157 lines
5.7 KiB
Lua
157 lines
5.7 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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local has_awards = minetest.get_modpath("awards")
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local function sound_place(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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if mod_mcl_core then
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-- Lava bucket
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mcl_buckets.register_liquid({
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source_place = function(pos)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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return "mcl_nether:nether_lava_source"
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else
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return "mcl_core:lava_source"
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end
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end,
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source_take = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
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on_take = function(user)
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if has_awards and user and user:is_player() then
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awards.unlock(user:get_player_name(), "mcl:hotStuff")
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end
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end,
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extra_check = function(pos, placer)
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local nn = minetest.get_node(pos).name
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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if nn ~= "mcl_cauldrons:cauldron_3_lava" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3_lava"})
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end
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sound_place("mcl_core:lava_source", pos)
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return false, true
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end
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end,
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bucketname = "mcl_buckets:bucket_lava",
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inventory_image = "bucket_lava.png",
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name = S("Lava Bucket"),
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longdesc = S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."),
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usagehelp = S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"),
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tt_help = S("Places a lava source")
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})
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-- Water bucket
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mcl_buckets.register_liquid({
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source_place = "mcl_core:water_source",
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source_take = {"mcl_core:water_source"},
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bucketname = "mcl_buckets:bucket_water",
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inventory_image = "bucket_water.png",
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name = S("Water Bucket"),
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longdesc = S("A bucket can be used to collect and release liquids. This one is filled with water."),
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usagehelp = S("Place it to empty the bucket and create a water source."),
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tt_help = S("Places a water source"),
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extra_check = function(pos, placer)
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local nn = minetest.get_node(pos).name
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-- Pour water into cauldron
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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-- Put water into cauldron
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if nn ~= "mcl_cauldrons:cauldron_3" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
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end
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sound_place("mcl_core:water_source", pos)
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return false, true
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-- Evaporate water if used in Nether (except on cauldron)
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else
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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return false, true
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end
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end
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end,
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groups = { water_bucket = 1 },
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})
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end
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if mod_mclx_core then
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-- River water bucket
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mcl_buckets.register_liquid({
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source_place = "mclx_core:river_water_source",
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source_take = {"mclx_core:river_water_source"},
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bucketname = "mcl_buckets:bucket_river_water",
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inventory_image = "bucket_river_water.png",
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name = S("River Water Bucket"),
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longdesc = S("A bucket can be used to collect and release liquids. This one is filled with river water."),
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usagehelp = S("Place it to empty the bucket and create a river water source."),
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tt_help = S("Places a river water source"),
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extra_check = function(pos, placer)
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local nn = minetest.get_node(pos).name
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-- Pour into cauldron
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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-- Put water into cauldron
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if nn ~= "mcl_cauldrons:cauldron_3r" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
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end
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sound_place("mcl_core:water_source", pos)
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return false, true
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else
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-- Evaporate water if used in Nether (except on cauldron)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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return false, true
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end
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end
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end,
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groups = { water_bucket = 1 },
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})
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end
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_buckets:bucket_lava",
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burntime = 1000,
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replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}},
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})
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-- Fish Buckets
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fish_names = {
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{ techname = "cod", name = "Cod" },
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{ techname = "salmon", name = "Salmon" },
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{ techname = "axolotl", name = "Axolotl" },
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--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added.
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{ techname = "tropical_fish", name = "Tropical Fish" }
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}
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for _, fish in pairs(fish_names) do
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mcl_buckets.register_liquid({
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bucketname = "mcl_buckets:bucket_" .. fish.techname,
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source_place = function(pos)
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minetest.add_entity(pos, "mobs_mc:" .. fish.techname)
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return "mcl_core:water_source"
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end,
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source_take = {"mobs_mc:" .. fish.techname},
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inventory_image = fish.techname .. "_bucket.png",
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name = S("Bucket of @1", S(fish.name)),
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longdesc = S("This bucket is filled with water and @1.", S(fish.name)),
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usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.", S(fish.name), S(fish.name)),
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tt_help = S("Places a water source and a @1 fish.", S(fish.name)),
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extra_check = function(pos, placer)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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return false, true
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else
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return true, true
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end
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end,
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})
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minetest.register_alias("mcl_fishing:bucket_" .. fish.techname, "mcl_buckets:bucket_" .. fish.techname)
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end
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