77 lines
2.3 KiB
Lua
77 lines
2.3 KiB
Lua
local hud_totem = {}
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minetest.register_on_leaveplayer(function(player)
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hud_totem[player] = nil
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end)
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local particle_colors = {"98BF22", "C49E09", "337D0B", "B0B021", "1E9200"} -- TODO: real MC colors
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-- Save the player from death when holding totem of undying in hand
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mcl_damage.register_modifier(function(obj, damage, reason)
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if obj:is_player() then
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local hp = obj:get_hp()
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if hp - damage <= 0 then
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local wield = obj:get_wielded_item()
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if wield:get_name() == "mobs_mc:totem" then
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local ppos = obj:get_pos()
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local pnname = minetest.get_node(ppos).name
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-- Some exceptions when _not_ to save the player
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for n = 1, #mobs_mc.misc.totem_fail_nodes do
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if pnname == mobs_mc.misc.totem_fail_nodes[n] then
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return
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end
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end
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-- Reset breath as well
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if obj:get_breath() < 11 then
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obj:set_breath(10)
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end
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if not minetest.is_creative_enabled(obj:get_player_name()) then
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wield:take_item()
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obj:set_wielded_item(wield)
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end
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-- Effects
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minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
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for i = 1, 100 do
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minetest.add_particle({
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pos = vector.offset(ppos, 0, math.random(-10, 10) / 10, 0),
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velocity = vector.new(math.random(-15, 15) / 10, math.random(0, 15) / 10, math.random(-15, 15) / 10),
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acceleration = vector.new(0, -math.random(1, 10) / 10, 0),
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expirationtime = math.random(1, 3),
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size = math.random(1, 2),
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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texture = "mcl_particles_totem" .. math.random(1, 4) .. ".png^[colorize:#" .. particle_colors[math.random(#particle_colors)],
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glow = 10,
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})
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end
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-- Big totem overlay
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if not hud_totem[obj] then
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hud_totem[obj] = obj:hud_add({
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hud_elem_type = "image",
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text = "mcl_totems_totem.png",
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position = {x = 0.5, y = 1},
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scale = {x = 17, y = 17},
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offset = {x = 0, y = -178},
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z_index = 100,
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})
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minetest.after(3, function()
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if obj:is_player() then
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obj:hud_remove(hud_totem[obj])
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hud_totem[obj] = nil
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end
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end)
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end
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-- Set HP to exactly 1
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return hp - 1
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end
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end
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end
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end, 1000)
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