MineClone2/mods/minetest-3d_armor
2017-02-11 18:46:23 +01:00
..
3d_armor Move player out of mcl_core into mcl_player 2017-02-11 18:05:50 +01:00
3d_armor_stand Move core sounds from mcl_core to mcl_sounds 2017-02-11 18:46:23 +01:00
unified_skins Rename mod: default to mcl_core 2017-01-31 23:32:56 +01:00
wieldview Rename torches mod to mcl_torches 2017-02-10 14:41:36 +01:00
LICENSE.md Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00
modpack.txt Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00
README.md Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00

Modpack - 3d Armor

[mod] Unified Skins [unified_skins]

depends: default

A 3d character model re-texturing api used as the framework for this modpack.

Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.

Note: Currently only supports 64x32px player skins.

[mod] Visible Wielded Items [wieldview]

depends: unified_skins

Makes hand wielded items visible to other players.

Note: Currently only supports 16x16px texture packs, sorry!

[mod] Visible Player Armor [3d_armor]

depends: unified_skins, inventory_plus

Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points.

[mod] Shields [shields]

depends: 3d_armor

Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.