a2dd8c935d
As map generation and growing mechanics have been changed to generate uncarved pumpkins instead of carved, requiring players to shear every pumpkin before trading it with villagers seems like useless busywork.
1110 lines
32 KiB
Lua
1110 lines
32 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--###################
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--################### VILLAGER
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--###################
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-- Summary: Villagers are complex NPCs, their main feature allows players to trade with them.
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-- TODO: Particles
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-- TODO: 4s Regeneration I after trade unlock
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-- TODO: Breeding
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-- TODO: Baby villagers
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-- TODO: Spawning in villages
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-- TODO: Behaviour:
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-- TODO: Walk around village, but do not leave it intentionally
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-- TODO: Run into house on rain or danger, open doors
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-- TODO: Internal inventory, pick up items, trade with other villagers
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-- TODO: Farm stuff
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local S = minetest.get_translator("mobs_mc")
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local N = function(s) return s end
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local F = minetest.formspec_escape
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-- playername-indexed table containing the previously used tradenum
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local player_tradenum = {}
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-- playername-indexed table containing the objectref of trader, if trading formspec is open
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local player_trading_with = {}
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local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
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local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
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local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
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--[=======[ TRADING ]=======]
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-- LIST OF VILLAGER PROFESSIONS AND TRADES
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-- TECHNICAL RESTRICTIONS (FIXME):
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-- * You can't use a clock as requested item
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-- * You can't use a compass as requested item if its stack size > 1
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-- * You can't use a compass in the second requested slot
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-- This is a problem in the mcl_compass and mcl_clock mods,
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-- these items should be implemented as single items, then everything
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-- will be much easier.
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local COMPASS = "mcl_compass:compass"
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if minetest.registered_aliases[COMPASS] then
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COMPASS = minetest.registered_aliases[COMPASS]
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end
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local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
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-- Special trades for v6 only
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-- NOTE: These symbols MUST only be added at the end of a tier
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local TRADE_V6_RED_SANDSTONE, TRADE_V6_DARK_OAK_SAPLING, TRADE_V6_ACACIA_SAPLING, TRADE_V6_BIRCH_SAPLING
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if minetest.get_mapgen_setting("mg_name") == "v6" then
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TRADE_V6_RED_SANDSTONE = { E1, { "mcl_core:redsandstone", 12, 16 } }
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TRADE_V6_DARK_OAK_SAPLING = { { "mcl_core:emerald", 6, 9 }, { "mcl_core:darksapling", 1, 1 } }
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TRADE_V6_ACACIA_SAPLING = { { "mcl_core:emerald", 14, 17 }, { "mcl_core:acaciasapling", 1, 1 } }
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TRADE_V6_BIRCH_SAPLING = { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } }
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end
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local professions = {
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farmer = {
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name = N("Farmer"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
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{ { "mcl_farming:potato_item", 15, 19, }, E1 },
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{ { "mcl_farming:carrot_item", 15, 19, }, E1 },
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{ E1, { "mcl_farming:bread", 2, 4 } },
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},
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{
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{ { "mcl_farming:pumpkin", 8, 13 }, E1 },
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{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
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},
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{
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{ { "mcl_farming:melon", 7, 12 }, E1 },
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{ E1, { "mcl_core:apple", 5, 7 }, },
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},
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{
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{ E1, { "mcl_farming:cookie", 6, 10 } },
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{ E1, { "mcl_cake:cake", 1, 1 } },
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TRADE_V6_BIRCH_SAPLING,
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TRADE_V6_DARK_OAK_SAPLING,
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TRADE_V6_ACACIA_SAPLING,
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},
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}
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},
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fisherman = {
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name = N("Fisherman"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
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},
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},
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},
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fletcher = {
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name = N("Fletcher"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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{ E1, { "mcl_bows:arrow", 8, 12 } },
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},
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{
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{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
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{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
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},
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}
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},
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shepherd ={
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name = N("Shepherd"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_wool:white", 16, 22 }, E1 },
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{ { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:orange", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
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},
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},
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},
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librarian = {
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name = N("Librarian"),
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texture = "mobs_mc_villager_librarian.png",
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trades = {
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{
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{ { "mcl_core:paper", 24, 36 }, E1 },
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{ { "mcl_books:book", 8, 10 }, E1 },
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{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
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{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
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{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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},
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{
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{ { "mcl_books:written_book", 2, 2 }, E1 },
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{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
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{ E1, { "mcl_core:glass", 3, 5 } },
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{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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},
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{
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{ E1, { "mcl_core:glass", 3, 5 } },
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{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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},
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{
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{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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},
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{
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{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
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}
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},
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},
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cartographer = {
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name = N("Cartographer"),
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texture = "mobs_mc_villager_librarian.png",
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trades = {
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{
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{ { "mcl_core:paper", 24, 36 }, E1 },
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},
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{
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-- subject to special checks
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{ { "mcl_compass:compass", 1, 1 }, E1 },
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},
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{
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-- TODO: replace with empty map
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{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
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},
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-- TODO: special maps
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},
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},
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armorer = {
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name = N("Armorer"),
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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{ { "mcl_core:emerald", 4, 6 }, { "mcl_armor:helmet_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
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{ { "mcl_core:emerald", 10, 14 }, { "mcl_armor:chestplate_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:boots_chain", 1, 1 } },
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{ { "mcl_core:emerald", 9, 11 }, { "mcl_armor:leggings_chain", 1, 1 } },
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{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:helmet_chain", 1, 1 } },
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{ { "mcl_core:emerald", 11, 15 }, { "mcl_armor:chestplate_chain", 1, 1 } },
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},
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},
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},
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leatherworker = {
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name = N("Leatherworker"),
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texture = "mobs_mc_villager_butcher.png",
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trades = {
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{
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{ { "mcl_mobitems:leather", 9, 12 }, E1 },
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{ { "mcl_core:emerald", 2, 4 }, { "mcl_armor:leggings_leather", 2, 4 } },
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},
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{
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{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather_enchanted", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
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},
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},
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},
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butcher = {
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name = N("Butcher"),
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texture = "mobs_mc_villager_butcher.png",
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trades = {
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{
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{ { "mcl_mobitems:beef", 14, 18 }, E1 },
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{ { "mcl_mobitems:chicken", 14, 18 }, E1 },
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},
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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{ E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
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{ E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
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},
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},
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},
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weapon_smith = {
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name = N("Weapon Smith"),
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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{ { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
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{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
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},
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
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{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
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},
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},
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},
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tool_smith = {
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name = N("Tool Smith"),
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
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},
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{
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{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
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{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
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},
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
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},
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},
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},
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cleric = {
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name = N("Cleric"),
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texture = "mobs_mc_villager_priest.png",
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trades = {
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{
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{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
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{ { "mcl_core:gold_ingot", 8, 10 }, E1 },
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},
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{
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{ E1, { "mesecons:redstone", 1, 4 } },
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{ E1, { "mcl_dye:blue", 1, 2 } },
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},
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{
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{ E1, { "mcl_nether:glowstone", 1, 3 } },
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{ { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
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TRADE_V6_RED_SANDSTONE,
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},
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{
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{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
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{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
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},
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},
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},
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nitwit = {
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name = N("Nitwit"),
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texture = "mobs_mc_villager.png",
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-- No trades for nitwit
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trades = nil,
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}
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}
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local profession_names = {}
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for id, _ in pairs(professions) do
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table.insert(profession_names, id)
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end
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local stand_still = function(self)
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self.walk_chance = 0
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self.jump = false
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end
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local update_max_tradenum = function(self)
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if not self._trades then
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return
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end
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local trades = minetest.deserialize(self._trades)
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for t=1, #trades do
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local trade = trades[t]
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if trade.tier > self._max_trade_tier then
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self._max_tradenum = t - 1
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return
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end
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end
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self._max_tradenum = #trades
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end
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local init_trader_vars = function(self)
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if not self._profession then
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-- Select random profession from all professions with matching clothing
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local texture = self.base_texture[1]
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local matches = {}
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for prof_id, prof in pairs(professions) do
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if texture == prof.texture then
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table.insert(matches, prof_id)
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end
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end
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local p = math.random(1, #matches)
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self._profession = matches[p]
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end
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if not self._max_trade_tier then
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self._max_trade_tier = 1
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end
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if not self._locked_trades then
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self._locked_trades = 0
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end
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if not self._trading_players then
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self._trading_players = {}
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end
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end
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local init_trades = function(self, inv)
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local profession = professions[self._profession]
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local trade_tiers = profession.trades
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if trade_tiers == nil then
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-- Empty trades
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self._trades = false
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return
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end
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local max_tier = #trade_tiers
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local trades = {}
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for tiernum=1, max_tier do
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local tier = trade_tiers[tiernum]
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for tradenum=1, #tier do
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local trade = tier[tradenum]
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local wanted1_item = trade[1][1]
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local wanted1_count = math.random(trade[1][2], trade[1][3])
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local offered_item = trade[2][1]
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local offered_count = math.random(trade[2][2], trade[2][3])
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local offered_stack = ItemStack({name = offered_item, count = offered_count})
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if mcl_enchanting.is_enchanted(offered_item) then
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if mcl_enchanting.is_book(offered_item) then
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offered_stack = mcl_enchanting.enchant_uniform_randomly(offered_stack, {"soul_speed"})
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else
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mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true)
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mcl_enchanting.unload_enchantments(offered_stack)
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end
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end
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local wanted = { wanted1_item .. " " ..wanted1_count }
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if trade[1][4] then
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local wanted2_item = trade[1][4]
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local wanted2_count = math.random(trade[1][5], trade[1][6])
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table.insert(wanted, wanted2_item .. " " ..wanted2_count)
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end
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table.insert(trades, {
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wanted = wanted,
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offered = offered_stack:to_table(),
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tier = tiernum, -- tier of this trade
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traded_once = false, -- true if trade was traded at least once
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trade_counter = 0, -- how often the this trade was mate after the last time it got unlocked
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locked = false, -- if this trade is locked. Locked trades can't be used
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})
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end
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end
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self._trades = minetest.serialize(trades)
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minetest.deserialize(self._trades)
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end
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local set_trade = function(trader, player, inv, concrete_tradenum)
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local trades = minetest.deserialize(trader._trades)
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if not trades then
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init_trades(trader)
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trades = minetest.deserialize(trader._trades)
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|
if not trades then
|
|
minetest.log("error", "[mobs_mc] Failed to select villager trade!")
|
|
return
|
|
end
|
|
end
|
|
local name = player:get_player_name()
|
|
|
|
-- Stop tradenum from advancing into locked tiers or out-of-range areas
|
|
if concrete_tradenum > trader._max_tradenum then
|
|
concrete_tradenum = trader._max_tradenum
|
|
elseif concrete_tradenum < 1 then
|
|
concrete_tradenum = 1
|
|
end
|
|
player_tradenum[name] = concrete_tradenum
|
|
local trade = trades[concrete_tradenum]
|
|
inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
|
|
local offered = ItemStack(trade.offered)
|
|
mcl_enchanting.load_enchantments(offered)
|
|
inv:set_stack("offered", 1, offered)
|
|
if trade.wanted[2] then
|
|
local wanted2 = ItemStack(trade.wanted[2])
|
|
inv:set_stack("wanted", 2, wanted2)
|
|
else
|
|
inv:set_stack("wanted", 2, "")
|
|
end
|
|
|
|
end
|
|
|
|
local function show_trade_formspec(playername, trader, tradenum)
|
|
if not trader._trades then
|
|
return
|
|
end
|
|
if not tradenum then
|
|
tradenum = 1
|
|
end
|
|
local trades = minetest.deserialize(trader._trades)
|
|
local trade = trades[tradenum]
|
|
local profession = professions[trader._profession].name
|
|
local disabled_img = ""
|
|
if trade.locked then
|
|
disabled_img = "image[4.3,2.52;1,1;mobs_mc_trading_formspec_disabled.png]"..
|
|
"image[4.3,1.1;1,1;mobs_mc_trading_formspec_disabled.png]"
|
|
end
|
|
local tradeinv_name = "mobs_mc:trade_"..playername
|
|
local tradeinv = F("detached:"..tradeinv_name)
|
|
|
|
local b_prev, b_next = "", ""
|
|
if #trades > 1 then
|
|
if tradenum > 1 then
|
|
b_prev = "button[1,1;0.5,1;prev_trade;<]"
|
|
end
|
|
if tradenum < trader._max_tradenum then
|
|
b_next = "button[7.26,1;0.5,1;next_trade;>]"
|
|
end
|
|
end
|
|
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..playername})
|
|
if not inv then
|
|
return
|
|
end
|
|
local wanted1 = inv:get_stack("wanted", 1)
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
local offered = inv:get_stack("offered", 1)
|
|
|
|
local w2_formspec = ""
|
|
if not wanted2:is_empty() then
|
|
w2_formspec = "item_image[3,1;1,1;"..wanted2:to_string().."]"
|
|
.."tooltip[3,1;0.8,0.8;"..F(wanted2:get_description()).."]"
|
|
end
|
|
|
|
local formspec =
|
|
"size[9,8.75]"
|
|
.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
|
|
..disabled_img
|
|
.."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]"
|
|
.."list[current_player;main;0,4.5;9,3;9]"
|
|
.."list[current_player;main;0,7.74;9,1;]"
|
|
..b_prev..b_next
|
|
.."["..tradeinv..";wanted;2,1;2,1;]"
|
|
.."item_image[2,1;1,1;"..wanted1:to_string().."]"
|
|
.."tooltip[2,1;0.8,0.8;"..F(wanted1:get_description()).."]"
|
|
..w2_formspec
|
|
.."item_image[5.76,1;1,1;"..offered:get_name().." "..offered:get_count().."]"
|
|
.."tooltip[5.76,1;0.8,0.8;"..F(offered:get_description()).."]"
|
|
.."list["..tradeinv..";input;2,2.5;2,1;]"
|
|
.."list["..tradeinv..";output;5.76,2.55;1,1;]"
|
|
.."listring["..tradeinv..";output]"
|
|
.."listring[current_player;main]"
|
|
.."listring["..tradeinv..";input]"
|
|
.."listring[current_player;main]"
|
|
minetest.sound_play("mobs_mc_villager_trade", {to_player = playername}, true)
|
|
minetest.show_formspec(playername, tradeinv_name, formspec)
|
|
end
|
|
|
|
local update_offer = function(inv, player, sound)
|
|
local name = player:get_player_name()
|
|
local trader = player_trading_with[name]
|
|
local tradenum = player_tradenum[name]
|
|
if not trader or not tradenum then
|
|
return false
|
|
end
|
|
local trades = minetest.deserialize(trader._trades)
|
|
if not trades then
|
|
return false
|
|
end
|
|
local trade = trades[tradenum]
|
|
if not trade then
|
|
return false
|
|
end
|
|
local wanted1, wanted2 = inv:get_stack("wanted", 1), inv:get_stack("wanted", 2)
|
|
local input1, input2 = inv:get_stack("input", 1), inv:get_stack("input", 2)
|
|
|
|
-- BEGIN OF SPECIAL HANDLING OF COMPASS
|
|
-- These 2 functions are a complicated check to check if the input contains a
|
|
-- special item which we cannot check directly against their name, like
|
|
-- compass.
|
|
-- TODO: Remove these check functions when compass and clock are implemented
|
|
-- as single items.
|
|
local check_special = function(special_item, group, wanted1, wanted2, input1, input2)
|
|
if minetest.registered_aliases[special_item] then
|
|
special_item = minetest.registered_aliases[special_item]
|
|
end
|
|
if wanted1:get_name() == special_item then
|
|
local check_input = function(input, wanted, group)
|
|
return minetest.get_item_group(input:get_name(), group) ~= 0 and input:get_count() >= wanted:get_count()
|
|
end
|
|
if check_input(input1, wanted1, group) then
|
|
return true
|
|
elseif check_input(input2, wanted1, group) then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
-- Apply above function to all items which we consider special.
|
|
-- This function succeeds if ANY item check succeeds.
|
|
local check_specials = function(wanted1, wanted2, input1, input2)
|
|
return check_special(COMPASS, "compass", wanted1, wanted2, input1, input2)
|
|
end
|
|
-- END OF SPECIAL HANDLING OF COMPASS
|
|
|
|
if (
|
|
((inv:contains_item("input", wanted1) and
|
|
(wanted2:is_empty() or inv:contains_item("input", wanted2))) or
|
|
-- BEGIN OF SPECIAL HANDLING OF COMPASS
|
|
check_specials(wanted1, wanted2, input1, input2)) and
|
|
-- END OF SPECIAL HANDLING OF COMPASS
|
|
(trade.locked == false)) then
|
|
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
|
if sound then
|
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
|
|
end
|
|
return true
|
|
else
|
|
inv:set_stack("output", 1, ItemStack(""))
|
|
if sound then
|
|
minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
|
|
end
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
|
|
local function return_item(itemstack, dropper, pos, inv_p)
|
|
if dropper:is_player() then
|
|
-- Return to main inventory
|
|
if inv_p:room_for_item("main", itemstack) then
|
|
inv_p:add_item("main", itemstack)
|
|
else
|
|
-- Drop item on the ground
|
|
local v = dropper:get_look_dir()
|
|
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
|
|
p.x = p.x+(math.random(1,3)*0.2)
|
|
p.z = p.z+(math.random(1,3)*0.2)
|
|
local obj = minetest.add_item(p, itemstack)
|
|
if obj then
|
|
v.x = v.x*4
|
|
v.y = v.y*4 + 2
|
|
v.z = v.z*4
|
|
obj:set_velocity(v)
|
|
obj:get_luaentity()._insta_collect = false
|
|
end
|
|
end
|
|
else
|
|
-- Fallback for unexpected cases
|
|
minetest.add_item(pos, itemstack)
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
local return_fields = function(player)
|
|
local name = player:get_player_name()
|
|
local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name})
|
|
local inv_p = player:get_inventory()
|
|
if not inv_t or not inv_p then
|
|
return
|
|
end
|
|
for i=1, inv_t:get_size("input") do
|
|
local stack = inv_t:get_stack("input", i)
|
|
return_item(stack, player, player:get_pos(), inv_p)
|
|
stack:clear()
|
|
inv_t:set_stack("input", i, stack)
|
|
end
|
|
inv_t:set_stack("output", 1, "")
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if string.sub(formname, 1, 14) == "mobs_mc:trade_" then
|
|
local name = player:get_player_name()
|
|
if fields.quit then
|
|
-- Get input items back
|
|
return_fields(player)
|
|
-- Reset internal "trading with" state
|
|
local trader = player_trading_with[name]
|
|
if trader then
|
|
trader._trading_players[name] = nil
|
|
end
|
|
player_trading_with[name] = nil
|
|
elseif fields.next_trade or fields.prev_trade then
|
|
local trader = player_trading_with[name]
|
|
if not trader or not trader.object:get_luaentity() then
|
|
return
|
|
end
|
|
local trades = trader._trades
|
|
if not trades then
|
|
return
|
|
end
|
|
local dir = 1
|
|
if fields.prev_trade then
|
|
dir = -1
|
|
end
|
|
local tradenum = player_tradenum[name] + dir
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
|
|
if not inv then
|
|
return
|
|
end
|
|
set_trade(trader, player, inv, tradenum)
|
|
update_offer(inv, player, false)
|
|
show_trade_formspec(name, trader, player_tradenum[name])
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
return_fields(player)
|
|
player_tradenum[name] = nil
|
|
local trader = player_trading_with[name]
|
|
if trader then
|
|
trader._trading_players[name] = nil
|
|
end
|
|
player_trading_with[name] = nil
|
|
|
|
end)
|
|
|
|
-- Return true if player is trading with villager, and the villager entity exists
|
|
local trader_exists = function(playername)
|
|
local trader = player_trading_with[playername]
|
|
return trader ~= nil and trader.object:get_luaentity() ~= nil
|
|
end
|
|
|
|
local trade_inventory = {
|
|
allow_take = function(inv, listname, index, stack, player)
|
|
if listname == "input" then
|
|
return stack:get_count()
|
|
elseif listname == "output" then
|
|
if not trader_exists(player:get_player_name()) then
|
|
return 0
|
|
end
|
|
-- Only allow taking full stack
|
|
local count = stack:get_count()
|
|
if count == inv:get_stack(listname, index):get_count() then
|
|
-- Also update output stack again.
|
|
-- If input has double the wanted items, the
|
|
-- output will stay because there will be still
|
|
-- enough items in input after the trade
|
|
local wanted1 = inv:get_stack("wanted", 1)
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
local input1 = inv:get_stack("input", 1)
|
|
local input2 = inv:get_stack("input", 2)
|
|
wanted1:set_count(wanted1:get_count()*2)
|
|
wanted2:set_count(wanted2:get_count()*2)
|
|
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
|
local special_checks = function(wanted1, input1, input2)
|
|
if wanted1:get_name() == COMPASS then
|
|
local compasses = 0
|
|
if (minetest.get_item_group(input1:get_name(), "compass") ~= 0) then
|
|
compasses = compasses + input1:get_count()
|
|
end
|
|
if (minetest.get_item_group(input2:get_name(), "compass") ~= 0) then
|
|
compasses = compasses + input2:get_count()
|
|
end
|
|
return compasses >= wanted1:get_count()
|
|
end
|
|
return false
|
|
end
|
|
-- END OF SPECIAL HANDLING FOR COMPASS
|
|
if (inv:contains_item("input", wanted1) and
|
|
(wanted2:is_empty() or inv:contains_item("input", wanted2)))
|
|
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
|
or special_checks(wanted1, input1, input2) then
|
|
-- END OF SPECIAL HANDLING FOR COMPASS
|
|
return -1
|
|
else
|
|
-- If less than double the wanted items,
|
|
-- remove items from output (final trade,
|
|
-- input runs empty)
|
|
return count
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
if from_list == "input" and to_list == "input" then
|
|
return count
|
|
elseif from_list == "output" and to_list == "input" then
|
|
if not trader_exists(player:get_player_name()) then
|
|
return 0
|
|
end
|
|
local move_stack = inv:get_stack(from_list, from_index)
|
|
if inv:get_stack(to_list, to_index):item_fits(move_stack) then
|
|
return count
|
|
end
|
|
end
|
|
return 0
|
|
end,
|
|
allow_put = function(inv, listname, index, stack, player)
|
|
if listname == "input" then
|
|
if not trader_exists(player:get_player_name()) then
|
|
return 0
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
on_put = function(inv, listname, index, stack, player)
|
|
update_offer(inv, player, true)
|
|
end,
|
|
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
if from_list == "output" and to_list == "input" then
|
|
inv:remove_item("input", inv:get_stack("wanted", 1))
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
if not wanted2:is_empty() then
|
|
inv:remove_item("input", inv:get_stack("wanted", 2))
|
|
end
|
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()}, true)
|
|
end
|
|
update_offer(inv, player, true)
|
|
end,
|
|
on_take = function(inv, listname, index, stack, player)
|
|
local accept
|
|
local name = player:get_player_name()
|
|
if listname == "output" then
|
|
local wanted1 = inv:get_stack("wanted", 1)
|
|
inv:remove_item("input", wanted1)
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
if not wanted2:is_empty() then
|
|
inv:remove_item("input", inv:get_stack("wanted", 2))
|
|
end
|
|
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
|
if wanted1:get_name() == COMPASS then
|
|
for n=1, 2 do
|
|
local input = inv:get_stack("input", n)
|
|
if minetest.get_item_group(input:get_name(), "compass") ~= 0 then
|
|
input:set_count(input:get_count() - wanted1:get_count())
|
|
inv:set_stack("input", n, input)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
-- END OF SPECIAL HANDLING FOR COMPASS
|
|
local trader = player_trading_with[name]
|
|
local tradenum = player_tradenum[name]
|
|
local trades
|
|
if trader and trader._trades then
|
|
trades = minetest.deserialize(trader._trades)
|
|
end
|
|
if trades then
|
|
local trade = trades[tradenum]
|
|
local unlock_stuff = false
|
|
if not trade.traded_once then
|
|
-- Unlock all the things if something was traded
|
|
-- for the first time ever
|
|
unlock_stuff = true
|
|
trade.traded_once = true
|
|
elseif trade.trade_counter == 0 and math.random(1,5) == 1 then
|
|
-- Otherwise, 20% chance to unlock if used freshly reset trade
|
|
unlock_stuff = true
|
|
end
|
|
local update_formspec = false
|
|
if unlock_stuff then
|
|
-- First-time trade unlock all trades and unlock next trade tier
|
|
if trade.tier + 1 > trader._max_trade_tier then
|
|
trader._max_trade_tier = trader._max_trade_tier + 1
|
|
update_max_tradenum(trader)
|
|
update_formspec = true
|
|
end
|
|
for t=1, #trades do
|
|
trades[t].locked = false
|
|
trades[t].trade_counter = 0
|
|
end
|
|
trader._locked_trades = 0
|
|
-- Also heal trader for unlocking stuff
|
|
-- TODO: Replace by Regeneration I
|
|
trader.health = math.min(trader.hp_max, trader.health + 4)
|
|
end
|
|
trade.trade_counter = trade.trade_counter + 1
|
|
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
|
|
if trader._max_tradenum > 1 then
|
|
if trade.trade_counter >= 12 then
|
|
trade.locked = true
|
|
elseif trade.trade_counter >= 2 then
|
|
local r = math.random(1, math.random(4, 10))
|
|
if r == 1 then
|
|
trade.locked = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if trade.locked then
|
|
inv:set_stack("output", 1, "")
|
|
update_formspec = true
|
|
trader._locked_trades = trader._locked_trades + 1
|
|
-- Check if we managed to lock ALL available trades. Rare but possible.
|
|
if trader._locked_trades >= trader._max_tradenum then
|
|
-- Emergency unlock! Unlock all other trades except the current one
|
|
for t=1, #trades do
|
|
if t ~= tradenum then
|
|
trades[t].locked = false
|
|
trades[t].trade_counter = 0
|
|
end
|
|
end
|
|
trader._locked_trades = 1
|
|
-- Also heal trader for unlocking stuff
|
|
-- TODO: Replace by Regeneration I
|
|
trader.health = math.min(trader.hp_max, trader.health + 4)
|
|
end
|
|
end
|
|
trader._trades = minetest.serialize(trades)
|
|
if update_formspec then
|
|
show_trade_formspec(name, trader, tradenum)
|
|
end
|
|
else
|
|
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
|
|
end
|
|
|
|
accept = true
|
|
elseif listname == "input" then
|
|
update_offer(inv, player, false)
|
|
end
|
|
if accept then
|
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
|
|
else
|
|
minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
|
|
end
|
|
end,
|
|
}
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local name = player:get_player_name()
|
|
player_tradenum[name] = 1
|
|
player_trading_with[name] = nil
|
|
|
|
-- Create or get player-specific trading inventory
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
|
|
if not inv then
|
|
inv = minetest.create_detached_inventory("mobs_mc:trade_"..name, trade_inventory, name)
|
|
end
|
|
inv:set_size("input", 2)
|
|
inv:set_size("output", 1)
|
|
inv:set_size("wanted", 2)
|
|
inv:set_size("offered", 1)
|
|
end)
|
|
|
|
--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
|
|
|
|
mobs:register_mob("mobs_mc:villager", {
|
|
description = S("Villager"),
|
|
type = "npc",
|
|
spawn_class = "passive",
|
|
hp_min = 20,
|
|
hp_max = 20,
|
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
|
visual = "mesh",
|
|
mesh = "mobs_mc_villager.b3d",
|
|
textures = {
|
|
{
|
|
"mobs_mc_villager.png",
|
|
"mobs_mc_villager.png", --hat
|
|
},
|
|
{
|
|
"mobs_mc_villager_farmer.png",
|
|
"mobs_mc_villager_farmer.png", --hat
|
|
},
|
|
{
|
|
"mobs_mc_villager_priest.png",
|
|
"mobs_mc_villager_priest.png", --hat
|
|
},
|
|
{
|
|
"mobs_mc_villager_librarian.png",
|
|
"mobs_mc_villager_librarian.png", --hat
|
|
},
|
|
{
|
|
"mobs_mc_villager_butcher.png",
|
|
"mobs_mc_villager_butcher.png", --hat
|
|
},
|
|
{
|
|
"mobs_mc_villager_smith.png",
|
|
"mobs_mc_villager_smith.png", --hat
|
|
},
|
|
},
|
|
visual_size = {x=2.75, y=2.75},
|
|
makes_footstep_sound = true,
|
|
walk_velocity = 1.2,
|
|
run_velocity = 2.4,
|
|
drops = {},
|
|
can_despawn = false,
|
|
-- TODO: sounds
|
|
sounds = {
|
|
random = "mobs_mc_villager",
|
|
distance = 10,
|
|
},
|
|
animation = {
|
|
stand_speed = 25,
|
|
stand_start = 40,
|
|
stand_end = 59,
|
|
walk_speed = 25,
|
|
walk_start = 0,
|
|
walk_end = 40,
|
|
run_speed = 25,
|
|
run_start = 0,
|
|
run_end = 40,
|
|
die_speed = 15,
|
|
die_start = 210,
|
|
die_end = 220,
|
|
die_loop = false,
|
|
},
|
|
view_range = 16,
|
|
fear_height = 4,
|
|
jump = true,
|
|
walk_chance = DEFAULT_WALK_CHANCE,
|
|
on_rightclick = function(self, clicker)
|
|
-- Initiate trading
|
|
local name = clicker:get_player_name()
|
|
self._trading_players[name] = true
|
|
|
|
init_trader_vars(self)
|
|
if self._trades == nil then
|
|
init_trades(self)
|
|
end
|
|
update_max_tradenum(self)
|
|
if self._trades == false then
|
|
-- Villager has no trades, rightclick is a no-op
|
|
return
|
|
end
|
|
|
|
player_trading_with[name] = self
|
|
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
|
|
if not inv then
|
|
return
|
|
end
|
|
|
|
set_trade(self, clicker, inv, 1)
|
|
|
|
show_trade_formspec(name, self)
|
|
|
|
-- Behaviour stuff:
|
|
-- Make villager look at player and stand still
|
|
local selfpos = self.object:get_pos()
|
|
local clickerpos = clicker:get_pos()
|
|
local dir = vector.direction(selfpos, clickerpos)
|
|
self.object:set_yaw(minetest.dir_to_yaw(dir))
|
|
stand_still(self)
|
|
end,
|
|
|
|
_player_scan_timer = 0,
|
|
_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
|
|
do_custom = function(self, dtime)
|
|
-- Stand still if player is nearby.
|
|
if not self._player_scan_timer then
|
|
self._player_scan_timer = 0
|
|
end
|
|
self._player_scan_timer = self._player_scan_timer + dtime
|
|
-- Check infrequently to keep CPU load low
|
|
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
|
|
self._player_scan_timer = 0
|
|
local selfpos = self.object:get_pos()
|
|
local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
|
|
local has_player = false
|
|
for o, obj in pairs(objects) do
|
|
if obj:is_player() then
|
|
has_player = true
|
|
break
|
|
end
|
|
end
|
|
if has_player then
|
|
minetest.log("verbose", "[mobs_mc] Player near villager found!")
|
|
stand_still(self)
|
|
else
|
|
minetest.log("verbose", "[mobs_mc] No player near villager found!")
|
|
self.walk_chance = DEFAULT_WALK_CHANCE
|
|
self.jump = true
|
|
end
|
|
end
|
|
end,
|
|
|
|
on_spawn = function(self)
|
|
init_trader_vars(self)
|
|
end,
|
|
on_die = function(self, pos)
|
|
-- Close open trade formspecs and give input back to players
|
|
local trading_players = self._trading_players
|
|
for name, _ in pairs(trading_players) do
|
|
minetest.close_formspec(name, "mobs_mc:trade_"..name)
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
return_fields(player)
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
|
|
mobs:spawn_specific(
|
|
"mobs_mc:villager",
|
|
"overworld",
|
|
"ground",
|
|
{
|
|
"FlowerForest",
|
|
"Swampland",
|
|
"Taiga",
|
|
"ExtremeHills",
|
|
"BirchForest",
|
|
"MegaSpruceTaiga",
|
|
"MegaTaiga",
|
|
"ExtremeHills+",
|
|
"Forest",
|
|
"Plains",
|
|
"ColdTaiga",
|
|
"SunflowerPlains",
|
|
"RoofedForest",
|
|
"MesaPlateauFM_grasstop",
|
|
"ExtremeHillsM",
|
|
"BirchForestM",
|
|
},
|
|
0,
|
|
minetest.LIGHT_MAX+1,
|
|
30,
|
|
20,
|
|
4,
|
|
mobs_mc.spawn_height.water+1,
|
|
mobs_mc.spawn_height.overworld_max)
|
|
|
|
-- spawn eggs
|
|
mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
|