MineClone2/mods/MAPGEN/mcl_villages
2021-03-28 22:57:11 +04:00
..
schematics
buildings.lua [mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up 2021-03-28 22:57:11 +04:00
const.lua Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode. 2021-02-01 15:45:22 -06:00
foundation.lua [mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up 2021-03-28 22:57:11 +04:00
init.lua make village tool experimental 2021-03-07 17:07:55 +01:00
mod.conf Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
paths.lua Villages cleanup 2021-01-29 23:03:39 +04:00
README.txt
utils.lua [mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up 2021-03-28 22:57:11 +04:00

MCL_Villages:
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A fork of Rochambeau's "Settlements" mod converted for use in MineClone2.

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Using the mod:
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This mod adds settlements on world generation.

And, in Creative Mode; also comes with a debug tool for spawning in villages.


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MCL2 Credits:
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Code forked from: https://github.com/MysticTempest/settlements/tree/mcl_villages
	Commit: e24b4be
================================================================================
Basic conversion of Settlements mod for compatibility with MineClone2, plus new schematics: MysticTempest

Seed-based Village Generation, multi-threading, bugfixes: kay27



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version: 0.1 alpha

License of source code: WTFPL
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(c) Copyright Rochambeau (2018)

This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.


Credits:
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This mod is based on "ruins" by BlockMen

Completely new schematics for MineClone2:
MysticTempest - CC-BY-SA 4.0