171 lines
4.3 KiB
Lua
171 lines
4.3 KiB
Lua
-- mcl_raids
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mcl_raids = {}
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-- Define the amount of illagers to spawn each wave.
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local waves = {
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{
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["mobs_mc:pillager"] = 5,
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["mobs_mc:vindicator"] = 1,
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},
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{
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["mobs_mc:pillager"] = 4,
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["mobs_mc:vindicator"] = 3,
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},
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{
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["mobs_mc:pillager"] = 4,
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["mobs_mc:vindicator"] = 1,
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["mobs_mc:witch"] = 1,
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--["mobs_mc:ravager"] = 1,
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},
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{
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["mobs_mc:pillager"] = 5,
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["mobs_mc:vindicator"] = 2,
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["mobs_mc:witch"] = 3,
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},
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{
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["mobs_mc:pillager"] = 5,
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["mobs_mc:vindicator"] = 5,
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["mobs_mc:witch"] = 1,
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["mobs_mc:evoker"] = 1,
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},
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}
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local extra_wave = {
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["mobs_mc:pillager"] = 5,
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["mobs_mc:vindicator"] = 5,
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["mobs_mc:witch"] = 1,
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["mobs_mc:evoker"] = 1,
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--["mobs_mc:ravager"] = 2,
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}
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function mcl_raids.spawn_raid(event)
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local pos = event.pos
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local wave = event.stage
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local illager_count = 0
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local spawnable = false
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local r = 32
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local n = 12
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local i = math.random(1, n)
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local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
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local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,-5,-50,-5), vector.offset(raid_pos,5,50,5), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
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mcl_bells.ring_once(pos)
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if sn and #sn > 0 then
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local spawn_pos = sn[math.random(#sn)]
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if spawn_pos then
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minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
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event.health_max = 0
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local w
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if event.stage <= #waves then
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w= waves[event.stage]
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else
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w = extra_wave
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end
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for m,c in pairs(w) do
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for i=1,c do
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local p = vector.offset(spawn_pos,0,1,0)
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local mob = mcl_mobs.spawn(p,m)
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local l = mob:get_luaentity()
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if l then
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event.health_max = event.health_max + l.health
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table.insert(event.mobs,mob)
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mcl_mobs:gopath(l,pos)
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end
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end
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end
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minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. #event.mobs .. ".")
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else
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minetest.log("action", "[mcl_raids] Raid Spawn Postion not chosen.")
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end
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elseif not sn then
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minetest.log("action", "[mcl_raids] Raid Spawn Position error, no appropriate site found.")
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end
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end
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function mcl_raids.find_villager(pos)
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local obj = minetest.get_objects_inside_radius(pos, 8)
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for _, objects in ipairs(obj) do
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local object = objects:get_luaentity()
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if object then
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if object.name ~= "mobs_mc:villager" then
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return
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elseif object.name == "mobs_mc:villager" then
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--minetest.log("action", "[mcl_raids] Villager Found.")
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return true
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else
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--minetest.log("action", "[mcl_raids] No Villager Found.")
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return false
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end
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end
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end
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end
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function mcl_raids.find_bed(pos)
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return minetest.find_node_near(pos,128,{"mcl_beds:bed_red_bottom"})
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end
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function mcl_raids.find_village(pos)
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local bed = mcl_raids.find_bed(pos)
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if bed and mcl_raids.find_villager(bed) then
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return bed
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end
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end
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mcl_events.register_event("raid",{
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readable_name = "Raid",
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max_stage = 5,
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health = 1,
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health_max = 1,
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exclusive_to_area = 128,
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enable_bossbar = true,
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cond_start = function(self)
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local r = {}
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for _,p in pairs(minetest.get_connected_players()) do
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if mcl_potions.player_has_effect(p,"bad_omen") then
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local raid_pos = mcl_raids.find_village(p:get_pos())
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if raid_pos then
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table.insert(r,{ player = p:get_player_name(), pos = raid_pos })
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end
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end
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end
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if #r > 0 then return r end
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end,
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on_start = function(self)
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self.mobs = {}
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self.health_max = 1
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self.health = 0
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local lv = mcl_potions.player_get_effect(minetest.get_player_by_name(self.player), "bad_omen")
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if lv and lv.factor and lv.factor > 1 then self.max_stage = 6 end
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end,
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cond_progress = function(self)
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local m = {}
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local h = 0
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for k,o in pairs(self.mobs) do
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if o and o:get_pos() then
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local l = o:get_luaentity()
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h = h + l.health
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table.insert(m,o)
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end
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end
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self.mobs = m
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self.health = h
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self.percent = math.max(0,(self.health / self.health_max ) * 100)
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if #m < 1 then
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return true end
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end,
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on_stage_begin = mcl_raids.spawn_raid,
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cond_complete = function(self)
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local m = {}
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for k,o in pairs(self.mobs) do
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if o and o:get_pos() then
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local l = o:get_luaentity()
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table.insert(m,o)
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end
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end
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return self.stage >= self.max_stage and #m < 1
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end,
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on_complete = function(self)
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--minetest.log("RAID complete")
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awards.unlock(self.player,"mcl:hero_of_the_village")
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end,
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})
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