365c51be86dbb99f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 18:29:32 2021 -0400

    Unlimit mob ai

commit 9aafc28a2009998017753d0aa4d013e3cd8795b6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 14:47:56 2021 -0400

    Fix mobs nil check during mob_step

commit 67c40885ef62b4e4e8dcaba3b65c58502c558f7e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 14:21:19 2021 -0400

    Fix mobs collision system only running during movement - major overhaul with ai disabled

commit 2456e3cd1ef6954415e4a771bb704a12364895eb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 12:52:31 2021 -0400

    Adjust math localizations in api.lua

commit 725dc731ddc2a6f1cf1a20832e06883613d5974a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 11:58:33 2021 -0400

    Adjust mob collision detection - this breaks a lot of things and will be fixed later

commit e15fd2f4b60fafcae3b765d345914032b4a52668
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 9 01:38:34 2021 -0400

    Add lua locals into mcl_dungeons for performance

commit c937b2a97338097700cd3836811ce46366e88027
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 14:19:42 2021 -0400

    test

commit 8c10fe4057d5a973d448e32addbc07617f9b8edc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 12:48:02 2021 -0400

    Adjust spawning to be closer and more frequent

commit bd7866d7983aae52aef426bc7a305ae166817ed7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 12:07:20 2021 -0400

    Finish mob limiter

commit 9369c9cab8f25d5fa34fe0cdaeee4f9570db4551
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 10:01:15 2021 -0400

    Fix spawn timer reset debug

commit 28823298e1536d4ce34d67ada624dcb5aaf377e0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 10:00:04 2021 -0400

    Fix forgotten biome check

commit 9d48549ec5901de887eb9fb2d75fd07f08edb39b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 09:52:50 2021 -0400

    Complete prototype of biome generated mobs

commit 518252679f642d00057889b462eb8c87b0992de7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:42:57 2021 -0400

    Fix a lot of things

commit bb078b0c4c48ac6932d2953561ac03bea3bde51a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:33:50 2021 -0400

    Fix silverfish typo

commit adab48ff0c95c2fad11e4d58824d635ae6945875
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:29:16 2021 -0400

    Readjust mobs internal settings to not cause insane memory usage

commit 47c59edb511fde5db934fca519b9d8aa1fc68838
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:13:46 2021 -0400

    Fix typo

commit 5ca30fa8eec24a1f9bee879bb49d3dfce82484fb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:12:43 2021 -0400

    Combine air and ground type spawning into ground

commit aacb8fc7b95013e42c832927088708b8c9889201
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:09:43 2021 -0400

    Add in extra_mobs information

commit f900b24b53a802fd5db1bf1a633d7f89e42bcce5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 07:39:18 2021 -0400

    Add in all biome information to mobs

commit 0ad833c046095d83a789705aa15dd7f30fd8f3ed
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:57:24 2021 -0400

    Add bats, chicken, and blaze spawn info

commit f4a6bdc6b89b2d605cfd06f0b7baa6170a19314c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:48:25 2021 -0400

    Make reference list copy-pastable

commit bf4bf9a0cc60a1a15f1ddbfed314ec5a9c75561c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:10:07 2021 -0400

    Ignore default or void dimensions

commit 8e1e02d1fbc189680dbd004bdd905446467a4e29
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:04:36 2021 -0400

    Add biome list

commit da045c207d3bd5931e3cf73c5459b45d86596c12
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 02:07:15 2021 -0400

    Refactor spawning into it's own file

commit 6ec66ef6f666007e411e23689e0d4eccd5a5fbfe
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 7 23:16:03 2021 -0400

    Fix mobs colliding with other mobs/players

commit 6bd249547a888493af6c5cfc65d3e206e1467c19
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 7 23:07:04 2021 -0400

    Fix mobs colliding with objects

commit c4d030d111ea6e21ca6343f76fb98b8aa9d29f6c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 1 23:48:00 2021 -0400

    Fix item drop on laggy servers
2021-04-29 04:11:33 +04:00

762 lines
22 KiB
Lua

-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition
-- mobs library
mobs = {}
-- lua locals - can grab from this to easily plop them into the api lua files
--localize minetest functions
local minetest_settings = minetest.settings
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
local minetest_get_modpath = minetest.get_modpath
local minetest_registered_nodes = minetest.registered_nodes
local minetest_get_node = minetest.get_node
local minetest_get_item_group = minetest.get_item_group
local minetest_registered_entities = minetest.registered_entities
local minetest_line_of_sight = minetest.line_of_sight
local minetest_after = minetest.after
local minetest_sound_play = minetest.sound_play
local minetest_add_particlespawner = minetest.add_particlespawner
local minetest_registered_items = minetest.registered_items
local minetest_set_node = minetest.set_node
local minetest_add_item = minetest.add_item
local minetest_get_craft_result = minetest.get_craft_result
local minetest_find_path = minetest.find_path
local minetest_is_protected = minetest.is_protected
local minetest_is_creative_enabled = minetest.is_creative_enabled
local minetest_find_node_near = minetest.find_node_near
local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local minetest_raycast = minetest.raycast
local minetest_get_us_time = minetest.get_us_time
local minetest_add_entity = minetest.add_entity
local minetest_get_natural_light = minetest.get_natural_light
local minetest_get_node_or_nil = minetest.get_node_or_nil
-- localize math functions
local math_pi = math.pi
local math_sin = math.sin
local math_cos = math.cos
local math_abs = math.abs
local math_min = math.min
local math_max = math.max
local math_atan = math.atan
local math_random = math.random
local math_floor = math.floor
-- localize vector functions
local vector_new = vector.new
local vector_add = vector.add
local vector_length = vector.length
local vector_direction = vector.direction
local vector_normalize = vector.normalize
local vector_multiply = vector.multiply
local vector_divide = vector.divide
-- mob constants
local BREED_TIME = 30
local BREED_TIME_AGAIN = 300
local CHILD_GROW_TIME = 60*20
local DEATH_DELAY = 0.5
local DEFAULT_FALL_SPEED = -10
local FLOP_HEIGHT = 5.0
local FLOP_HOR_SPEED = 1.5
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
local MOB_CAP = {}
MOB_CAP.hostile = 70
MOB_CAP.passive = 10
MOB_CAP.ambient = 15
MOB_CAP.water = 15
-- Load main settings
local damage_enabled = minetest_settings:get_bool("enable_damage")
local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
local remove_far = true
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
local show_health = false
local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
-- pathfinding settings
local enable_pathfinding = true
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
-- default nodes
local node_ice = "mcl_core:ice"
local node_snowblock = "mcl_core:snowblock"
local node_snow = "mcl_core:snow"
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
local mod_weather = minetest_get_modpath("mcl_weather") ~= nil
local mod_explosions = minetest_get_modpath("mcl_explosions") ~= nil
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") ~= nil
local mod_hunger = minetest_get_modpath("mcl_hunger") ~= nil
local mod_worlds = minetest_get_modpath("mcl_worlds") ~= nil
local mod_armor = minetest_get_modpath("mcl_armor") ~= nil
local mod_experience = minetest_get_modpath("mcl_experience") ~= nil
-- random locals I found
local los_switcher = false
local height_switcher = false
-- Get translator
local S = minetest.get_translator("mcl_mobs")
-- CMI support check
local use_cmi = minetest.global_exists("cmi")
-- Invisibility mod check
mobs.invis = {}
if minetest.global_exists("invisibility") then
mobs.invis = invisibility
end
-- creative check
function mobs.is_creative(name)
return minetest_is_creative_enabled(name)
end
local atan = function(x)
if not x or x ~= x then
return 0
else
return math_atan(x)
end
end
-- Shows helpful debug info above each mob
local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
-- Peaceful mode message so players will know there are no monsters
if minetest_settings:get_bool("only_peaceful_mobs", false) then
minetest.register_on_joinplayer(function(player)
minetest.chat_send_player(player:get_player_name(),
S("Peaceful mode active! No monsters will spawn."))
end)
end
local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
--ignite all parts of the api
dofile(api_path .. "ai.lua")
dofile(api_path .. "animation.lua")
dofile(api_path .. "collision.lua")
dofile(api_path .. "environment.lua")
dofile(api_path .. "interaction.lua")
dofile(api_path .. "movement.lua")
dofile(api_path .. "set_up.lua")
dofile(api_path .. "attack_type_instructions.lua")
dofile(api_path .. "sound_handling.lua")
dofile(api_path .. "death_logic.lua")
dofile(api_path .. "mob_effects.lua")
dofile(api_path .. "projectile_handling.lua")
dofile(api_path .. "breeding.lua")
dofile(api_path .. "head_logic.lua")
mobs.spawning_mobs = {}
-- register mob entity
function mobs:register_mob(name, def)
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
-- FIXME: Remove workaround if it's no longer needed.
if collisionbox[5] < 0.79 then
collisionbox[5] = 0.79
end
mobs.spawning_mobs[name] = true
local function scale_difficulty(value, default, min, special)
if (not value) or (value == default) or (value == special) then
return default
else
return math_max(min, value * difficulty)
end
end
minetest.register_entity(name, {
description = def.description,
use_texture_alpha = def.use_texture_alpha,
stepheight = def.stepheight or 0.6,
stepheight_backup = def.stepheight or 0.6,
name = name,
type = def.type,
attack_type = def.attack_type,
fly = def.fly,
fly_in = def.fly_in or {"air", "__airlike"},
owner = def.owner or "",
order = def.order or "",
on_die = def.on_die,
spawn_small_alternative = def.spawn_small_alternative,
do_custom = def.do_custom,
jump_height = def.jump_height or 4, -- was 6
rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
hp_min = scale_difficulty(def.hp_min, 5, 1),
hp_max = scale_difficulty(def.hp_max, 10, 1),
xp_min = def.xp_min or 1,
xp_max = def.xp_max or 5,
breath_max = def.breath_max or 6,
breathes_in_water = def.breathes_in_water or false,
physical = true,
collisionbox = collisionbox,
collide_with_objects = def.collide_with_objects or false,
selectionbox = def.selectionbox or def.collisionbox,
visual = def.visual,
visual_size = def.visual_size or {x = 1, y = 1},
mesh = def.mesh,
makes_footstep_sound = def.makes_footstep_sound or false,
view_range = def.view_range or 16,
walk_velocity = def.walk_velocity or 1,
run_velocity = def.run_velocity or 2,
damage = scale_difficulty(def.damage, 0, 0),
light_damage = def.light_damage or 0,
sunlight_damage = def.sunlight_damage or 0,
water_damage = def.water_damage or 0,
lava_damage = def.lava_damage or 8,
fire_damage = def.fire_damage or 1,
suffocation = def.suffocation or true,
fall_damage = def.fall_damage or 1,
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
drops = def.drops or {},
armor = def.armor or 100,
on_rightclick = mobs.create_mob_on_rightclick(def.on_rightclick),
arrow = def.arrow,
shoot_interval = def.shoot_interval,
sounds = def.sounds or {},
animation = def.animation,
jump = def.jump ~= false,
walk_chance = def.walk_chance or 50,
attacks_monsters = def.attacks_monsters or false,
group_attack = def.group_attack or false,
passive = def.passive or false,
knock_back = def.knock_back ~= false,
shoot_offset = def.shoot_offset or 0,
floats = def.floats or 1, -- floats in water by default
floats_on_lava = def.floats_on_lava or 0,
replace_rate = def.replace_rate,
replace_what = def.replace_what,
replace_with = def.replace_with,
replace_offset = def.replace_offset or 0,
on_replace = def.on_replace,
timer = 0,
state_timer = 0,
env_damage_timer = 0,
tamed = false,
pause_timer = 0,
gotten = false,
reach = def.reach or 3,
htimer = 0,
texture_list = def.textures,
child_texture = def.child_texture,
docile_by_day = def.docile_by_day or false,
time_of_day = 0.5,
fear_height = def.fear_height or 0,
runaway = def.runaway,
runaway_timer = 0,
pathfinding = def.pathfinding,
immune_to = def.immune_to or {},
explosion_radius = def.explosion_radius, -- LEGACY
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
explosion_timer = def.explosion_timer or 3,
allow_fuse_reset = def.allow_fuse_reset ~= false,
stop_to_explode = def.stop_to_explode ~= false,
custom_attack = def.custom_attack,
double_melee_attack = def.double_melee_attack,
dogshoot_switch = def.dogshoot_switch,
dogshoot_count = 0,
dogshoot_count_max = def.dogshoot_count_max or 5,
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
attack_animals = def.attack_animals or false,
specific_attack = def.specific_attack,
runaway_from = def.runaway_from,
owner_loyal = def.owner_loyal,
facing_fence = false,
_cmi_is_mob = true,
pushable = def.pushable or true,
--j4i stuff
yaw = 0,
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
automatic_face_movement_max_rotation_per_sec = 360, --degrees
backface_culling = true,
walk_timer = 0,
stand_timer = 0,
current_animation = "",
gravity = GRAVITY,
swim = def.swim,
swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source},
pitch_switch = "static",
jump_only = def.jump_only,
hostile = def.hostile,
neutral = def.neutral,
attacking = nil,
visual_size_origin = def.visual_size or {x = 1, y = 1, z = 1},
punch_timer_cooloff = def.punch_timer_cooloff or 0.5,
death_animation_timer = 0,
hostile_cooldown = def.hostile_cooldown or 15,
tilt_fly = def.tilt_fly,
tilt_swim = def.tilt_swim,
fall_slow = def.fall_slow,
projectile_cooldown_min = def.projectile_cooldown_min or 2,
projectile_cooldown_max = def.projectile_cooldown_max or 6,
skittish = def.skittish,
minimum_follow_distance = def.minimum_follow_distance or 0.5, --make mobs not freak out when underneath
memory = 0, -- memory timer if chasing/following
fly_random_while_attack = def.fly_random_while_attack,
--for spiders
always_climb = def.always_climb,
--despawn mechanic variables
lifetimer_reset = 30, --30 seconds
lifetimer = 30, --30 seconds
--breeding stuff
breed_timer = 0,
breed_lookout_timer = 0,
breed_distance = def.breed_distance or 1.5, --how far away mobs have to be to begin actual breeding
breed_lookout_timer_goal = 30, --30 seconds (this timer is for how long the mob looks for a mate)
breed_timer_cooloff = 5*60, -- 5 minutes (this timer is for how long the mob has to wait before being bred again)
bred = false,
follow = def.follow, --this item is also used for the breeding mechanism
follow_distance = def.follow_distance or 2,
baby_size = def.baby_size or 0.5,
baby = false,
grow_up_timer = 0,
grow_up_goal = 20*60, --in 20 minutes the mob grows up
special_breed_timer = 0, --this is used for the AHEM AHEM part of breeding
backup_visual_size = def.visual_size,
backup_collisionbox = collisionbox,
backup_selectionbox = def.selectionbox or def.collisionbox,
--fire timer
burn_timer = 0,
ignores_cobwebs = def.ignores_cobwebs,
breath = def.breath_max or 6,
random_sound_timer_min = 3,
random_sound_timer_max = 10,
--head code variables
--defaults are for the cow's default
--because I don't know what else to set them
--to :P
has_head = def.has_head or false,
head_bone = def.head_bone,
--you must use these to adjust the mob's head positions
--has_head is used as a logic gate (quick easy check)
has_head = def.has_head or false,
--head_bone is the actual bone in the model which the head
--is attached to for animation
head_bone = def.head_bone or "head",
--this part controls the base position of the head calculations
--localized to the mob's visual yaw when gotten (self.object:get_yaw())
--you can enable the debug in /mob_functions/head_logic.lua by uncommenting the
--particle spawner code
head_height_offset = def.head_height_offset or 1.0525,
head_direction_offset = def.head_direction_offset or 0.5,
--this part controls the visual of the head
head_bone_pos_y = def.head_bone_pos_y or 3.6,
head_bone_pos_z = def.head_bone_pos_z or -0.6,
head_pitch_modifier = def.head_pitch_modifier or 0,
--these variables are switches in case the model
--moves the wrong way
swap_y_with_x = def.swap_y_with_x or false,
reverse_head_yaw = def.reverse_head_yaw or false,
--END HEAD CODE VARIABLES
--end j4i stuff
-- MCL2 extensions
teleport = mobs.teleport,
do_teleport = def.do_teleport,
spawn_class = def.spawn_class,
ignores_nametag = def.ignores_nametag or false,
rain_damage = def.rain_damage or 0,
glow = def.glow,
--can_despawn = can_despawn,
child = def.child or false,
texture_mods = {},
shoot_arrow = def.shoot_arrow,
sounds_child = def.sounds_child,
explosion_strength = def.explosion_strength,
suffocation_timer = 0,
follow_velocity = def.follow_velocity or 2.4,
instant_death = def.instant_death or false,
fire_resistant = def.fire_resistant or false,
fire_damage_resistant = def.fire_damage_resistant or false,
ignited_by_sunlight = def.ignited_by_sunlight or false,
eye_height = def.eye_height or 1.5,
defuse_reach = def.defuse_reach or 4,
-- End of MCL2 extensions
on_spawn = def.on_spawn,
--on_blast = def.on_blast or do_tnt,
on_step = mobs.mob_step,
--do_punch = def.do_punch,
on_punch = mobs.mob_punch,
--on_breed = def.on_breed,
--on_grown = def.on_grown,
--on_detach_child = mob_detach_child,
on_activate = function(self, staticdata, dtime)
self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
return mobs.mob_activate(self, staticdata, def, dtime)
end,
get_staticdata = function(self)
return mobs.mob_staticdata(self)
end,
--harmed_by_heal = def.harmed_by_heal,
})
if minetest_get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object(name, "basics", "mobs")
end
end -- END mobs:register_mob function
-- register arrow for shoot attack
function mobs:register_arrow(name, def)
-- errorcheck
if not name or not def then
print("failed to register arrow entity")
return
end
minetest.register_entity(name.."_entity", {
physical = false,
visual = def.visual,
visual_size = def.visual_size,
textures = def.textures,
velocity = def.velocity,
hit_player = def.hit_player,
hit_node = def.hit_node,
hit_mob = def.hit_mob,
hit_object = def.hit_object,
drop = def.drop or false, -- drops arrow as registered item when true
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0,
switch = 0,
owner_id = def.owner_id,
rotate = def.rotate,
speed = def.speed or nil,
on_step = function(self)
local vel = self.object:get_velocity()
local pos = self.object:get_pos()
if self.timer > 150
or not mobs.within_limits(pos, 0) then
mcl_burning.extinguish(self.object)
self.object:remove();
return
end
-- does arrow have a tail (fireball)
if def.tail
and def.tail == 1
and def.tail_texture then
--do this to prevent clipping through main entity sprite
local pos_adjustment = vector_multiply(vector_normalize(vel), -1)
local divider = def.tail_distance_divider or 1
pos_adjustment = vector_divide(pos_adjustment, divider)
local new_pos = vector_add(pos, pos_adjustment)
minetest.add_particle({
pos = new_pos,
velocity = {x = 0, y = 0, z = 0},
acceleration = {x = 0, y = 0, z = 0},
expirationtime = def.expire or 0.25,
collisiondetection = false,
texture = def.tail_texture,
size = def.tail_size or 5,
glow = def.glow or 0,
})
end
if self.hit_node then
local node = minetest_get_node(pos).name
if minetest_registered_nodes[node].walkable then
self.hit_node(self, pos, node)
if self.drop == true then
pos.y = pos.y + 1
self.lastpos = (self.lastpos or pos)
minetest_add_item(self.lastpos, self.object:get_luaentity().name)
end
self.object:remove();
return
end
end
if self.hit_player or self.hit_mob or self.hit_object then
for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do
if self.hit_player
and player:is_player() then
if self.hit_player then
self.hit_player(self, player)
else
mobs.arrow_hit(self, player)
end
self.object:remove();
return
end
--[[
local entity = player:get_luaentity()
if entity
and self.hit_mob
and entity._cmi_is_mob == true
and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
--self.hit_mob(self, player)
self.object:remove();
return
end
]]--
--[[
if entity
and self.hit_object
and (not entity._cmi_is_mob)
and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
--self.hit_object(self, player)
self.object:remove();
return
end
]]--
end
end
self.lastpos = pos
end
})
end
-- Register spawn eggs
-- Note: This also introduces the “spawn_egg” group:
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
function mobs:register_egg(mob, desc, background, addegg, no_creative)
local grp = {spawn_egg = 1}
-- do NOT add this egg to creative inventory (e.g. dungeon master)
if no_creative == true then
grp.not_in_creative_inventory = 1
end
local invimg = background
if addegg == 1 then
invimg = "mobs_chicken_egg.png^(" .. invimg ..
"^[mask:mobs_chicken_egg_overlay.png)"
end
-- register old stackable mob egg
minetest.register_craftitem(mob, {
description = desc,
inventory_image = invimg,
groups = grp,
_doc_items_longdesc = S("This allows you to place a single mob."),
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
-- am I clicking on something with existing on_rightclick function?
local under = minetest_get_node(pointed_thing.under)
local def = minetest_registered_nodes[under.name]
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
end
if pos
--and within_limits(pos, 0)
and not minetest_is_protected(pos, placer:get_player_name()) then
local name = placer:get_player_name()
local privs = minetest.get_player_privs(name)
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
if minetest_is_protected(pointed_thing.under, name) then
minetest.record_protection_violation(pointed_thing.under, name)
return itemstack
end
if not privs.maphack then
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
return itemstack
end
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
if not mobs.is_creative(name) then
itemstack:take_item()
end
return itemstack
end
if not minetest_registered_entities[mob] then
return itemstack
end
if minetest_settings:get_bool("only_peaceful_mobs", false)
and minetest_registered_entities[mob].type == "monster" then
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
return itemstack
end
local mob = minetest_add_entity(pos, mob)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
local ent = mob:get_luaentity()
-- don't set owner if monster or sneak pressed
--[[
if ent.type ~= "monster"
and not placer:get_player_control().sneak then
ent.owner = placer:get_player_name()
ent.tamed = true
end
]]--
-- set nametag
local nametag = itemstack:get_meta():get_string("name")
if nametag ~= "" then
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
end
ent.nametag = nametag
update_tag(ent)
end
-- if not in creative then take item
if not mobs.is_creative(placer:get_player_name()) then
itemstack:take_item()
end
end
return itemstack
end,
})
end