MineClone2/mods/HELP/mcl_doc/init.lua
2018-02-03 04:40:31 +01:00

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-- Disable built-in factoids; it is planned to add custom ones as replacements
doc.sub.items.disable_core_factoid("node_mining")
doc.sub.items.disable_core_factoid("tool_capabilities")
-- Help button callback
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.__mcl_doc then
doc.show_doc(player:get_player_name())
end
end)
-- doc_items factoids
-- dig_by_water
doc.sub.items.register_factoid("nodes", "drop_destroy", function(itemstring, def)
if def.groups.dig_by_water then
return "Water can flow into this block and cause it to drop as an item."
end
return ""
end)
-- usable by hoes
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.cultivatable == 2 then
return "This block can be turned into dirt with a hoe."
elseif def.groups.cultivatable == 2 then
return "This block can be turned into farmland with a hoe."
end
return ""
end)
-- soil
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = ""
if def.groups.soil_sapling == 2 then
datastring = datastring .. "This block acts as a soil for all saplings." .. "\n"
elseif def.groups.soil_sapling == 1 then
datastring = datastring .. "This block acts as a soil for some saplings." .. "\n"
end
if def.groups.soil_sugarcane then
datastring = datastring .. "Sugar canes will grow on this block." .. "\n"
end
if def.groups.soil_nether_wart then
datastring = datastring .. "Nether wart will grow on this block." .. "\n"
end
return datastring
end)
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local formstring = ""
if def.groups.leafdecay ~= nil then
if def.drop ~= "" and def.drop ~= nil and def.drop ~= itemstring then
formstring = string.format("This block quickly decays when there is no wood block of any species within a distance of %d. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
else
formstring = string.format("This block quickly decays and disappears when there is no wood block of any species within a distance of %d. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
end
end
return formstring
end)
-- nodes which have flower placement rules
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = ""
if def.groups.place_flowerlike == 1 then
return "This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher."
elseif def.groups.place_flowerlike == 2 then
return "This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher."
end
return ""
end)
-- flammable
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.flammable then
return "This block is flammable."
end
return ""
end)
-- destroys_items
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.destroys_items then
return "This block destroys any item it touches."
end
return ""
end)
-- Comestibles
doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
local s = ""
if def.groups.eatable and not def._doc_items_usagehelp then
if def.groups.food == 2 then
s = s .. "To eat it, wield it, then rightclick."
if def.groups.can_eat_when_full == 1 then
s = s .. "\n" .. "You can eat this even when your hunger bar is full."
else
s = s .. "\n" .. "You cannot eat this when your hunger bar is full."
end
elseif def.groups.food == 3 then
s = s .. "To drink it, wield it, then rightclick."
if def.groups.can_eat_when_full ~= 1 then
s = s .. "\n" .. "You cannot drink this when your hunger bar is full."
end
else
s = s .. "To consume it, wield it, then rightclick."
if def.groups.can_eat_when_full ~= 1 then
s = s .. "\n" .. "You cannot consume this when your hunger bar is full."
end
end
if def.groups.no_eat_delay ~= 1 then
s = s .. "\n" .. "You have to wait for about 2 seconds before you can eat or drink again."
end
end
return s
end)
doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
local s = ""
if def.groups.eatable and def.groups.eatable > 0 then
s = s .. string.format("Hunger points restored: %d", def.groups.eatable)
end
if def._mcl_saturation and def._mcl_saturation > 0 then
s = s .. "\n" .. string.format("Saturation points restored: %.1f", def._mcl_saturation)
end
return s
end)
-- TODO: Move this info to the crafting guide
doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
if def._repair_material then
local mdef = minetest.registered_items[def._repair_material]
local desc
if mdef and mdef.description and mdef.description ~= "" then
return string.format("This item can be repaired at an anvil with: %s.", mdef.description)
elseif def._repair_material == "group:wood" then
return "This item can be repaired at an anvil with any wooden planks."
elseif string.sub(def._repair_material, 1, 6) == "group:" then
local group = string.sub(def._repair_material, 7)
return string.format("This item can be repaired at an anvil with any item in the “%s” group.", group)
end
end
return ""
end)
doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
if minetest.get_item_group(itemstring, "no_rename") == 1 then
return "This item cannot be renamed at an anvil."
else
return ""
end
end)
doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def)
if minetest.get_item_group(itemstring, "anvil") ~= 0 then
return "This anvil is very heavy and damages and crushes (nearly) everything under its weight."
else
return ""
end
end)
-- Mining, hardness and all that
doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
local pickaxey = { "Diamond Pickaxe", "Iron Pickaxe", "Stone Pickaxe", "Golden Pickaxe", "Wooden Pickaxe" }
local axey = { "Diamond Axe", "Iron Axe", "Stone Axe", "Golden Axe", "Wooden Axe" }
local shovely = { "Diamond Shovel", "Iron Shovel", "Stone Shovel", "Golden Shovel", "Wooden Shovel" }
local datastring = ""
local groups = def.groups
if groups then
if groups.dig_immediate == 3 then
datastring = datastring .. "This block can be mined by any tool instantly." .. "\n"
else
local tool_minable = false
if groups.pickaxey then
for g=1, 6-groups.pickaxey do
datastring = datastring .. "" .. pickaxey[g] .. "\n"
end
tool_minable = true
end
if groups.axey then
for g=1, 6-groups.axey do
datastring = datastring .. "" .. axey[g] .. "\n"
end
tool_minable = true
end
if groups.shovely then
for g=1, 6-groups.shovely do
datastring = datastring .. "" .. shovely[g] .. "\n"
end
tool_minable = true
end
if groups.shearsy or groups.shearsy_wool then
datastring = datastring .. "• Shears" .. "\n"
tool_minable = true
end
if groups.swordy or groups.swordy_cobweb then
datastring = datastring .. "• Sword" .. "\n"
tool_minable = true
end
if groups.handy then
datastring = datastring .. "• Hand" .. "\n"
tool_minable = true
end
if tool_minable then
datastring = "This block can be mined by:\n" .. datastring .. "\n"
end
end
end
local hardness = def._mcl_hardness
if not hardness then
hardness = 0
end
if hardness == -1 then
datastring = datastring .. "Hardness: ∞"
else
datastring = datastring .. string.format("Hardness: %.2f", hardness)
end
local blast = def._mcl_blast_resistance
if not blast then
blast = 0
end
-- TODO: Blast resistance as number
if blast >= 1000 then
datastring = datastring .. "\n" .. "This block will not be destroyed by TNT explosions."
end
return datastring
end)
-- Special drops when mined by shears
doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def)
if def._mcl_shears_drop == true then
return "This block drops itself when mined by shears."
elseif type(def._mcl_shears_drop) == "table" then
local drops = {}
for d=1, #def._mcl_shears_drop do
local item = ItemStack(def._mcl_shears_drop[d])
local itemname = item:get_name()
local itemcount = item:get_count()
local idef = minetest.registered_items[itemname]
local text = ""
if idef.description and idef.description ~= "" then
text = idef.description
else
text = itemname
end
if itemcount > 1 then
text = string.format("%d×%s", itemcount, text)
end
table.insert(drops, text)
end
local ret = string.format("This blocks drops the following when mined by shears: %s", table.concat(drops, ", "))
return ret
end
return ""
end)