MineClone2/mods/CORE
Elias Fleckenstein ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
..
_mcl_autogroup Fix server crash when players dig unknown nodes 2021-07-08 15:33:24 +02:00
biomeinfo [biomeinfo] fix warnings 2021-05-25 01:23:41 +02:00
controls fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
flowlib rewrite flowlib to be more efficient 2021-05-25 01:22:25 +02:00
mcl_attached unify code style [1] 2021-05-25 12:52:25 +02:00
mcl_autogroup add API documentation to mcl_autogroup 2021-03-28 00:02:35 +01:00
mcl_colors add API documentation to mcl_colors (!) 2021-03-28 00:48:24 +01:00
mcl_damage Minor fix to prevent writing the damage reason approval field into MCL damage reason and calling passive damage handlers on dead players 2021-05-05 14:41:23 +02:00
mcl_explosions Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
mcl_init fix some mods using "core" insteed of "minetest" 2021-06-12 00:18:52 +02:00
mcl_loot Various fixes to the enchanting and loot system 2021-12-07 17:57:18 +01:00
mcl_particles Merge branch 'master' into totem_particles 2021-06-07 17:16:41 +00:00
mcl_sounds Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
mcl_util Fix broken mcl_util.calculate_durability 2021-12-02 17:28:19 +01:00
mcl_worlds Fix small typo in API.md 2021-11-10 12:54:28 +08:00
tga_encoder Speed up TGA encoding by creating fewer strings 2021-11-04 15:38:56 +01:00
walkover fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
modpack.conf